D3CL Community boards > Community information and announcements
US & EU D3CL Season #2
N0F3aR:
Here are my proposal about some balance:
Barb vs DH - war cry - Rune Impunity and Rune Hardened Wrath not allowed. Others allowed. I will explain why. At last time DH improve their game play against barbs and they run/chase much better that before. Myself ( as barb) the fury and fury generation i have is not enough to catch and chase decent DH. For that i use SoJ with rend bonus. Oviously i go lower EHP for more dmg and mobility. No war cry impunity will force me to use rare ring,otherside i will have too low EHP. Some more fury generation or life/life regen would be good.
Barb vs Wizard - no cc breaker means very very hard fight for barb against a decend Wizard. This patch Wizard got 2 very good buffs for PvP - RoF with more 65% dmg and much better teleport. Wizard can run and chase now much easier than before. So for barb is now harder to catch and to escape from Wizard. Teleport goes beyond on the walls (most of walls). Aslo the strong disable ability of Wizard could make barb to be stunned/frosted for like 5-6 + sec( and if ilusions are activated, that could last longer). No ignor pain in that case means death. I am on 171k life, 880 cold resist and 37% dodge chance, but that doesnt matter. Here is what i offer:
1. WotB no Insanity rune - actually that is the rune that makes problems for the Wizards, since Barbs get double damage for the duration. Everything els is just a litle more stats and cc imunity for 15 sec. With the new teleport Wizard run to the other side of the map for short time. Or let say WotB no rune.
2. If wotb is banned, wizard drop nova/stun/mirrors. Banning mirrors that stun/frost may bring better balance. Or 1 of the disable skills.
Thx for the attention.
MoKKaL:
@ barb vs wizz:
i tested vs nofear - and it was pretty one sided for me (wizz)
i tested vs darkraven and imo it was balanced in that case ...
nevertheless my thoughts:
- ban wotb
- ban mirror images --> rune: mirror mimics + mocking demise
--> barb cant roflstomp any wizz out there
--> barb cant be stunned to death
--> wizz can still negate Rend with other Mirror Images Rune
Euronymous:
The thing is, most of the duels in D3 will be one-sided. Duels that go back and forth with unpredictable outcome are few and far between. No skill restrictions will ever change that.
Let's take your example
with current rules
easy win vs nofear
draw vs darkraven
hypothetically: loss vs top barbs (no offense to these 2 barbs)
If it's balanced around your duels vs nofear (e.g. no mocking demise on mirror mimics) it will just be a simple shift of powers to
draw vs nofear
loss vs darkraven
no chance vs top/tanky barbs
Is this better/more balanced? Who should judge that?
IMP-Executioner:
i agree on euros opinion in this case if they (develop team d3cl) want to balance something they rely on the tests of the lets say top 3-5 of each class meassured by the last seasons results
so difficult to make wd rules if you dont take blud and co in mind and same with devil and vimer for barbs
yes its not fair at all and its pay to win somehow but its not possible to balance average gear vs average gear
DarkRaven:
i think it has a lot to do with playstyle, barbs have to learn to adapt
i agree with euro that neither me or nofear are at vimer's level for example.
i do have more ehp than nofear and that helps, and i can go a lot higher on ehp.
vimer for ex has more dps, but 1 crit of mine does already more than 50% damage to mokkal, so if vimer has around 10-15% more damage on crit (with similar ehp to mine, from what i've seen so far, although he has a lot of gearing options) he would need roughly the same number of crits, although he has more cc, which again is debatable because many of the hota shots are done at full fury after a stun for example, so the cc diference is not that big.
but a lot has to do with running around corners and breaking line of sight, barbs can no longer face tank wizzards, they have to play smart, if i just stay and get 2-3 stuns in a row i'm dead but if i run around corners, hota after charge and run before stun i sometimes can make it work.
i really want to see the result of vimer vs mokkal (who is so far the best wizard in d3cl, at least vs barbs). if vimer defeats him than the matchup is perfectly fine and it means other barbs are undergeared.
i dont think any bans are required now, but if mokkal defeats all barbs (including vimer) 5-0 than something could be tweaked afterwards.
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