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Messages - IMP-Executioner

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61
Rules & development / Re: Ruleversion 1.2.5
« on: March 19, 2013, 10:32:41 am  »
yes @ devil!

but its not our fault that they lack on dps - i told 2 weeks ago that they have to use both setups legacy and new natalia to be as flexible as they need to be to win.

And i don´t think they will lose vs all barbs. >90% of all barbs they can kill with their "normal" gear and skill-setup.
I searched for a setup just to kill Sin and Thomas and surprisingly it worked very well vs dh and barbs.

62
Rules & development / Re: Ruleversion 1.2.5
« on: March 19, 2013, 09:17:12 am  »
vs DH my normal setup is: threatening shout, warcry, ignore pain and its the death for all legacy users because they lack on dps and lack on pressure

warcry can be changed to overpower - and nearly nothing changes for 1-handed mode but in 2 handed mode nat04 users can 2-shot the barb so he has to use ignore pain and is killable for the next 30 sec if the dh has enough disc to use it offensive - if the dh lacks on dps and doesnt go for the kill we will never win


63
Rules & development / Re: Ruleversion 1.2.5
« on: March 18, 2013, 12:04:13 pm  »
Just forbid marathon rune. That's the fix.
won´t work ^^

imo barb should be allowed to use warcry. I've seen what good Dh can do and they don't need that nerf to beat barbs. For hex i think it's fine the way it is. It's pretty easy to stay out of the minions range and with the changes to spirit vessel and horrify it might already be too much

Show me a DH who can beat Executioner or Vimer if everything stays as it is. I give 100 m, to the winner ingame!
They fuck the DH´s even without warcry, with a smile on their face.

not in 2-handed mode any more without warcry; 1-hand + shild nothing changed just swich from warcry to overpower -35% reduce all for 4 sec

64
Rules & development / Re: Ruleversion 1.2.5
« on: March 17, 2013, 08:14:11 am  »
I like when my opponent use Skorn, don't ban it guys, pls:P

don´t think u liked my  2-hander style :P

65
Rules & development / Re: Ruleversion 1.2.5
« on: March 17, 2013, 00:33:22 am  »
17 yard rune ofc only vs dh - dont use it vs any other class

66
Rules & development / Re: Ruleversion 1.2.5
« on: March 16, 2013, 09:35:49 am  »
from my point of view its necessary to honor gameplay and skill and ban the i win buttons

if barb is too strong i would ban some unfair runes nothing else.. especially +100% dmg @ wotb, 50% runspeed @ sprint and 17 yard range @ rend

to ban complete skills, complete builds or just all 2-hander modes is not the way to go

67
Rules & development / Re: Ruleversion 1.2.5
« on: March 15, 2013, 13:31:07 pm  »
@ radlob, i play 2 hand vs dh or at least i found a way to do so... worked very well vs predsr, lilith, emmett, captain and mcp and will never work again without warcry.

If you ban warcry i will use my tankgear + overpower. Defensive shout i use always vs dh so its not done to swich warcry with that.

And 1 thing i have also to say about gear... at the moment i´m crafting all my freetime to get my 230 k life gear only to stand against Sin, Duri and Thomas and sometimes Kaios Onehitarchonoverkill. A whole new setup just against 4 Players that can deliver 25 mio dmg in 15 sec. I´m working on a specific gear vs each variation of the different builds on each class. So dont come up with "legacy or not DH discussion" You have to have both setups anyway to be as flexible as u have to be. To say i need other rules i am legacy player is a bit too easy or not?

If you think Tank barbs are overpowered specify your wished not just banning something...
You can cap values on runspeed, ehp, lifereg but banning skills is not the solution.
Even wotb is not overpowered just the 100% DPS rune is worth kiting 2 min to w8 for. I wish i could still use my Wotb + 60% dodge rune vs sin and to get out of the fucking hex - but cant any more :(

68
Rules & development / Re: Ruleversion 1.2.5
« on: March 15, 2013, 08:20:18 am  »
- maybe the Warcry-ban should be specified only for shield-barbs?
- if you use shield/tank setup you can compensate the nerf but all 2-hander setups are broken because you kill the defensive potential directly


69
Rules & development / Re: Ruleversion 1.2.5
« on: March 13, 2013, 06:21:21 am  »
Oo strange rules for barb not?

If i cant use wotb and blud can use hex its ....?

If i cant use Warcry vs Kaio he kills my 210 k life 12 mio ehp barb with 1 Blizzard.
No Warcry means cut absorb from 98% to 93% so ~ 300% inc dmg.

70
Rules & development / Re: Ruleversion 1.2
« on: March 07, 2013, 16:13:14 pm  »
@ Kaio, yes ofc i go also reggen  and don´t try to stay in line of sight but i don´t use cornerspots where u cannot be hit by arrows or something like that.

71
Rules & development / Re: Ruleversion 1.2
« on: March 07, 2013, 14:40:33 pm  »
Ok lets get practical, this is my barb and lets use him as an example (I kill you if you laugh at my weapon):
http://www.diabloprogress.com/hero/jointit-2392/BESTBARB/16498633

I like your Barb really much and its really near to the Stats that all Barbs try to reach.
Can you tell us something about your impressions vs for example blud, keen and  sin? Do you have the same problems like all others in the leaque vs them or can you beat them easily like mannercookie meant - i don´t think so? I also don´t think that we eu-barbs are all just stupid and unskilled. Maybe its a problem of map-using or abusing. I never tried to use the environment so far.

The last time i tried i didnt had a chance against blud - maybe there is just no us- wd using 3000 lifereg unbuffed?

72
Rules & development / Re: Ruleversion 1.2
« on: March 07, 2013, 12:29:55 pm  »
@ mannercookie

can u give a hint whats the ehp you are always aiming for in pvp ~6 million ?

I´m still missing some gear but my way to go so far is 5 mio ehp in 2-handed and 6 k lifereg.
Worked very well so far. Only doesn´t break the 14 mio oneshot bells from thomas and sin. (monks)

and @ rules don´t really get it you want the dh to be buffed or nerfed ? Since i changed my lifepool from 70k to 160k i do not even need a shield any more vs dh.

73
Rules & development / Re: Ruleversion 1.2
« on: March 06, 2013, 09:02:46 am  »
according DH vs Barb:

I never used max 24% run so far. I hate lacunis and like my rare bracers and use only 11% speed on boots. And from my point of view its still okie vs DH. I´m still able to kill all top 20 DHs even in 2-handed mode. Ofc not always and surely not 5-0. But minimum 50% win-chance.

I dont think you break the barb if u cap runspeed at 12%. And you wont break my Barb by banning inspiring presence because i can have >3000 lifereg on gear.

74
Rules & development / Re: Ruleversion 1.2
« on: March 05, 2013, 15:57:18 pm  »
hum ... i can understand devil somehow its maybe a problem of gear/setup

i never fought vs him but i think he has top highend str/vita gear that is most expensive atm.
Vimer and i have more passive lifereg on our gear so we think the new rules will be okie. If i had 500 lifereg and not the 2500-3500 i use atm i would also feel like needing new barb-gear.

just my 2 cent ^^

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