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US & EU D3CL Season #2
DarkRaven:
I didn't exactly watch the numbers but I would say 3 crit hotas in insanity.
With the dps I had, one crit hota in insanity does max 850-900k, considering his hp plus defensive skills and my weapon range, I think 3 lucky crits should have done it.
But, if I use wotb at the beginning of a haunt, maybe I can still have 80 fury left plus 20 from wc, from 100 fury I have to use at least 2 sprints, so I can maybe get 4 hotas total... if he doesn't run around corners and doesn't spirit walk.
Doing it in relentless has nice advantages but a barb not getting hit gets out of relentless fast with his regen.
Hota soj would allow more hotas with reduced cost and more fury.
I would venture to say that vimer only needed 2 crit hotas in insanity but it also depends on what ehp insane used. In the first match vs me I think he had slightly lower hp but more dps.
Euronymous:
I don't think you need charge if he isn't using walls. It's a mistake in my opinion to not use walls. If you think chasing a WD around corners is tough, wait til you face the wall :)
If you really need the stun, ground stomp should be easier and safer to apply. Overall I think threatening shout is best to survive the 1m45s. It's range is higher than the WDs CC skills, low risk of getting caught. And unless the WD wastes his spirit walk to break it he won't be able to get many hits. He also should not be able to kite you during WotB with shout up.
Also Rend is worth a try. Zombie dogs die easily to it. It's range is also higher than the WDs CC so it's rather save to get in a rend here and there. If your crit hotas hit for so much your non-wotb crit rends should bother him quite a bit. 100k HP with no regen on gear is not enough to just eat rends.
WotB might not be necessary if he isn't using EF. Barbs did pretty good in "no hex, no wotb" vs. non EF WDs. Hota+Rend or two instead of one of the fury generating CC skills has worked if you know how to avoid hex.
Lastly, I don't think you are outgeared by that much. Compared to Vimer you have like ~10% less EHP and ~20% less DPS? A significant amount of it due to lower crit chance. Since that's just average DPS your Barb should perform similar in at least some occasions. I wouldn't expect that to be the difference between 5-4 and getting roflstomped 0-10.
Balanced or not at similar gearlevels, it obviously takes more skill and experience to kill a WD as a Barb (/any class) than vice versa.
DarkRaven:
with the gear he has now on diabloprogress, vimer has about 15% more damage with crits, and a bit more crit chance, ehp wise it's maybe something close to 5-7% more, because i have 7% more vs elites ( ~200-240 vit equivalent) than he has which is not taken into account on diabloprogress, but the ehp is constructed differently, i like at least 700 dex he uses more "raw" ehp., which is better in match-ups where DoT skills are used, like vs wd too.
I will try all u mentioned and it sounds pretty good to me, that is the kind of communication of builds that players have to share :)
i got used to furious charge because i usually dont use wotb vs wds and charge gives a bit of protection from hex, if u charge, hota and run u can escape the hex shaman even by being close to it, and yes it helps vs wall but not many wds use it.
ground stomp also seems ok, but usually wd has spirit walk available and he will cast it as soon as i pop wotb, even more if i use stomp... and the cd is 12 seconds as oposed to 10 for charge, but at least it's sure stun, that might work pretty well.
the same for threatening shout, if he has spirit walk he will use it when he sees wotb, i have to pay atention and pop it after a finished spirit walk, but indeed this will help also for tanking in the rest of the time.
i will try it if i see insane again, or maybe u can suggest other similarly geared wds, the rest vs whom i played charge and even without wotb seemed to be enough.
Baharoth:
--- Quote ---seems that the most important skills for barb vs good wd are:
1. how to chase and stun the wd when he runs around a rock while u have wotb
2. how to run for 1.45minutes around the map without getting hit too much by the 1000-yards-over-the-wall skills.
--- End quote ---
Do u rly run around for 1.45 if u couldnt kill him with berserker? If i fail to kill him with my first wotb i tend to go in without it to try and deal some dmg usually dying in the process... just kiting for such a long time... dont think i wanna do that :(
I wouldnt even use wotb it i had a choice but with all the cc skills wd has available its pretty much a must have -.-
DarkRaven:
depends on how much i can tank, vs 99% of wds i can still go at them even without wotb if they can't kill me in a few stuns, i can risk getting hexed, but vs insane for example if i get 2 hexes in a row i have to run and try to regen because a 3rd hex would probably kill me, which is also hard vs skilled wds that know how to control the center.
it's not really "kiting" for a long time is just running like a mad man and trying to hide until i regen some hp :P i heard mannercookie too referring to running as "kiting". Kiting is when u run a bit then hit the opponent without getting hit by him, taking advantage of faster movement speed and better attack range, what mannercookie does running from dhs or wds when he is about to die is just run-for-your-life-and-hope-you-live-until-next-ignore pain or pot :)
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