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Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 03, 2013, 18:58:31 pm »
Played a few official matches with Monks yesterday and I have some comments. First, I will agree both sides have chances of winning now and the match-up is more balanced in that respect. My only issue with this match-up is the game decides who wins more than the players!
For example, in a Barb vs DH fight, both players have almost guaranteed attacks: Rend will never miss when in range, and Barbarian's tend to not have crazy dodge rates. This allows players to win against each other by means of skill: for the DH, the goal is to not get hit with Rend; for the Barb, the goal is to not get caught in the open with skills on cooldown.
Now take the DH vs Monk fight: the likely reason Chemical Burn was banned was due to it's unavoidable DoT. If the Monks had an undodgable attack (other than the short-range Exploding Palm) then this wouldn't be an issue. However, now banning Chemical Burn evens the playing field in the sense that both players are relying on attacks that can be dodged.
From an expected damage point of view, Monk vs DH is rather balanced; however, the variance is HUGE. I have seen Seven Sided Strike kill me on the 2nd hit in my EHP gear, or do nothing at all (all 7 hits dodged)! And what determines the variance? The internal RNG (random number generator).
In my duels against strong Monks yesterday, this became clear. While again, I will say the duels are fair in terms of neither side dominating. The duels are rather frustrating because luck matters more than skill! I really hope someday there is an option to disable dodge for both sides of this match-up (also for DH vs DH and Monk vs Monk duels) or that Blizzard releases PVP gear with accuracy (to counteract evasion) as a modifier.
Thanks for reading my rant!
How are EU DH and Monks doing?
Edit: here is another classic example of my issue with the game. Consider Super Smash Bros. Brawl with the random tripping mechanic. Upon dashing, characters have something like a 1% chance to trip (2% for Luigi lol). While most can argue this doesn't cause balance issues since all characters have the same problem, the issue is that the game adds luck to the equation and skill starts to matter less. Now imagine Diablo 3 with 99% dodge rate and everyone's damage increased by 100000%, and no second chance abilities like Near Death Experience. Sure it would be "fair" but would it be fun?
For example, in a Barb vs DH fight, both players have almost guaranteed attacks: Rend will never miss when in range, and Barbarian's tend to not have crazy dodge rates. This allows players to win against each other by means of skill: for the DH, the goal is to not get hit with Rend; for the Barb, the goal is to not get caught in the open with skills on cooldown.
Now take the DH vs Monk fight: the likely reason Chemical Burn was banned was due to it's unavoidable DoT. If the Monks had an undodgable attack (other than the short-range Exploding Palm) then this wouldn't be an issue. However, now banning Chemical Burn evens the playing field in the sense that both players are relying on attacks that can be dodged.
From an expected damage point of view, Monk vs DH is rather balanced; however, the variance is HUGE. I have seen Seven Sided Strike kill me on the 2nd hit in my EHP gear, or do nothing at all (all 7 hits dodged)! And what determines the variance? The internal RNG (random number generator).
In my duels against strong Monks yesterday, this became clear. While again, I will say the duels are fair in terms of neither side dominating. The duels are rather frustrating because luck matters more than skill! I really hope someday there is an option to disable dodge for both sides of this match-up (also for DH vs DH and Monk vs Monk duels) or that Blizzard releases PVP gear with accuracy (to counteract evasion) as a modifier.
Thanks for reading my rant!
How are EU DH and Monks doing?
Edit: here is another classic example of my issue with the game. Consider Super Smash Bros. Brawl with the random tripping mechanic. Upon dashing, characters have something like a 1% chance to trip (2% for Luigi lol). While most can argue this doesn't cause balance issues since all characters have the same problem, the issue is that the game adds luck to the equation and skill starts to matter less. Now imagine Diablo 3 with 99% dodge rate and everyone's damage increased by 100000%, and no second chance abilities like Near Death Experience. Sure it would be "fair" but would it be fun?