D3CL Community boards > Community information and announcements
US & EU D3CL Season #2
Mr.Mag:
but if we create a league for top players only, some of them will always lose :) promoting and demoting system is some kind of solution but even if it takes 1 month for a season, it's still a waste of time for loosers in top league. but in overall it looks better than it is now. current league organization discourage new players but we need them. its too late to introduce it on preset season but maybe in the next? there's a one big problem. without many players it's pointless. 2 leagues with ~20 players sux.
in general i like the idea and its easy to launch in the future.
DarkRaven:
I played sc2 for 2 years, at diamond and master level, even if it's a very balanced game with good matchmaking and league system winning streaks and losing streaks happen a lot.
I actually uninstalled the game 2 times after 10 games losing streaks even though I had lot longer winning streaks and good win/loss ratio.
I really appreciate newer players that can continue the league after losing so many games.
I don't see the point of allowing games with such gear discrepancies, It's not even fun for the guy that's winning ( only maybe for ranking ego )... personally I try to give advice and test some more after winning but I bet lots of players don't even bother doing this.
it's so easy to get discouraged after losing and that can be seen from the continuous drop in players from season to season.
DarkRaven:
Getting back players is also very hard because even with separate leagues is so hard to convince them.
From the already low number of d3 players, a lot of them gave up on PvP after first day of 1.07 ptr, others gave up when 1.07 came live, others when 1.08 came live and they could search easily for public PvP...
With a more and more reduced PvP player base they can't even introduce real pvp ladder and/or arenas... and d3cl has an even more reduced player base and very soon it will become a platform just for the absolute top players... but even they will probably give up because a lot prefer to rofl stomp noobs.
Although I spent a lot on gear and others spent a lot more, one of the only ways for balanced PvP for everybody it will be fixed gear... Or rather fixed stats that anyone can achieve.
A rough example, barbs are allowed to have unbuffed Max 40k dps, 80k hp, 500ar, 6k arm, 7 red vs elites / mel / range 25% block, 15% dodge, 24 ms etc... U can achieve stats in many different ways but with enough testing balanced, and rather cheap to get stats can be found for every class.
IMP-Executioner:
@ darkraven
its difficult to realise and in diablo2 it was tested and not really a sucess :(
blizzard has only 1 chance anyway and thats team-pvp
even 2 on 2 is much more fun than 1 on 1 so far and there is only a minimal chance for stalemates
ricebowl:
--- Quote ---Monk
- In duels versus the “Wizard” the skill “Cyclone Strike” is not allowed.
- In duels versus the “Wizard” the skill “Dashing Strike” is not allowed.
- In duels versus the “Wizard” the skill “Fists of Thunder" with rune “Thunderclap” is not allowed.
--- End quote ---
Lol.
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