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Author Topic: League rules 1.26  (Read 14219 times)

DaRkE

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League rules 1.26
« on: March 22, 2013, 23:01:24 pm »

General Rules:
By entering any competition in D3CL you agree to follow theese rules.
Patch 1.07A. Ruleversion 1.26

-   The legit pvp rules are: Fair play and good manners.
-   Before each match please perform the legit test procedure The test procedure can be found here.
 The legit test procedure' is impelented to assure players protection against breaking the rules, such as gear swapping, macros  or banned spell.
-   Duels are held in “Inferno” modus.
-   Duels are played with best of 9.
-   Maximum duel time is 45 minutes starting from the first ‘go’ from both sides.
-   The small island inside the scorched chapel area is forbidden ground. Actively using this island will result in loss of rounds and/or the complete match.
-   You cannot enter town or leave the game during a round, if that happens the person who enters town or leaves the game looses the round.
-   If a player wish to change Equipment between rounds he has to announce it to the other player. Both players will then travel to town and once more agree on Equipment for the duel. If nothing is said to be changed a travel to town, or a new agreement about equipment is not necessary.
-   We expect the duels to be active combat. Repeatingly avoiding the duel will result in a loss.
-   Vanishing Dye is not allowed.
-   Round(s) resulting in a draw count as +1 round for both sides. (f.e. 2-3 become 3-4). If draws put you past 9 rounds you continue until there is a winner (it will count as 5-4 win).
-   The winner of the duel must stay in screen from opponent once won.
-   You must play your duels using the character you signed up with for the League or Tournament.





One Vs One:


Barbarian

-   The Barbarian cannot use the skill “Wrath of the Berserker” versus the Monk, Wizard  and the Witch-Doctor.[/color]
-   In duels versus the “Demon Hunter” and the “Wizard” the skill “War cry” is not allowed to be used.
-   In duels versus the “Wizard” the Barbarian can choose one, but not more of the following skills: “Ground Stomp”, “Leap” with rune “Death from Above”, “Charge” with rune “Bull Rush”, “Bash” with rune “Clobber” or “Weapon Throw” with rune “Throwing Hammer”.


Demon Hunter

-   The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets and/or “Spike             Traps” and not coming out from the range of these traps.
-   In duels versus the “Monk” the skill “Impale” with rune “Chemical Burn” is not allowed.
-   In duels versus the “Wizard” the skill “Companion” is not allowed.
-   In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.


Monk

-   In duels versus the “Wizard” the skill “Cyclone Strike” is not allowed.
-   In duels versus the “Wizard” the rune “Flying Side Kick” from the skill “Dashing Strike” is not allowed.


Witch Doctor

-   In duels versus the “Demon Hunter” the skill Haunt is only allowed if the rune "Relentless Spirit" is used. (2sec Haunt)
-   In duels versus the “Demon Hunter” can use only one of the skills "Summon Zombie Dogs" and "Gargantuan".
-   In duels versus the “Barbarian” the skill “Hex” is not allowed.
-   In duels versus the ''Monk'' the skill Haunt is banned.
-   In duels versus the “Wizard” can use only one of the skills “Hex”, "Horrify” and "Mass Confusion".
-   In duels versus the “Wizard” the skill Haunt is only allowed if the rune "Relentless Spirit" is used. (2sec Haunt)
-   In duels versus the “Wizard” the Witch Doctor is not allowed to use  “Summon Zombie Dogs” and “Gargantuan” unless he also uses the skill "Sacrifice" and the item "Homunculus".


Mirror Matches:

- Class specefic rules do not apply here!




Two Vs Two

- Class specefic rules do not apply here!
- You are not allowed to team up with an equivalent class.



Penalties

- Any minor rule break result in one lost round, and +1 to the enemy. A mineor rulebreak is something that can be understood as a human mistake. Like sorry I forgot my runesetup after confirming the setup.
- If a player is caught cheating it result in a automatic loss of the complete match.
- More two or three judges will always look at submitted complications and decide on further penalties that may result in :
- Disqualification of team/player from tournament/league
- Disqualification of player in team from tournament/league


« Last Edit: March 23, 2013, 00:46:38 am by DaRkE »
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