Diablo 3 Clan League - PvP forum

D3CL Community boards => D3CL support & feedback => Topic started by: KNHO on September 30, 2013, 22:55:55 pm

Title: Rule question
Post by: KNHO on September 30, 2013, 22:55:55 pm
The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets” and/or “Spike Traps” and not coming out from the range of these traps.

Just played vs a Dh called "Ryba" in the league. This guy plays a full BT set, Rapidfire, Healing turret.
He sits 99% of the time inside the turret, not coming out from them.
A clear rule breaking isn´t it? What now? What to do in situations like that? I quess there are no active judges :)
Should players use "Fraps" for all matches to have proofs for stuff like that?
Title: Re: Rule question
Post by: RoGH on September 30, 2013, 23:13:08 pm
Maybe you should just stop after first round or something? :) Did you talk with him about the rule? Hes new in the league, maybe he wasnt aware of it?
Title: Re: Rule question
Post by: KNHO on September 30, 2013, 23:22:23 pm
Hi RoGH,
maybe set up a better defination of this rule? Right now the rule is very confusing.
The healing turet only makes sense if you sit in it, to heal up. So how do we have to understand the existing rule?
= Healing turret is not allowed to use for Dh´s?
Title: Re: Rule question
Post by: Mr.Mag on October 01, 2013, 16:26:30 pm
it's hard to prove such style. fraps is a good idea but if someone is not prepared for it, it's impossible to record a match. you need a witness :D

as Rogh said, maybe you should talk to him first?
Title: Re: Rule question
Post by: KNHO on October 01, 2013, 16:58:52 pm
it's hard to prove such style. fraps is a good idea but if someone is not prepared for it, it's impossible to record a match. you need a witness :D

as Rogh said, maybe you should talk to him first?

Forget this mag, i need the answer to my question!  :)

Right now the rule is very confusing.
The healing turet only makes sense if you sit in it, to heal up. So how do we have to understand the existing rule?
= Healing turret is not allowed to use for Dh´s?
Title: Re: Rule question
Post by: Mr.Mag on October 01, 2013, 17:07:42 pm
i need a lawyer ;)
Title: Re: Rule question
Post by: RoGH on October 01, 2013, 17:30:40 pm
How long more or less you need to stay in turets range to restore full life?
Title: Re: Rule question
Post by: KNHO on October 01, 2013, 19:38:15 pm
How long more or less you need to stay in turets range to restore full life?

You need to count the big dmg reduction that a BT Set Tank uses, and how much dmg you are able to do in 1 shot to him.
Your question isn´t answerable that way.
Anyway this doesn´t change the matter RoGH. I don´t mind if someone stays in a turet if it isn´t a BT set tank.
As usual they got 120+ k life, the guy i spoke about 150 k life. Now do some maths, 2% Brooding, 2% Turet, and lets say 1 k life per sec from items. So when i hit with a good crit for lets say 80 k, he restores it in like 10 sec.

How will you design the rule?
- You can set up a turet, if you are under 30 k life, and can camp there 10 sec and then must leave the healing area?
or
- You can sit in a turet only for 5 seconds every time, ( that would be 40 k hp in this case )
Who will count the seconds that this guy sits in, who can decide there about rule breaking if he was 8 instead of 5 sec inside?

It´s just bullshit  :) No matter from which side you look at that.
My recomendation is to set up a more specific and simple rule like:

- BT set DH´s are not allowed to use the rune "Aid station" and "Guardian turret".


Title: Re: Rule question
Post by: Mr.Mag on October 02, 2013, 14:23:07 pm
in general, i support all changes that will remove healing and any cheat-like dmg in time :) (poison was banned in d2 :))
Title: Re: Rule question
Post by: Vik on November 05, 2013, 14:12:41 pm
in general, i support all changes that will remove healing and any cheat-like dmg in time :) (poison was banned in d2 :))

Almost banned! Javazon ftw :)