D3CL Community boards > Community information and announcements
US & EU D3CL Season #2
Euronymous:
What would you suggest to prevent stalemates?
IMP-Executioner:
same as it is just right now
if u have a draw the tank has to change 1 item to offensive and retry duel ... if still draw a secund ... and if needed 3rd and so on until someone is able to win
if they dont agree a judge is needed...
i always play like this and it works fine only not vs damn wd :( there only a draw is possible or win for wd. dont know if it changes after wotb allowed again but in my opinion its still hopeless without weapon swich abuse
DarkRaven:
I guess it's a matter of perspective.
The problem is not adding "too much" ehp but rather adding ehp while losing the ability to kill the opponent.
If a barb has XXmil ehp while still having 60k dps than he has the gear of gods and deserves to rofl stomp everybody.... but if he has XXmil ehp with less than 30k dps than he is a troll that can't kill anyone and deserves to be disqualified after doing this vs 2-3 opponents.
There should be a minimum dps requirement rather than max ehp limit.
BUT, checking dps between rounds is impossible and also dps with various aps and cc is a lot different. A barb with 90k dps with 1 aps does a lot more than one with 120k and 1.5 aps. The same I think it applies to other classes too.
For example, for barbs at least 50k dps should be a minimum, if he has less (but no less than 35) he should be forced to use battle rage... but a rule like this could never be enforced.
I would be more inclined to propose sanctions to players abusing this, but in most of cases it would be a case of "my word vs your word"
I remember I dueled mystical a while ago in EU and we couldn't kill each other...
he said something that it's because I use a stalemate build... while I had more than enough dps to kill him ( around 60k) , I just couldn't get enough rends in because of his defensive style... while his eu dh clearly lacked top dps as he admitted lots of times.
That is just an example, but who is to blame there for stalemate? should I play skorn and try to one shot, or wotb? Would this be a less stalemate build? Or should the dh play more aggressive and not just wait until he has prep again before he engages? Hard to say.
DarkRaven:
if I start each game with max ehp, play 15 minutes per round and just switch 1 item at a time it may last more than one hour before somebody gets a kill... also if I change an item with 90 str 90 vit to one with 110 str 70 vit?
I'm doing a step towards a non-stalemate, but who is to judge if the steps are big enough?
Baharoth:
How about punishing both players if there are x (3?) rounds that end with a stalemate? Trying to restrict EHP might work for barbs but not for legacy nat dhs, they can still run like for ever and force stalemates.
Imo there is no way to prevent stalemates with certanty, but if the players dont get any benefit from stalling they lose the incentive to do it. Rule could be for example" If 3 rounds end with a stalemate the duell counts as a loss for both players." That way both would be inclined to prevent this from happening by using more offensive gear. However, to make that work it would be necessary to prevent them from seeing each others gear before the duell. Otherwise i guess it will just end up with an argument and a judge call in most cases.
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