Diablo 3 Clan League - PvP forum

Duelling & Diablo 3 => General discussion => Topic started by: NUBNEC on April 21, 2012, 11:48:06 am

Title: Everyone played so... whatya think?
Post by: NUBNEC on April 21, 2012, 11:48:06 am
So ill start! Diablo 3 seems like very diferent than diablo2 - yeah really!
Skills are so "low" and " easier " than d2 ..- in d2 we were thinking how to make best barb with ww skills and here we are addind to all of them and what next?

for example wd has lowest inventory of skills pvp than barb - when we gonna make pvp/tvt rulz this will be much hardest than d2..

what more.. nice grap imo.

low inv - only 1 set , not 2 as d2.

hmm maybe thats all for right now? any more conclusions? maybe i have some bad sugestions about it than corect me if im wrong!

 :o
Title: Re: Everyone played so... whatya think?
Post by: Jonias on April 21, 2012, 12:37:02 pm
Just played through the BETA with Demon Hunter, Just Awesome :D He is exactly what i want to play. Now I am going to try out Wizard.
Title: Re: Everyone played so... whatya think?
Post by: NUBNEC on April 21, 2012, 12:52:42 pm
ive played monk and wd
monk is a paladyn here and i dont feel it
anyway - hard to feel and of those character playing basic 1-2h max to get 10lvlmax hard and finish all q:/
so 60lvl with all skills can be a challenge and give more chances to FEEEEEEEEEL IT BABY

 :o
Title: Re: Everyone played so... whatya think?
Post by: Jonias on April 21, 2012, 12:56:01 pm
hehe, u can still play the campain from the begining or even play in public games you know, Skeleton King runs for gear, that is what i am doing right now :D cuz i wanna get lvl 13 and the best possible gear for my dh
edit: Btw add me Nubnec Jonias#2206
Title: Re: Everyone played so... whatya think?
Post by: rSt on April 21, 2012, 13:48:16 pm
I must say I'm kinda dissapointed about wizard class. Doesn't really feel wizardish, lots of spells from d2 are missing, those crawling lightnings were always pissing me off, and now they're kinda "core spell" when it comes to wizard gameplay. I hope on higher levels, mana won't end so fast, but I don't think this will be my 1st char.

DH is awesome, I wasn't really convinced about this class, but now I must say it's fun to play. And it has GA, which works awesome in pve. Probably my 1st char.

Barbarian. Omfg, when I was playing wizard I lacked mana, when I was playing barb... well I was lacking mobs. When you get cleave, you don't want to stop killing.

Now it's time to test monk, omnomnom
Title: Re: Everyone played so... whatya think?
Post by: ness on April 22, 2012, 20:05:40 pm
From the gameplay standpoint  it feels a bit like a console button masher the only thing that player should pay attention is resource pool (spirit, mana and so on).
Spam primary skill to boost that resource then unload secondary that spends it in the middle of a pack of mobs. But there are few really nice designed skills, that require a bit of 'skill' to use them efficiently (that monk's kick with first rune which work a bit like d2 ww).
Still there's just a few skill combos available now and it's just a beginning of normal so it's hard to tell how it's gonna look in the end game.
Imo it will turn out to be better later on.

What I don't like at all is lack of levels randomization at least in beta content.
For example in cathedral dungeons levels are always the same in terms of 'topography' only exits to next lvls are placed randomly.
Cathedral lvl 4. You are starting facing south-west then you gotta descend via stairs then go north-west.
No that such areas are bad by default (see arcane sanctuary in D2) but I hope there will be some more random dungeons later on.
Especially in the endgame.

All in all in terms of PVE gameplay it should be fine I guess, in PVP it might be even better (there will be no button mushing there).

What's certainly sucks is mood.
It feels like a game targeted for some 10 yr old kids.
It starts with char and objects design which is very 'torchlightish' -> I didn't like torchlight design at all, then it's the color palette.
And it's not that I don't like such design style at all, in Warcraft3 it was fitting and awesome there but that's not warcraft here. It should be more grayish, rotten and ruined not shiny and looking like a set of lego bricks.
I wonder why thay made it like that especially since they are (bliiz irvine I mean) capable of making a game with a bit heavier mood like starcraft 2.

On the other hand NPCs, conversations and quest design is a total joke.
It's filled with a pomposity (oh uh you are such a great warrior, help us plz!!), childlish conversations (I totally loled making that quest with that artisan forced to kill his wife) and totally generic npc design.
There's no single one NPC in new tristram like Ormus (D2 kurast) or Drognan (D2 lut gholein).

I might be biased because I started with monk who has probably some most cheesy conversations among all chars but still, they went too far in that.
It's gonna be rated M in US and 15/16 in Eu probably, there's no point in making conversations like it's a PEGI7.
Title: Re: Everyone played so... whatya think?
Post by: uN_Dave on April 22, 2012, 21:11:45 pm
I only just found out about the beta entry about 3 hours ago... no idea how i missed it. Anyway! 74% and counting. Hopefully it will finish this decade and i will get the chance to play this evening, sounds good from what i read on here though.
Title: Re: Everyone played so... whatya think?
Post by: Bednarz on April 23, 2012, 00:38:12 am
well i was rly disappointed after my wd reached lvl 10 - this new "skill" system is rly weird and a lot of those "funny and cool" spells i read about few months ago are in the same "skill tree"(?) so i can't use them freely as i want. On the other hand the monk, despite my previous expectations of him, is very funny to play with - it will be definitely my main char. Demon Hunter on the other hand is boring as fuck - i almost felt asleep after 15 mins of shooting those arrows, not the style of gameplay i like the most. And remember monk does not simply walk into mordor...he teleport in like a boss
Title: Re: Everyone played so... whatya think?
Post by: rSt on April 23, 2012, 13:23:05 pm
and a lot of those "funny and cool" spells i read about few months ago are in the same "skill tree"(?) so i can't use them freely as i want.
you can, open game settings, gameplay options, tick "elective mode", enjoy
Title: Re: Everyone played so... whatya think?
Post by: Jonias on April 23, 2012, 14:52:49 pm
My point of view from the Diablo 3 Beta:
Demon Hunter 9/10
Barbarian 8/10
Witch Doctor 8/10
Wizard 5/10
Monk 6/10
Title: Re: Everyone played so... whatya think?
Post by: budda- on April 23, 2012, 15:23:11 pm
i think classes are fine, but no stats are bad, no skill tree is fine as it is i guess tho i liked to spent the points iam fine without them here.No runes dropable are bad, but i hope in patch theyll add runes like d2 ones so we can make items from them. And spell runes are hm, i was into idea when they were dropable now it seems not as it should be to me.Anyway game is fine
Title: Re: Everyone played so... whatya think?
Post by: Bednarz on April 23, 2012, 15:46:48 pm
and a lot of those "funny and cool" spells i read about few months ago are in the same "skill tree"(?) so i can't use them freely as i want.
you can, open game settings, gameplay options, tick "elective mode", enjoy

ye but it's still only 6 spells
Title: Re: Everyone played so... whatya think?
Post by: rSt on April 23, 2012, 16:34:38 pm
and a lot of those "funny and cool" spells i read about few months ago are in the same "skill tree"(?) so i can't use them freely as i want.
you can, open game settings, gameplay options, tick "elective mode", enjoy

ye but it's still only 6 spells
not trying to be an expert here, but iirc most d2 builds oscilated around the same amount of skills/spells usage
Title: Re: Everyone played so... whatya think?
Post by: Spirals on April 23, 2012, 17:02:56 pm
d2 builds yes - but WoW builds are (not expert here!) based on many many skills usable at the same time. That's a difference
Title: Re: Everyone played so... whatya think?
Post by: zales22 on April 23, 2012, 17:43:19 pm
pff wow is mmo, u can't compare d3 and wow ...  and that kind of game is really static/boring 4 me, clicks on many skillz after cooldown <ZzZZZ>.
Title: Re: Everyone played so... whatya think?
Post by: rSt on April 23, 2012, 18:26:52 pm
d2 builds yes - but WoW builds are (not expert here!) based on many many skills usable at the same time. That's a difference
I see your point, but can you really compare WoW, which differs in so many ways? Its gameplay is based around playing in groups, while D3 offers you the option to see every single piece of content playing solo. Classes in D3 don't really have roles (sure, barbarian looks like he can be better tank than demon hunter, but it's more of a playstyle matter than 'role'), so things like healing, or tanking skills aren't needed here at all. I, myself, would love to have say ~20 skills to choose from, but it really doesn't feel different than d2, that's why i'm optimistic. At least till I'll get to 60 :)
Title: Re: Everyone played so... whatya think?
Post by: GuN on April 23, 2012, 18:50:20 pm
Well WoW is a way more complex compared to Diablo 3. Beside the fact WoW PvP has resilience, i think lesser spells will make the game easier to balance and a way more fast pace. In the beginning of the beta we had as bednarz wrote the complete flexibility of choosing our skills and now the skill system had a huge redesign. Im quite unsure about the whole  idea of dividing all skills into categories, but the balancing problem should had a big influence. For exsample take a look at the monk. Could you ever imagine a proper pvp build without breath of heaven and serenity at the same time ? Having categories will solve in my opinion the problem between, having a powerful class or an overpowered class.
Title: Re: Everyone played so... whatya think?
Post by: Jonias on April 23, 2012, 18:53:37 pm
You are able to place which ability on what place you want. There is an option in the gameplay settings. I think it is called Elective (and something else) Really, try it.
Title: Re: Everyone played so... whatya think?
Post by: Bednarz on April 23, 2012, 20:07:07 pm
and a lot of those "funny and cool" spells i read about few months ago are in the same "skill tree"(?) so i can't use them freely as i want.
you can, open game settings, gameplay options, tick "elective mode", enjoy

ye but it's still only 6 spells
not trying to be an expert here, but iirc most d2 builds oscilated around the same amount of skills/spells usage

not for all classes (and i mean pvp wise) + only 4 "skill slots" that you can use probably means that there will be no items with "abilities" (such as enigma/cta etc. from d2) and smaller number of buttons will be good and bad at the same time - game will be "easy to learn" for the newcomers, and it will force more advanced players to make though decisions which skills should they use, on the other hand if d3 will have the same "pattern" as d2/wow (some skills will be usesfull only in pve, "perfect builds" etc.) - by lowering the skill number blizzard will probably try to make them all equal (or divide them into pve/pvp skills) and the number of "good epic skills" will be rather small - we can even end with 4 usesfull skills for pvp like in dota/lol and the rest will be used only as a fillers/good locking-lag making abilities, however it's hard to make any statements now - the game will be changed in patches/expansions, and pvp section of game is still a mystery (even for blizzard perhaps)

You are able to place which ability on what place you want. There is an option in the gameplay settings. I think it is called Elective (and something else) Really, try it.
ye i found it, and loved it from the start - but it still means no "aura mixing" but "mantras" probably have cd/gcd anyway
Title: Re: Everyone played so... whatya think?
Post by: ness on April 24, 2012, 18:06:42 pm
I'm ok with limiting number of skills in use. More is not always better imo even less is better if it does not restrict players' options too much. Imo in this case those several (7 or 8 ) bindable skills will be enough.

What I don't like is steering.
Contrary to D2 where you gotta bind skills to keys then by pressing that binded key chosen skill was mapped to left/right mouse button in D3 skills are executed just by pressing binded key. You don't have to map them then aim and execute by clicking rmb/lmb)
While it's better and more efficient way to execute non-targetable skills (like selfbuffs or some nova like attack spells that are always centered on players' avatar) it pretty much sucks with targeted skills (single or aoe doesn't matter).
It's just unnatural way to execute them because you gotta time pressing a key with one hand and aiming a skill with the other.
It might not hurt that much in PvE because you don't have to execute skills and move there precisely also probably you will be able to play efficiently with standard binds (no elective mode) and with default settings targetable skills (which are grouped in primary and secondary skill categories) will be binded by default to mouse buttons, but in PVP it's gonna suck.
I'm pretty sure that there will be many pvp builds employing 4 or 5 targetable (by mouse cursor) skills and players will be forced to use 2 or 3 of those skills from keyboard with limited precision.

btw it's not my research or theorycrafting based on 2 days of D3 beta.
Path of Exile uses same system and I'm in PoE alpha for about a year now.
Still I can't switch or force myself to cast a fireball or corpse explosion directly from keyboard.
It's like half of tries miss a target by a wide margin while if I rebind them on mousebuttons I hit where I want to pretty much every time.

Some kind of workaround might be option to bind some skill to mouse function buttons (thumb button and so on) but still it's less comfortable then classic RMB/LMP remapping. Dunno if it's possible now, forgot to check that last weekend.