• November 14, 2024, 18:09:57 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Pages: [1] 2 3 ... 8

Author Topic: D3CL PvP Rules - open discussion  (Read 56716 times)

Mr.Mag

  • The Lord of Sparrowhawks
  • Administrator
  • Baal
  • *****
  • Posts: 4810
    • View Profile
    • Diablo 3 PvP
D3CL PvP Rules - open discussion
« on: January 16, 2013, 08:46:05 am »

We really did not want to set any rules, but it seems that we have to. The less rules we'll set, the better. If Blizz won't make pvp cap the first and maybe the only thing so far to change is dps on weapon. What do you think? It can discourage people but duels in present form are pointless.
Logged

Hamer

  • D3CL Operator
  • Rakanoth
  • ***
  • Posts: 426
  • GoTH
    • View Profile
Re: D3CL PvP Rules - open discussion
« Reply #1 on: January 16, 2013, 09:52:58 am »

havent had a chance to play @ ptr yet, but from what i seen at one of the streams, dps is to high, maybe blizz will apply some changes before releasing the patch officialy, if not the dps limit seems the best option for start
Logged

Mr.Mag

  • The Lord of Sparrowhawks
  • Administrator
  • Baal
  • *****
  • Posts: 4810
    • View Profile
    • Diablo 3 PvP
Re: D3CL PvP Rules - open discussion
« Reply #2 on: January 16, 2013, 11:22:40 am »

Logged

Andre

  • Imp
  • *
  • Posts: 9
    • View Profile
Re: D3CL PvP Rules - open discussion
« Reply #3 on: January 16, 2013, 18:21:09 pm »

I think forcing people to not use the eq they paid for is just not the right way to go.
Several people, myself included, spent lots of time/effort to get the eq and giving it up would really make pointless all the time spent playing/collecting gear.
Logged

Ajantis

  • Administrator
  • Lucion
  • *****
  • Posts: 824
  • Mydło wszystko umyje
    • View Profile
    • War Masters
Re: D3CL PvP Rules - open discussion
« Reply #4 on: January 16, 2013, 18:36:35 pm »

In that case we have to answer one serious question - are the tournament results based on player's skill or time spent to get good items.
Logged

Mr.Mag

  • The Lord of Sparrowhawks
  • Administrator
  • Baal
  • *****
  • Posts: 4810
    • View Profile
    • Diablo 3 PvP
Re: D3CL PvP Rules - open discussion
« Reply #5 on: January 16, 2013, 18:58:49 pm »

both items and skill should 'create' success in pvp but now this proportion is 99/1. we have to find the golden mean. i hope blizz will add some % dmg reduction for pvp and such a radical steps wont be necessery.
Logged

Ajantis

  • Administrator
  • Lucion
  • *****
  • Posts: 824
  • Mydło wszystko umyje
    • View Profile
    • War Masters
Re: D3CL PvP Rules - open discussion
« Reply #6 on: January 16, 2013, 19:12:20 pm »

Unfortunately, dps cap itself will not cure the situation. I've played pvp for like 1 hour and even I can see some totally op skills/items...
Logged

Kitek

  • Imp
  • *
  • Posts: 12
    • View Profile
Re: D3CL PvP Rules - open discussion
« Reply #7 on: January 16, 2013, 22:34:55 pm »

I think definitly for example Smoke Screen shoud be forbidden in some matchups  - vs barb for example they don't have any chance. I'm DH with not bad HS - not barb - and i must admit that i start play with my friendly vgood barbs without SS cause it's boring to win and win all the time vs them :]
Logged

saesa

  • Kabraxis
  • **
  • Posts: 150
  • HEHE
    • View Profile
Re: D3CL PvP Rules - open discussion
« Reply #8 on: January 17, 2013, 09:04:10 am »

This gets tricky, it would require to check his all skills, skill by skill, passive by passive, to say barb has no chance against Smoke Screen. But if you investigated this so far, sure, go on.

What about chakram? Seemed crazy too.
Logged

mashas

  • Iskatu
  • **
  • Posts: 116
    • View Profile
Re: D3CL PvP Rules - open discussion
« Reply #9 on: January 17, 2013, 12:37:04 pm »

Kitek battletag please. I would love to try and fight with your dh.
Logged

Kitek

  • Imp
  • *
  • Posts: 12
    • View Profile
Re: D3CL PvP Rules - open discussion
« Reply #10 on: January 17, 2013, 13:38:20 pm »

U have on PM.

I'd love to make some tests in this matchup, saesa make a good point, but that must be checked.
Logged

SavveNdiTe

  • Imp
  • *
  • Posts: 18
  • "Without charity there is no salvation" - A.Kardec
    • View Profile
Re: D3CL PvP Rules - open discussion
« Reply #11 on: January 18, 2013, 17:12:17 pm »

The best will be that every class will have same HP and DPS, but not like 100k/300k but like 2k/100...
I have WD quite good geared, on PTR after changing gems i had like 200k DPS/75k HP/600@ress - but it was boring, when I get to game with 3 barbs (then changed to 2baba/1dh) and I was like 300w/20l - rly...
And today - 90k HP, 600@ress and 120k monk is 1 shot me with his giant bell...
Now PvP isn't about skill, it's all about luck.
So for me, best would be like some1 sugested - white/blue items for everyone - there will be duelmaster who will carry these item sets for ppl and when their match start they take it and then give it back.
But next prob - PLvL... When 10PLvL duel with 100PLvL it's 270 main stat and 180 vit more for second one... So it means that everyone should make alt sticte for dueling (well, it will be hard for me, as I have 10x 60lvl, and one WD is my main and 2nd one is on HC... :P).
« Last Edit: January 18, 2013, 17:16:01 pm by SavveNdiTe »
Logged
Voldo#2628

My stream (more info on PM): http://www.twitch.tv/tomaszvoldo

DaRkE

  • D3CL Operator
  • Iskatu
  • ***
  • Posts: 111
  • kk thx bye
    • View Profile
Re: D3CL PvP Rules - open discussion
« Reply #12 on: February 03, 2013, 03:51:43 am »

Without yet go in depts;

I have seen every class, without billion dollah gear set-  perform really well against every other class.

By  making their own tweaks to skills and items facing a specific class.

There has always been  a decent quality on the items from the player's wich I am speaking, but nothing special and all within the reach of what whomever dedicated player could get to obtain.

---

PvP Is still in early phase, and for now I see no direct point of item helping you roflstomp your opponent.

I see no class that directly help you roflstomp your opponent, yet there are a few skills that is to strong and will probably be tweaked during the adjustment of b oth blizzard and players.

----

For the time I do not have any direct suggestions on rules to balance out shortcomings in specefic matchups or the few imbalanced spells.
Logged

Crensh

  • Imp
  • *
  • Posts: 21
  • Crensh#2479
    • View Profile
    • xfire/crensh
Re: D3CL PvP Rules - open discussion
« Reply #13 on: February 06, 2013, 10:27:02 am »

Is the decision for the League duels to be held on Inferno final?
Also in the rules text here: "eploiting the competitive aspect of the game" I think you meant exploring not exploiting.
Logged

B4ST4RD

  • Iskatu
  • **
  • Posts: 81
    • View Profile
Re: D3CL PvP Rules - open discussion
« Reply #14 on: February 07, 2013, 21:28:23 pm »

Is the decision for the League duels to be held on Inferno final?
Also in the rules text here: "eploiting the competitive aspect of the game" I think you meant exploring not exploiting.

Yes I am interested as well, can we duel in lowest difficulty?
Logged
Pages: [1] 2 3 ... 8
 


BlackRain , 2006 by Crip
Diablo 3 PvP, Diablo 3 PvP

Page created in 0.139 seconds with 17 queries.