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« on: March 10, 2013, 12:01:24 pm »
I fully agree that DH is in a much better position in a fight vs Monk. They naturally have high dodge and in combination that the monk only has dodgeable targeted skills means that the monks needs to successfully do 3 things in a .5 sec window: 1) get in melee range, 2) be able to target the DH and activate the skill (in time) 3) hope that his one opportunity to attack is not dodged.
The only way to get close is dash (25 spirit) and all attacks worthwhile use at least 40 spirit with a spirit pool of 250 (with a passive). This in combination that monks only way to regen spirit is using items and passives to increase their innate regen from 0 to up to 12per sec. Furthermore, monks cannot really consistently run from a DH to regen means that we have up to 3 chances to kill the DH before we are sitting ducks.
Regarding possible ways to balance, I see 2 options. disallow chemical burn or battle scars. without battle scars we would be able to kill DH with 2 lucky dashes. Without chemical burn, we buy some time for additional opportunities to hit the DH.