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Author Topic: Inspiring presence for 1.08  (Read 41092 times)

DarkRaven

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Re: Inspiring presence for 1.08
« Reply #30 on: April 24, 2013, 08:35:01 am »

Tank wd are already impossible to kill by barbs they have so many stuns and heals, u can't keep the dps on them.

I tried vs one with 200k hp, even with 100k skorn and soj, hota and rend I barely scratched him, but it was with hex...
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KNHO

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Re: Inspiring presence for 1.08
« Reply #31 on: April 24, 2013, 09:24:02 am »

I suggest a ban of Brooding and Aid Station vs. Wizards, it's too easy to run hide from them and reset to full HP in 25s max.
For WDs I suggest that they have to choose between Blood Ritual and Jungle Fortitude in all match-ups. Their offensive abilities will also need some restrictions depending on the match-ups, Spirit Barrage + Haunt + buffed Firebats is impossible to deal with for any class.

Battle scars and boar are allready banned, now you think about forbid brooding and aid station.
Forbid +Globe heal too, then i am complete nacked vs Wizzard :))
Dh is allready forced to be very defensive vs good Wizzards + to stack like me, a shitload of HP and Lightning resists to survive a SA shot.
« Last Edit: April 24, 2013, 10:00:28 am by KNHO »
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predsr

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Re: Inspiring presence for 1.08
« Reply #32 on: April 24, 2013, 09:32:28 am »

Ive not played any wiz in ptr yet, so havnt been following the changes made with them but brooding was v strong in earlier rules, i would guess the 2% brooding might be a little OP but then again ive done no tests :) wizz hit me up on ptr predsr#2228 (i got work now so in 9 hrs time)
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Euronymous

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Re: Inspiring presence for 1.08
« Reply #33 on: April 24, 2013, 11:28:21 am »

I suggest a ban of Brooding and Aid Station vs. Wizards, it's too easy to run hide from them and reset to full HP in 25s max.
For WDs I suggest that they have to choose between Blood Ritual and Jungle Fortitude in all match-ups. Their offensive abilities will also need some restrictions depending on the match-ups, Spirit Barrage + Haunt + buffed Firebats is impossible to deal with for any class.

Battle scars and boar are allready banned, now you think about forbid brooding and aid station.
Forbid +Globe heal too, then i am complete nacked vs Wizzard :))
Dh is allready forced to be very defensive vs good Wizzards + to stack like me, a shitload of HP and Lightning resists to survive a SA shot.

Well, you still have HP globes and regen on gear which is btw. all that Wizards have in any match-up. (note: 2% that's like Inspiring Presence in 1.07, 4% that's like the OP Inspiring Presence on PTR ;))
As long as other classes have the regen advantage Wizards will never win. They don't have the damage to 1-2 shot you if you're geared correctly and their sole mobility skill has a 16s cooldown.

/edit
The discussion in that PTR feedback thread is so stupid. HC pve players think the 4% inspiring buff is for them as a measure against lags and disconnects, lol.
« Last Edit: April 24, 2013, 11:48:25 am by Euronymous »
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link1313

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Re: Inspiring presence for 1.08
« Reply #34 on: April 24, 2013, 14:48:59 pm »

Well technically the ip buff wasn't "for" anyone, just hardcore pve barbs and pvp use regen

I think blizzard just looked at the lack of players using life regen in softcore pve and said "this skill need buff" without thinking  ;D

Now hardcore barbs mad every class gets buff but them haha
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Forti

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Re: Inspiring presence for 1.08
« Reply #35 on: April 24, 2013, 15:16:09 pm »

They play hc because they Need hard game and better Economy, but now they cry ghey cant be almost immortal.

I think blizz will make pvp more balanced, only if we will push them this way.

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ximae

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Re: Inspiring presence for 1.08
« Reply #36 on: April 24, 2013, 19:42:32 pm »

I suggest a ban of Brooding and Aid Station vs. Wizards, it's too easy to run hide from them and reset to full HP in 25s max.
For WDs I suggest that they have to choose between Blood Ritual and Jungle Fortitude in all match-ups. Their offensive abilities will also need some restrictions depending on the match-ups, Spirit Barrage + Haunt + buffed Firebats is impossible to deal with for any class.

Battle scars and boar are allready banned, now you think about forbid brooding and aid station.
Forbid +Globe heal too, then i am complete nacked vs Wizzard :))
Dh is allready forced to be very defensive vs good Wizzards + to stack like me, a shitload of HP and Lightning resists to survive a SA shot.

i actually did test this with error in ptr and man he was practically impossible to kill in that bunker style... he hated his lack of mobility though, which i tried to abuse but its just imposiible for a wiz to trade in that scenario... get out dpsed and outhealed.


have a similar issue with wds.... just loose/loose trading with them.... and ur always at a mobility disadvantage.
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link1313

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Re: Inspiring presence for 1.08
« Reply #37 on: April 24, 2013, 21:26:56 pm »

Wizards just need to wait for the itemization patch,

Buffed frostburns and buff ilvl 58 or whatever wand that adds 30% cold damage  8)
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Damx

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Re: Inspiring presence for 1.08
« Reply #38 on: April 24, 2013, 21:53:50 pm »

hc barb can be immortal w/o ip buff anyway .. its all about the items, that hc lacks
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