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Messages - predsr

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31
Rules & development / Re: Ruleversion 1.2.5
« on: March 22, 2013, 20:31:05 pm  »
nah, I just knew he could flip it for me :)

32
Rules & development / Re: Ruleversion 1.2.5
« on: March 22, 2013, 14:55:10 pm  »
that "i bought [item name] 2b" was a barb spear :)

I disagree with a), because this game is all about gear building if you cant keep up with equal gear vs other opponents, its not something that should be put into balancing rules because you cant afford the items

I do see problems but im holding back pointing them about here(and in dev forum) simply because i still think its early for rules and we need months and months of play to get a better idea of what changes are needed
the changes i thought needed dissapeared over time when i upgraded my gear, skills/spec, and tactics

33
Rules & development / Re: Ruleversion 1.2.5
« on: March 22, 2013, 14:14:45 pm  »
I can explain all but I'm sure that barbs here will again say I'm crying for nerfs:) So tl;dr: I tried offensive build (548k DPS, 59k HP 300 ress), I tried balanced build (307-341k DPS 75-97k HP 550-800 ress) and max EHP build (90k DPS without SS, 115k HP 900 ress 2k regen life) and only EHP works:) They must be forced to use more DPS build or they will win 99% od duels with DH. If you don't believe check nofear stats from 1 season, he fight usually with DH because he have adventage - with much cheaper items he won with captain and others. If rules don't do something with this EHP builds I will just use EHP build too and we both will lose 1 hour.

max EHP build (90k DPS without SS, 115k HP 900 ress 2k regen life) and only EHP works:)

EHP doesn't work, as your not winning the duel thus not 'working', i also think gear costs should not have to do with anything in terms of balancing
If i can beat him decisively(this was about 3 weeks ago, he can possibly rape me now :)), then i dont see why you couldn't either
I dont think he dueled DH's because he had an advantage, its because there are alot of active DH's in the league, check the mirrors and youll see DH is most populated and most active

34
General discussion / Latest 'Ask the Devs' Q+A
« on: March 21, 2013, 14:15:01 pm  »
For people who missed it:
http://www.diablofans.com/news/1625-ask-the-devs-round-2-itemization-answers-part-1/

Most 'big' changes:

Legendary items will roll at a level equal to the creature that dropped it. This means that, in addition to a Legendary’s stats rolling at the monster level, the base item stats will also roll at the monster's level

The ability to change a portion of a particular stat on an item to another stat of your choice
The ability to augment an existing item with a stat bonus of your choice


What are peoples thoughts so far? Any legendaries that stand out for you guys that you see might be new potential BiS?

35
The Demon Hunter / Re: DH vs Rest (TacticZ+Little guide)
« on: March 20, 2013, 14:20:08 pm  »
Yea I only realy use thrill when using a HA quiver+soj, imapct root then let rip with 2-4 HA's, its great sometimes for chasing also i dont realy find it hard to aim with at the moment since i kind of line them up for it in the open


36
The Demon Hunter / Re: DH vs Rest (TacticZ+Little guide)
« on: March 20, 2013, 02:01:02 am  »
Just a few tips vs barbs as they seem to be the hardest class it seems, the skills noted below i dont always use 100%, all depends on the barbs gear/skills
This is only from a Legacy set POV
This is not realy a what spec/skills to use, but more of a howto use some skills to maximum effect, since theres no 'one' pro build vs barbs

Hungering Arrow>Spray of Teeth
Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area. <<This 50% aoe dmg hits the first target also, so IF you crit, another 50% crit will hit(basicly 172.5% weapon CRIT dmg)
Ive yet to test Evasive fire vs this skill, mostly because i feel ill lose the 'perks' that it gives, such as hitting them around the corner, but mostly because of the dmg is much higher when you crit, but also the same arrow has a chance to crit again if it peirces
This coupled with a quiver with HA dmg + SoJ with HA dmg can pack quiet a punch (I suggest a cold SoJ as its needed for the 'chase and kill' phase)

Brooding
I use this vs barbs to pretty much negate thier rend dmg, this is one of the skills i cant play without vs barb, but to make to work effectivly you primarily need HP ~90k+ (res/armour etc will make this even stronger), so for example, if you have 100k hp, you will regen 1k hp per second, this makes non crit rend almost feel like it never hit

Impale>Chemical burn
The one big mistake i see used with this skill is people overwriting the crit DoT dmg.  When you crit with your initial impale hit(you will see yellow numbers on impact), this will also apply a CRIT DoT, which almost does the same amount of damage as your initial hit, what i seen people do, and myself for that matter, is spam impale when its not needed (you can save that for later which ill explain later)
If you spam a second impale and its not a crit, it will overwrite the crit dot with a non crit dot, so you lose ALOT lose dps <this is hard to do if your not used to it but it becomes second nature after you can spot the dot dmg numbers
The best time to spam impale is when your going for the kill, this is usualy 1 sec AFTER their ignore pain skill has expired, what i genraly tend to do (IF im using sharpshooter - explained below) is when they pop ignore pain, just kite, and count 6 seconds in your head, soon as its over, its the GO FOR THE KILL phase, you should be close to 100% crit again, so try spam 2 impales and make them hit as they both impale shots will be 100% crits, also being the most dps.
Another tip is when chasing, the barb will probably weave in and out of walls, try use impale 0.5 sec before they dissapear out of line of sight, this way the dot will still be ticking when they are behind the walls
This is also the only phase where you can try to spam impale and hopefuly get those string of crits

Sharpshooter - passive
This bonus is reset 1 seconds after you successfully critically hit
reset 1 second after you crit is the key here, this means that providing you got more than 1 APS, your first two impales will be 100% crits(or any 2 skills for that matter), so always try to make sure you spam two shots of impale, this will add up to 2 crits + dot crit (265%+265%+220% dot crit - the first two depends if they dont dodge/block but the last 220% will always apply)

Vault
This is the hardest skill to master as its your main kiting tool vs barb and everyone thinks its easy to use but its the skill that sets the good from the bad. after ptr i dueled barbs and i just vaulted and tried not to get hit by skills till they rage quit the game :)
Theres another thing that most people dont know about vault, and its the exact same mechanic taken from World of Warcraft raiding.  If you played WoW remeber it was always best to 'move' out of fire rather than 'jump' away? this is because when you jump away, the game still thinks your in your original position on the map UNTILL you 'land' and same mechanics apply to vault.
So basicly if a barb comes near you, and you vault, your body will still be next to the barb for 0.5 sec, even tho onscreen youve vaulted from him, and you will get hit by rend even tho you vaulted away, if you want to get out of range fast, use smokescreen as the passive tactical advantage will give you extra movement speed.

Thrill of the hunt - passive
One thing to note is that barbs can both CHARGE and LEAP to break this effect, so only use it after they have used those skills
Thrill is counted a 'root' effect, these can be broken, however skills like impale>impact is a 'stun' effect, these cant be broken

Genral shit:

Timing skills
Its important to know the exact cooldowns of your opponents skills, ask your self the questions like, whats the cd on leap? whats the cd on charge? Also learn what the skill looks like
But what will set you apart is being able to time them. This is very alien when you first start practising it, as its hard to time in your head unless its less than 10 seconds, barbs ignore pain for example - soon as its popped, i take a quick peek as my clock, time 7 seconds in my head and then peek at my clock now and again to see when its exactly up again (basicly i add+30 sec to whatever is on the timer soon as they pop IP), i suggest using a digital clock on your desk which shows seconds. 
All above applies to all of your opponents, especially learn thier defensive CD's such as Dh>prep or Monk>near Death Experince

37
Judge board / Re: Sorry i don't quit more the league
« on: March 19, 2013, 22:12:13 pm  »
Welcome back :)

39
Rules & development / Re: Ruleversion 1.2.5
« on: March 19, 2013, 01:07:29 am  »
The slow and ias is irrelevant, it removes with Smokescreen and if im calculating right the -20% dps is not as huge as them losing 20/20 armour res

40
Rules & development / Re: Ruleversion 1.2.5
« on: March 18, 2013, 22:07:15 pm  »
@green, can you post me the tags of these barbs your testing vs? i want to do my own testing also

41
Rules & development / Re: Natalya legacy set
« on: March 15, 2013, 14:52:47 pm  »
It wasnt removed because it was too strong, it was removed because the item got upgraded ilvl's


42
Rules & development / Re: Ruleversion 1.2.5
« on: March 15, 2013, 09:32:46 am  »
Now now children

43
Rules & development / Re: Monk vs DH balance
« on: March 14, 2013, 14:09:56 pm  »
Im pretty sure we would 1shot this guy :) providing hes 99% dodge ofc ^^

+ hes getting stacking dodge from skills, which i doubt they could pull off

44
Rules & development / Re: Monk vs DH balance
« on: March 14, 2013, 12:08:20 pm  »
Whats the EHP of this monk with this amount of dodge? anyone got a battletag?

45
Rules & development / Re: Ruleversion 1.2.5
« on: March 13, 2013, 16:06:39 pm  »
I dont understand what your exactly saying about balance in offgear? whatever set your using, legacy or non legacy, all your offset gear affixs will be the exact same regardless of which set you use, unless im missing something?
Ye you miss something. For example: in DH vs DH fights my offgear is made to survive 1 impale crit. If I change to legacy set I have not enough HP to survive impale crit, so all HP items are useless and I must pump DPS to 1hit opponent first or pump HP to survive 1 impale crit in cost of DPS etc. Changing set to legacy will result in regear whole eq, except Manti and offhand.

My gear is aimed to do both, if I can do it, surely you can too, If you say that changing to legacy and all your items are useless, then this means your offgear wasnt all that good in the first place and you just need to gear up more

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BlackRain , 2006 by Crip
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