Duelling & Diablo 3 > General discussion
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GREEN2172:
--- Quote from: Crensh on February 20, 2013, 15:02:54 pm ---6% poison dmg does not increase your poison dmg but your black dmg.
--- End quote ---
Didn't know. So i should buy SoJ with max x% and don't look on type(poison/fire etc.)? Nice to know now:D
Crensh:
--- Quote from: GREEN2172 on February 20, 2013, 15:12:47 pm ---
--- Quote from: Crensh on February 20, 2013, 15:02:54 pm ---6% poison dmg does not increase your poison dmg but your black dmg.
--- End quote ---
Didn't know. So i should buy SoJ with max x% and don't look on type(poison/fire etc.)? Nice to know now:D
--- End quote ---
The wording they used for this affix is confusing. I am on the go now so I will just post this link for you to check out. blues.incgamers.com/Posts/10/1/40/819/182156/x-elemental-damage-mechanic-blue-clarify
Damx:
soj with cold dmg -> win
Oxidizer:
- There is no diminishing returns in D3. Meaning a 3s hex will be 3s hex every single time. This is only reduced by % cc reduction on items,skills,passive (required a huge amount in order to be active since abilities like hex can be spammed).
- LS is minimal and hence pointless since battles are in Inferno
- LoH works pretty well if high uptime on target is available but lacks infront of
- Life Regen which is the BEST stat at this moment due to the amount of crowd controls and aoe's.
- Damaged increased/reduced to/from elites works the same way on players as it works on mobs.
- Immobilize,stun,slow,freeze etc works on players the same way they work on mobs
- So far abilities like WD hex , DH smoke screen , Wiz Storm Armor , Monk Fist of Thunder-Thunderclap are a huge issue
Wittster:
they added a 30% innate cc reduction to players at the same time they made them count as elites
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