Hey guys, we present you in this topic the ruleversion 1.2 for the coming rule season.
First of all I'd like to thank the ruledevelopers (Darke, Jointit, Keen, Captain, Kaio, Rogh and Alexwitt) for their input and testing. We have also read through the public discussion and taken some ideas/points from there.
These rules you read here are a draft. They aren't final yet. I will make them final on 12 march. We will take input to edit the final rules up until 11 march 23.59.
Some points which are yet under discussion are:
- Haunt and the relative strenght of WD; we have implemented some rules regarding WD but we aren't completely sure yet. Additional testing will be done so we can take these findings for the final 1.2 version.
- Taking up the rules regarding walkovers / some sort of description - explanation of the procedure into ruleversion 1.2
- DH vs Wizard duel is still up for revision aswell.
What else? We would like to see your (constructive) feedback (this means explanations) on the rules. We haven't banned any items and try to get balance by not allowing certain skills in certain match ups. You probably see a huge buff to the Wizard class. We felt this was needed.
Here we go:
The first and foremost goal we try to achieve is having a user-friendly environment in which you have good and quality duels with like minded people. Other goals are having fun and exploiting the competitive aspect of the game. To ensure this we expect every participant to behave properly and apply the following duelling rules during D3CL duels.
If a problem (a disagreement over the rules, someone entering town without accepting the round loss) occurs we expect you to work it out together. If that doesn’t work out you can request an official D3CL judge. Please notice that the decision a judge makes is leading and you have to accept it. Judges cannot judge themselves.
General Rules:
- Duels are held in the “Scorched Chapel” area accessed via an act one game.
- Duels are held in “Inferno” modus.
- The duel only starts when both sides have said go.
- The small island inside the scorched chapel area is forbidden ground. Actively using this island will result in loss of rounds and/or the complete match.
- You cannot enter town or leave the game during a round, if that happens the person who enters town or leaves the game looses the round.
- We expect the duels to be active combat. Repeatingly avoiding the duel will result in a loss.
- Duels are played with best of 9.
- Round(s) resulting in a draw count as +1 round for both sides. (f.e. 2-3 become 3-4). If draws put you past 9 rounds you continue until there is a winner (it will count as 5-4 win).
- You must play your duels using the character you signed up with for the League or Tournament.
Class specific rules:
Barbarian
- In a mirror match Barbarians cannot use a shield.
- The Barbarian cannot use the skill “Wrath of the Berserker” versus the Wizard, Monk and Witch-Doctor.
- In duels versus the “Demon Hunter” and “Witch Doctor” the passive skill “Inspiring presence” is not allowed
- In duels versus the “Wizard” the rune “Marathon” from the skill “Sprint” is not allowed.
- In duels versus the “Wizard” the Barbarian can choose one, but not more of the following skills: “Ground Stomp”, “Leap” with rune “Death from Above”, “Charge” with rune “Bull Rush”, “Bash” with rune “Clobber” or “Weapon Throw” with rune “Throwing Hammer”.
Demon Hunter
- The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets and/or “Spike Traps” and not coming out from the range of these traps.
- In duels versus the “Wizard” the skill “Companion” with the rune “Boar” is not allowed.
- In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.
Monk
- In duels versus the “Wizard” the skill “Cyclone Strike” is not allowed.
- In duels versus the “Wizard” the rune “Flying Side Kick” from the skill “Dashing Strike” is not allowed.
- In duels versus the “Barbarian” the Monk can use either the active skill “Serenity” or the passive skill “Near Death Experience” but not both.
Witch Doctor
- The Witch Doctor must choose either “Hex” or “Horrify” but not both.
- The Witch Doctor is only allowed to wield a shield in mirror matches.
- The Witch Doctor can use either “Spirit Walk” or “Spirit Vessel” but not both.
- In duels versus the “Barbarian” the skill “Hex” is not allowed.
- In duels versus the “Demon Hunter” the Witch Doctor is not allowed to use “Summon Zombie Dogs” or “Gargantuan”.
- In duels versus the “Wizard” the skill “Spirit Walk” is not allowed.
- In duels versus the “Wizard” the Witch Doctor is not allowed to use “Spirit Walk”, “Summon Zombie Dogs” or “Gargantuan”.