Duelling & Diablo 3 > General discussion
Groups & Buffs
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GuN:
edit:
just noticed, theres already a descent tool for group builds
http://groupcompalpha.mypressonline.com/v04/groupcomp.php
Since i havent seen anything like this so far, ill start a topic related to a group optimisation. Ill take this topic for a discussion about the mechanic behind buffs in Diablo3. How are they working, how do they stack and what will be a Dps-wise or Defensive-wise best setup ? This topic is related to share our ideas and knowledge. Ill try to sum everything new up in the first post.
Barbarian
War Cry
Generate: 30 Fury
Cooldown: 30 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Rune:
Hardened Wrath
Increases the Armor bonus to 40%.
Invigorate
Increases maximum Life by 10% and regenerates 310 Life per second while affected by War Cry.
Veteran's Warning
War Cry also grants a 15% bonus to Dodge Chance.
Impunity
All of your resistances are increased by 50% while affected by War Cry.
Monk
Mantra of Evasion
Cost: 50 Spirit
Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
Rune:
Hard Target
Mantra of Evasion also increases Armor by 20%.
Wind through the Reeds
Mantra of Evasion also increases movement speed by 5%.
Perseverance
Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
Mantra of Retribution
Cost: 50 Spirit
Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
Rune:
Transgression
Increases attack speed for you and your allies by 8%.
Indignation
When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
Mantra of Healing
Cost: 50 Spirit
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.
Rune:
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.
Boon of Protection
Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.
Heavenly Body
Mantra of Healing also increases Vitality by 10%.
Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.
Mantra of Conviction
Cost: 50 Spirit
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
Intimidation
Enemies affected by Mantra of Conviction deal 10% less damage.
Reclamation
You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
Witchdoctor
Hex
Cost: 49 Mana
Cooldown: 15 seconds
Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
Rune:
Hedge Magic
The Fetish Shaman will periodically heal allies for 1861 Life.
Jinx
Hexed targets take 20% additional damage.
Big Bad Voodoo
Cooldown: 120 seconds
Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.
Rune:
Rain Dance
The ritual restores 122 Mana per second while standing in the ritual area.
Slam Dance
The Fetish increases the damage of all nearby allies by 30%.
Ghost Trance
The ritual heals all nearby allies for 5% of their maximum Life per second.
DemonHunter
Sentry
Cost: 10 Discipline
Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.
Rune:
Aid Station
Heals nearby allies for 1.0% of their maximum Life per second.
Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.
Marked for Death
Cost: 3 Discipline
Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.
Rune:
Valley of Death
Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
Grim Reaper
An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
Death Toll
Heal attackers for 1% of the damage done to the marked target.
Wizzard
Slow Time
Cooldown: 20 seconds
Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
Rune:
Stretch Time
Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
GuN:
added, group comp link in the op
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