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US & EU D3CL Season #2

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DarkRaven:
one of the problems of dh vs barb is that legacy dh is almost like a different class

u can't ban any fury generating skill for barb because they will be just sitting ducks vs good legacy dh.

about the passives, are there really barbs that dont use unforgiving vs dhs? that rule would sound a bit odd Iria because all barbs use 2 defensive passives (insp presence  + relentless or nerves) and unforgiving, how would they be able to catch a dh without unforgiving is beyond me.

good wizards will probably have a nice time finally, but as euronymous says, they maybe deserve it :P

im still curious about stalemate rules and how can these be checked, im pretty sure a barb can stalemate vs almost everyone if he feels he has a gear disadvantage ( the same maybe applies to tanks from other classes, like tank wd or tank legacy dh) what rules are there to prevent this?

ximae:
and the issue u posted previously about starting the match in order to choose gear skills that counter the oponents skills gears. there could be situatutions where we could never give the ok to start the game if its a constant skill/gear change to suit what opponent is doing while he is doing the same.

what do u think of this solution: challenger has to setup his gear first and get the ok then its the guy who got challenged turn to do so. Then for every round the victor has to go first if there is to be any changes. An other solution could be that the looser of the round can veto any changes in the victor, so basically u can only change stuff around when u loose a round or if the looser of the round agrees to it.

DarkRaven:
I personally would like that players change skills and items in another game and when entering the game with your opponent you can't change anything.

the same can be applied after a round when someone wants to change something.

one players leaves and creates another game where he changes whatever he wants and hopes to counter the possible changes that the opponent makes, there will be a lot of mind games but to me this sounds like a fair solution.

if my wizard opponent doesnt use mirror images and i use hota, i can ask to change skills after round 1... he may think i add rend but i may not do anything while he uses mirror images instead of a dps skill vs my hota. all this has to be done outside of inspect radius, so the best it would be to do it in a different game.

ximae:

--- Quote from: DarkRaven on May 11, 2013, 14:15:00 pm ---I personally would like that players change skills and items in another game and when entering the game with your opponent you can't change anything.

the same can be applied after a round when someone wants to change something.

one players leaves and creates another game where he changes whatever he wants and hopes to counter the possible changes that the opponent makes, there will be a lot of mind games but to me this sounds like a fair solution.

if my wizard opponent doesnt use mirror images and i use hota, i can ask to change skills after round 1... he may think i add rend but i may not do anything while he uses mirror images instead of a dps skill vs my hota. all this has to be done outside of inspect radius, so the best it would be to do it in a different game.

--- End quote ---

dunno even though the mind games part sounds fun, it could end up being a little bit too tedious if we have to be switching games eachround.

IMP-Executioner:
yep agree on raven. if you still want warcry in the game you have to allow charge! rune.
(+20 exra fury)
If the intention of banning warcrys 20% allresi bonus was to lower the barbs ehp then its the right way to give the barb more fury and less ehp.

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