Diablo 3 Clan League - PvP forum

Duelling & Diablo 3 => General discussion => Topic started by: Nemra on January 15, 2013, 22:32:11 pm

Title: Initial duel impressions PTR 1.07
Post by: Nemra on January 15, 2013, 22:32:11 pm
It'd be interesting to see what you guys think about the whole duelling scene in 1.07 so far.

For me, Archon wizards rape and everything seems ridiculously unbalanced - mostly 1-2 shotting. :P
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 15, 2013, 22:34:29 pm
hope blizz will set some dmg cap as it was on d2. it's not strategy so far, just luck or "better class".
Title: Re: Initial duel impressions PTR 1.07
Post by: Nemra on January 15, 2013, 22:59:48 pm
or we will have to introduce a rule to duel with 300 dps weapons ;p

I dont get it, Blizzcon team deathmatch seemed fine, how did they go from there to 1-2 shotting?
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 15, 2013, 23:03:30 pm
blizzcon was some time ago. now everyone has better items so dmg is higher. blizz didnt notice that ;)
Title: Re: Initial duel impressions PTR 1.07
Post by: Andre on January 15, 2013, 23:44:36 pm
This is bullshit my character pretty oneshots everything
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 15, 2013, 23:49:56 pm
i cant even try to duel -> ERROR 12 - No license attached to account!
Title: Re: Initial duel impressions PTR 1.07
Post by: Andre on January 15, 2013, 23:53:20 pm
Problem is that they stated that pvp will not be balanced and they not expect to balance it even cause it's just an additional feature for them. And EP cannot make rules that will force people to sell their good eq for a crap one so the whole pvp scene is just fucked up(and i'm not even raging since i got a 105 k hp/4xxk dps dh, i just found it to be unfair and not skill based).
Pay to win at its finest, fuck this game seriously.
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 15, 2013, 23:57:32 pm
the worst thing is that we knew how pvp will look like and when it comes just as we thought, it's unacceptable :(
Title: Re: Initial duel impressions PTR 1.07
Post by: Andre on January 16, 2013, 00:13:08 am
I wasn't expecting to be this retarded to be honest.
1 shotting everything is just lol.
Title: Re: Initial duel impressions PTR 1.07
Post by: FeN on January 16, 2013, 00:18:21 am
i agree with u Andre, but tbh i was predicting that end.
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 16, 2013, 00:20:26 am
dont you agree pvp cap would change much?
Title: Re: Initial duel impressions PTR 1.07
Post by: Rakiii on January 16, 2013, 00:34:05 am
or we will have to introduce a rule to duel with 300 dps weapons ;p

I dont get it, Blizzcon team deathmatch seemed fine, how did they go from there to 1-2 shotting?
The only possible way for now ::)
Title: Re: Initial duel impressions PTR 1.07
Post by: RoGH on January 16, 2013, 00:41:56 am
Right now it seems a bit imba :P But w/e, we need to do our job, check pvp on ptr, than host some tours/league on europe realm (probably without any rules at the beggining ) and then move on, maybe blizzard will change or add something or we will get big group of players willing to play with some rules, like banning certain skills/item mods.

We can always make 1v1 league "almost naked - weapons only" :)
Title: Re: Initial duel impressions PTR 1.07
Post by: Mantas on January 16, 2013, 01:02:34 am
I just got a crazy idea, to do dueling simply at lower character levels like 50-59 or something, to prevent insta gibs. I dont see any other viable way. At least its not worth time to make rules in a state we have now.

For me D3 is a dead game. I dont play it for like 2 or 3 months now and every single patch/change they make i'm convinced i did right thing. Frankly when i look at this now, trying to make pvp enviroment in pve game when developers said they don't care about pvp is a bit crazy idea.
I'm guessing that tahey didn't relese arenas or other form of pvp simply cos they don't see any reasonable way to give ANY balnace. As someone mentioned earlier in other topic, even flat 90% damge reduction in pvp would still casue 30k-40k hits at some chars.

Itemisation in this game clearly isn't made so we can pvp (even in pve aspect it still suck for me).
My bet it such, that maybe and its maybe after an expansion comes out there will be any way to
do proper pvp. Though tbh i lost my hopes on this game.
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 16, 2013, 01:09:56 am
is pvp possible on all levels?
Title: Re: Initial duel impressions PTR 1.07
Post by: Cerbero-TBA on January 16, 2013, 01:49:12 am
Imo, we'll all have to wait some patchs to have the game playable ^^
Title: Re: Initial duel impressions PTR 1.07
Post by: RoGH on January 16, 2013, 02:02:44 am
We can always just chillax and make some fun tournaments, one-night tours, 2 weeks leagues. There are many options. 1v1, mirrors, 2v2 friendly fire, 1v1v1/v1, naked duels, only-weapon duels, duels wih low dps weapons, LOW LVL DUELS, hc duels also (maybe not that imba with crapy gear).
Something of it will be fun pvp.
Ptr 1.07 is just the beggining, maybe they will change sth before official release (like dmg reduction on pvp), maybe they will change something within next patches (and add a lot, like tvt games, scoreboards, awards&achievments, some guild/clan options, more arenas etc etc etc). Pvp should get better later and if not? We will build a community willing to play on specific rules including some skills/gear restrictions, we will die trying or we will simply rename to LineageEternalClanLeague;)
Title: Re: Initial duel impressions PTR 1.07
Post by: Amir on January 16, 2013, 03:24:56 am
WHAT IS UP WITH THOSE DEMON HUNTERS?
seriously, it's SO imbalanced..
Title: Re: Initial duel impressions PTR 1.07
Post by: Andre on January 16, 2013, 03:31:54 am
I just got a crazy idea, to do dueling simply at lower character levels like 50-59 or something, to prevent insta gibs. I dont see any other viable way. At least its not worth time to make rules in a state we have now.

For me D3 is a dead game. I dont play it for like 2 or 3 months now and every single patch/change they make i'm convinced i did right thing. Frankly when i look at this now, trying to make pvp enviroment in pve game when developers said they don't care about pvp is a bit crazy idea.
I'm guessing that tahey didn't relese arenas or other form of pvp simply cos they don't see any reasonable way to give ANY balnace. As someone mentioned earlier in other topic, even flat 90% damge reduction in pvp would still casue 30k-40k hits at some chars.

Itemisation in this game clearly isn't made so we can pvp (even in pve aspect it still suck for me).
My bet it such, that maybe and its maybe after an expansion comes out there will be any way to
do proper pvp. Though tbh i lost my hopes on this game.


Bad idea, you can get pretty much the same dps of now even if you play lvl 49-59, you can get -req items/weapons such as 12xx dps manticores echoing furies skorns etc so it would just be the same :)
Title: Re: Initial duel impressions PTR 1.07
Post by: saesa on January 16, 2013, 05:54:26 am
It's always playable right now if you use simple 5-10 (or 100) dmg weapons on those chars. That would surely make it for penalty? :)
Title: Re: Initial duel impressions PTR 1.07
Post by: Ajantis on January 16, 2013, 07:05:03 am
And actually, imho that is the way to go. Setting a cap for weapon dps/max main stat etc. At least that would make the game playable.

Still, I can see the rage of ppl, who spent billions of gold on their eq.
Title: Re: Initial duel impressions PTR 1.07
Post by: Spirals on January 16, 2013, 10:44:21 am
What an awful small playing ground.

One restriction becomes clear: if you enter the tp you lost the round - automatically?

Pretty sure Blizzard will put cap the damage before the public release of 1.07
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 16, 2013, 10:59:27 am
why? it's fun enough now and yet the fun is all about ;) pssst... blizz said me that in secret!
Title: Re: Initial duel impressions PTR 1.07
Post by: Nemra on January 16, 2013, 12:10:44 pm
As Saesa and I have said above, I think even for the sake of making the first tournament enjoyable to some degree is to set a  weapon damage limit. I understand it can be frustrating for someone who spent zillions to buy their uber weapon but I'm sure they still have other gear to go on.

I just bought a 260 dps weap from the AH (5k gold!) to see how my damage would scale and I must say its less than 10% of what I did previously with my Skorn, so in terms of prolonging the length of the duel that could really be the trick.

Of course Blizz may decide to bring in some new changes to PvP before 1.07 goes live, but I reckon the chances are pretty slim and we should adapt and give the 300dps weapon limit a trial on PTR to see how it works in a practical situation.
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 16, 2013, 12:47:45 pm
i agree. if blizz wont limit dmg in pvp - limiting dmg on weapon is a must.
Title: Re: Initial duel impressions PTR 1.07
Post by: Kauti-WYPE on January 16, 2013, 12:56:31 pm
bad game is bad deal with it
Title: Re: Initial duel impressions PTR 1.07
Post by: Mantas on January 16, 2013, 16:55:08 pm
Bad idea, you can get pretty much the same dps of now even if you play lvl 49-59, you can get -req items/weapons such as 12xx dps manticores echoing furies skorns etc so it would just be the same :)
Well to prevent such items the other rule would be not to use items with -req. But still i know its rather 'hardcore' idea. Not fun. Limiting dps on weapon is better idea like others suggest but still it sucks.
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 16, 2013, 17:19:11 pm
hard to make pvp magically balanced only by changing one element. limiting dops on weapon is first what we can do but i doubt it'll be sufficient. high life reg will be overpowered then.
Title: Re: Initial duel impressions PTR 1.07
Post by: Kitek on January 16, 2013, 22:29:27 pm
Sadaly true Mr. Mag.

I think first we should try play some fun's 1v1 tours, and then sit and think about limitions to make pvp in some way competetive.
Title: Re: Initial duel impressions PTR 1.07
Post by: Hamer on January 16, 2013, 23:12:44 pm
Kitek, you're right, thats the general idea for rule dev, so we'll need active community to come up with something really worthwile
Title: Re: Initial duel impressions PTR 1.07
Post by: jointit on January 17, 2013, 10:50:27 am
Oh no is this true? Wtf is this euro-pvp? WEAPON DMG LIMIT!? HF having zero members in this community.

Also there is a reason for ppl one shotting eachother. They have their PVM eq 30k hp 400k dps and run straight into eachother. 120k hp barb with 80k dps, 6k life regen, monster res and armor eats these glass cannons alive.

Before you make up rules based on glasscannons 1.06 builds I would say you host a at least 3 tournaments and even then I would be VERY VERY carefull making limitations such as low weapon dps or other things that will result in players using low-end items.

If it turns out to be the only option then do it fun with like only allowing hamburgers or something as weapon(s). But once again, I would be very careful with implementing such a rule (especially since Ptr has been out ~1 day and ppl havent really starting to counter the glass cannons effectively yet. Some have and it works so take a chill pill).

I said it and i say it again - I find it very very low to cry "RULE CHANGE" when you get owned. Before you cry that I want to know that you tried EVERY possible counter there is. And i know for sure you havent cause they exsists. Euro-pvp is in my eyes supposed to be different from Bnet forums and JSP because people here think twice before they whine, they do test builds, theorycrafting and really examine before they jump to conclusions. PLEASE DONT PROVE ME WRONG it would be such a shame seeing this "BAN IT CAUSE I LOOSE" attitude take a hold of this community.
Title: Re: Initial duel impressions PTR 1.07
Post by: RoGH on January 17, 2013, 10:58:08 am
Couldnt agree more, i remember process of creating rules on diablo 2. Relax people, we have a lot of tests to do and we have a lot of tournaments to host, i would start with regular 1v1 tours, without any further rules (or maybe just ban entering tp during round ).
Title: Re: Initial duel impressions PTR 1.07
Post by: Hamer on January 17, 2013, 11:02:07 am
you have a point jointit, it is also something i wrote in other topic - first couple of tournaments should be hosted without any rules whatsoever just to have idea how the duels will look like, right now people are just smashing each others with PvM builds
Title: Re: Initial duel impressions PTR 1.07
Post by: jointit on January 17, 2013, 11:12:02 am
Cool guys lets all enjoy the chill pill :P

I also ofc agree that there should be some basic rules like no TP, restart in corner, ".go" (hehe) and so on just to get a reset for every match. Also ban Monk especially marios monk.
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 17, 2013, 11:14:02 am
and no mh! ;]
Title: Re: Initial duel impressions PTR 1.07
Post by: Mr.Mag on January 19, 2013, 10:46:27 am
blizz could introduce team fights easy. all we need is a hostile button... if creating team is too complicated for their brains, something like this will be enough so far