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Author Topic: Groups & Buffs  (Read 12261 times)

GuN

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Groups & Buffs
« on: May 11, 2012, 18:31:47 pm »

edit:
just noticed, theres already a descent tool for group builds
http://groupcompalpha.mypressonline.com/v04/groupcomp.php

Since i havent seen anything like this so far, ill start a topic related to a group optimisation. Ill take this topic for a discussion about the mechanic behind buffs in Diablo3. How are they working, how do they stack and what will be a Dps-wise or Defensive-wise best setup ? This topic is related to share our ideas and knowledge. Ill try to sum everything new up in the first post.

Barbarian



War Cry
Generate: 30 Fury
Cooldown: 30 seconds


Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.

Rune:

Hardened Wrath
Increases the Armor bonus to 40%.

Invigorate
Increases maximum Life by 10% and regenerates 310 Life per second while affected by War Cry.

Veteran's Warning
War Cry also grants a 15% bonus to Dodge Chance.

Impunity
All of your resistances are increased by 50% while affected by War Cry.



Monk



Mantra of Evasion
Cost: 50 Spirit

Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.

Rune:

Hard Target
Mantra of Evasion also increases Armor by 20%.

Wind through the Reeds
Mantra of Evasion also increases movement speed by 5%.

Perseverance
Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.



Mantra of Retribution
Cost: 50 Spirit

Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.

Rune:

Transgression
Increases attack speed for you and your allies by 8%.

Indignation
When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.



Mantra of Healing
Cost: 50 Spirit

Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.

Rune:

Sustenance
Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.

Boon of Protection
Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.

Heavenly Body
Mantra of Healing also increases Vitality by 10%.

Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.



Mantra of Conviction
Cost: 50 Spirit

Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.

Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.

Intimidation
Enemies affected by Mantra of Conviction deal 10% less damage.

Reclamation
You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.


Witchdoctor



Hex
Cost: 49 Mana
Cooldown: 15 seconds


Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.

Rune:

Hedge Magic
The Fetish Shaman will periodically heal allies for 1861 Life.

Jinx
Hexed targets take 20% additional damage.



Big Bad Voodoo
Cooldown: 120 seconds

Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.

Rune:

Rain Dance
The ritual restores 122 Mana per second while standing in the ritual area.

Slam Dance
The Fetish increases the damage of all nearby allies by 30%.

Ghost Trance
The ritual heals all nearby allies for 5% of their maximum Life per second.


DemonHunter


Sentry
Cost: 10 Discipline

Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.

Rune:

Aid Station
Heals nearby allies for 1.0% of their maximum Life per second.

Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.



Marked for Death
Cost: 3 Discipline

Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.

Rune:

Valley of Death
Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.

Grim Reaper
An additional 12% of damage done to the target is also divided among all enemies within 20 yards.

Death Toll
Heal attackers for 1% of the damage done to the marked target.


Wizzard



Slow Time
Cooldown: 20 seconds

Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.

Rune:

Stretch Time
Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
« Last Edit: May 12, 2012, 13:03:37 pm by GuN »
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GuN

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Re: Groups & Buffs
« Reply #1 on: May 12, 2012, 13:04:09 pm »

added, group comp link in the op
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