Sorry if I sounded very aggressive in my last post. I have met Wizards that have done so much damage so quickly, that without a Boar to eat a few thunder bolts or a Preparation, I would have little chance. A good Wizard will take 3-4 of my critical Impales before dying, but with Wave of Force, Mirror Images, Teleport, etc. it can be hard to land those. Without at least one form of mitigation (Boar or Battle Scars), the fights will be very short. Shorter so with lower EHP DH. This is not to say it is impossible, but the duels will revolve around luck for me (in dodging thunder). I think the duel is much closer now but I dislike RNG being a major component of a duel (similar to my problem with the Chemical Burn ban).
As for the DH vs Barb discussion, I have tested with high EHP Barbs and I simply don't do enough damage against them if they can survive 5 critical Impales in a row (landing 5, let alone critically hitting with 5 in a row is near impossible). If the Barb cannot die, the duel is basically a stalemate until the DH makes a mistake (or runs out of discipline). I actually would prefer Threatening Shout ban over War Cry ban if that is considered and possibly limit passives to only 2 defensive ones (any 2 of Inspiring Presence, Nerves of Steel, Tough as Nails, and Relentless) with the last passive something else (Unforgiving, Superstition, Ruthless, etc.). Of course, this would require more testing and I don't know for sure if that is enough or too much (I think it is enough for high EHP Barbs). I define a high EHP Barb as one that takes less than 20% health damage from a critical Impale with everyone applying all their buffs and debuffs.
For the DH vs WD match, upon testing, I think Rapid Fire evens the playing field a lot but Bats will hard counter that lol. The no Haunt and Fire Bats rule might be ok, but I don't have enough testing yet to be sure. Again, I am sorry if I sounded too aggressive.