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Messages - chucknorris#1885

Pages: [1] 2
1
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 13, 2013, 13:00:46 pm  »
the stalemate rules that have worked best in my experience are;

after stale mate each player get chance to change gear in town. this change must result in both players increasing their dps by at least 10% as well as having over 100k dps minimum. If a second stale mate occurs players can change gear again and must add at least another 10% dps and are not allowed to use a shield.

2
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: May 08, 2013, 12:45:56 pm  »
We DH didn't really get buffed, sure we can stalemate more with Brooding and Sentry and Rapid Fire got a boost but is still generally weak since we have to stand still to use it.

I think you are vastly underestimating the buffs dh got. did you even test them?

3
Rules & development / Re: Natalya legacy set
« on: May 08, 2013, 05:24:01 am  »
totaly agree wd is gotten big buff. and haunt needs its hit box made small for more aimed shots.

However I got a chance to test against the dh strat I mentioned and it is still very effective vs new wd. imo the current builds you use against me and most dh use vs wd are a big mistake and you can significantly improve your chances by using better build. so suggest u experiment. after the big prize pool tourney I will make a post about pvp effective pvp strats for classes that need some help figuring it out. imo dh has potential to = wd and monk has potential to > wd.

4
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: May 02, 2013, 05:23:29 am  »
we can talk about it after the two tournaments this weekend.

5
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: May 02, 2013, 03:12:45 am  »
well I can say I have run into a select few dh (only 2 players) who have used a much more effective strat/build vs tank wd than I have seen you or the majority of dh use. I have not had a chance to see how the class changes of 1.08 effect this though so cant comment yet, but it was effective enough to force me out of my normal tank gear/build in current patch.

6
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: May 01, 2013, 22:03:34 pm  »
I dont use 4 piece bt. and only 7%e-reduction... gear ban wont make a difference. allowing gear switch will eliminate stalemates.

7
General discussion / Re: Blue Items League
« on: April 28, 2013, 15:33:51 pm  »
what Im trying to say is that from my experience of actually doing blue gear duels is that they are far more unballanced and gear dependent than normal duels. Also poor players think they will be able to buy bis gear for cheap which is not true since there is a lack of blue gear in ah and it is not being replenished. all bis blue was bought by players like myself a long time ago and what is available in ah today can not possibly compete with this bis gear.

8
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 28, 2013, 15:27:43 pm  »
Well in the few thousand duels I have done in the format I discribe I can tell you my experience which is quite the opposite of what you describe.

- full tank switch only occurs in duels with wotb barbs. it is not needed or advantages in any other duel as switching creates quite a bit of vulnerability.

- duels are much less likely to stale mate as players are able to add dps on the fly. as soon as one player realizes they have insuficinet dps the kill their oppenent they add dps one slot at a time.

-switching to full tank after killing your opponent is not effective as you will lack the dps to threaten your opponent and they will simply pick away at you preventing you from regening.

- several class match ups are more ballanced and less favoring wd as glass cannon is more punished and sv is not op.

- there is no costing more time as it is the rule that you must respawn imminently after death and after dying it is in the person who died to chace down their opponent asap. All matches are in fact much faster paced and more action packed.

-gear and skill swapping comes with quite a strong vulnerbility it takes quite a lot of skill to knw when to do it and how to do it quickly. Imo it is not used to compensate for one dimensional gear but instead adds another layer of stratagy and skill to a duel.

I hope you dont dissmiss this simply because you are sure " sure most players want to kill their opponent at full strength and be at their full strength when they start a round." or because it would make your own personal play style and gearing choice less effective. From what I saw I think this format will put quite a natural handicap on the eu wd play style and create a more ballanced and exciting league.

9
General discussion / Re: Blue Items League
« on: April 28, 2013, 05:21:43 am  »
I have a set of blue gear. and done quite a few blue gear duels and have not even died once. the thing is players think it will even out gear differences which is not true at all, in fact there is far greater gear disparity with blue gear/white gear than normal gear. if you go to the ah right now and buy the best gears available your set will be complete shit compared to the gears I got over a 1 months period before pvp came out.

10
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 28, 2013, 05:12:55 am  »
Perhaps the league should consider changing its dueling format. I think currently you allow many health and cd resests after duel. this is great benefit to wd with having sv available at every round and not having to use regen gear giving extra advantage to dps builds such as what is most effective vs barbs.

I have always used "no leaving the arena for any reason untill 10 deaths" style and must say it allows for very fun and intense fights without all the waiting around. I play some of the eu players and they leave after every kill, it does give wd a big advantage over other classes and is a lot slower. also the no leaving arena style promots much more agressive fights as when you die and your opponent is at low hp you try to respawn and chace thier ass down asap. this would automatically give big edge to barbs vs wd because of thier mobility advantage.

I will say that my style plays much better with allowing both gear and skill swap within the arena, but I think with wotb ban vs wd there is no problems arising from gear swap only more reward for higher apm players.

hope you consider this.

11
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 19, 2013, 05:09:52 am  »
ya barbs and dh both just got insane. if any one has played a good shield tank dh imo this is by far the strongest dh build and just got a massive buff.

12
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 12, 2013, 17:11:05 pm  »
pretty sure you are getting confused by semantics or the way they are labeling it.

for me
Missile Damage Reduction   6%
Melee Damage Reduction   31.01%
Elite Damage Reduction   13.51%
(yes these numbers are smaller than the sum of what I have on gear)

(however look at the ehp gains by stat
+1% Ranged Reduce    27,738.7
+1% Melee Reduce    37,799.96
+1% Elite Reduce    29,974.76

stacking more of one type makes every 1% OF THAT TYPE give more ehp. there are no diminishing returns in reality, only on the displayed %reduction.  also I believe blizz has even confirmed there are no diminishing returns on anything except dodge.

13
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 12, 2013, 13:31:14 pm  »
d3up tells me I gain more ehp per 1% reduction the higher my reduction of that kind...

14
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 12, 2013, 10:49:05 am  »
and the same for elite reduce stacks (though these have diminishing returns whe u stack more than 1)
I think elite/melee/ranged reductions have increasing returns the more you stack do they not?

15
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 11, 2013, 08:43:45 am  »
why dont you guys duel him in ptr. but I dont think he switches gear vs me.

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