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Rules & development / Re: Rules proposal for the 3rd season - open discussion
« on: June 11, 2013, 12:01:36 pm »
Barbarian
OLD:
- In duels versus the “Wizard” is not allowed to use the skill “Wrath of the Berserker”.
NEW:
- In duels versus the “Wizard” the skill “Wrath of the Berserker” with rune "Insanity" is not allowed.
Information:
Barbs have no cc breaker – allowing the wizard to have 2 cc’s (PLUS Mirror Images that can stun/freeze too) is over the top. Id even use Teleport (Calamity) then which would favour the wizard in all kind of ways.
So we could allow the wizz to just use 1 cc (to chose from WoF and Frost Nova) or allow the barb to have a 90sec CD cc breaker. Wotb is just OP because of 100% damage increase rune – all other runes are not THAT op – the barb bis just gettin a 10% crit chance buff for 15seconds (offensive wise) – thats all.
In that case the wizard is forced to have some defensive skills aswell (like no Calamity, maybe just 1 cc) and cant go pure glass cannon.
Its just an idea of which i think this MU is still balanced.
Demon Hunter
OLD:
- The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets” and/or “Spike Traps” and not coming out from the range of these traps.
- In duels versus the “Wizard” the skill “Companion” is not allowed.
- In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.
- In duels versus the “Wizard” the skill “Sentry” with rune “Aid Station” is not allowed.
- In duels versus the “Wizard” the passive skill “Brooding” is not allowed.
NEW:
- The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets” and/or “Spike Traps” and not coming out from the range of these traps.
- In duels versus the “Wizard” the Demon Hunter can chose only one of these three skills: “Preparation” with rune “Battle Scars” // “Sentry” with rune “Aid Station” // Passive skill “Brooding”.
- In duels versus the “Wizard” the skill “Rapid Fire" is not allowed.
Information:
Allowing the DH to have 1 healing spell doesnt sound op to me. Allowing the DH to use 3! Healing spells makes the DH unkillable for wizards.
Companion is a neat protection for the DH which is imo ok, since the wizard has Storm Armor.
Storm Armor 2shots like almost all DH which on the other hand _IS_ OP.
Rapid Fire in general is an OP skill which just should be banned completly.
Monk
OLD:
- In duels versus the “Wizard” the skill “Cyclone Strike” is not allowed.
- In duels versus the “Wizard” the skill “Dashing Strike” is not allowed.
- In duels versus the “Wizard” the skill “Fists of Thunder" with rune “Thunderclap” is not allowed.
NEW:
- nothing
Information:
Imo with Teleport (Wormhole) the wizards has good chances to stay away from Monks.
Storm Armor + a good Blizzard damages the Monk pretty hard.
Ice Armor (Jagged Ice) is really OP against Monks – good usage of just this armor alone and the monks kills himself ^^
On the other hand ... Monks 1- or 2-shot wizzards.
From my latest battles no bans seemed balanced to me
Witch Doctor
OLD:
- In duels versus the “Wizard” can use only one of the skills “Corpse Spiders” with rune “Leaping Spiders”, “Firebats”, “Haunt” and “Spirit Barrage”
- In duels versus the “Wizard” is not allowed to use the skill “Horrify”.
- In duels versus the “Wizard” is not allowed to use the passive skill “Blood Ritual”.
NEW:
- In duels versus the “Wizard” the Witch Doctor can chose only one of these three skills: “Corpse Spiders” with rune “Leaping Spiders” // “Haunt” // “Spirit Barrage”.
- In duels versus the “Wizard” the skill “Firebats” is not allowed.
- new: In duels versus the “Wizard” the Witch Doctor can chose only one of these two skills: "Spirit Walk" with rune "Healing Journey" // Passive "Blood Ritual".
Information:
Horrify and Hex are at least avoidable. As wizard u shouldnt get too close anyway.
Banning fire bats (THE Op skill atm) seems fair – and restircting the WD to just use 1 of the other op skills seems ok to me aswell.
Why no Blood Ritual ban? - i added another rule here.
BTW: If anyone wants to test (escpecially monks, dh's and WD's) just add me! --> mokkal#2362
EDIT: I need to add this:
there arent any balancing rules given atm which is bad for wizards at first.
But the more you play against these "OP" chars the more you learn to find a way against them.
Some Examples
- i managed to beat NoFear a couple of times with 100% damage increase Wotb.
- ive beaten Inferno (good barb) 3:0 with 100% wotb rune
- i almost won at least 1 duel against the winner of the last tournament (DH). Imo he roflstomped me in the end just because he could use too many healing spells + one OP damage skill. as i said before - i tested with VEN and we found a pretty balanced fight in the end with minor bans.
- tbh i still miss some fights against WD ... but imo i THINK that my new strategy works wonder compared to the playsytle i had before.
OLD:
- In duels versus the “Wizard” is not allowed to use the skill “Wrath of the Berserker”.
NEW:
- In duels versus the “Wizard” the skill “Wrath of the Berserker” with rune "Insanity" is not allowed.
Information:
Barbs have no cc breaker – allowing the wizard to have 2 cc’s (PLUS Mirror Images that can stun/freeze too) is over the top. Id even use Teleport (Calamity) then which would favour the wizard in all kind of ways.
So we could allow the wizz to just use 1 cc (to chose from WoF and Frost Nova) or allow the barb to have a 90sec CD cc breaker. Wotb is just OP because of 100% damage increase rune – all other runes are not THAT op – the barb bis just gettin a 10% crit chance buff for 15seconds (offensive wise) – thats all.
In that case the wizard is forced to have some defensive skills aswell (like no Calamity, maybe just 1 cc) and cant go pure glass cannon.
Its just an idea of which i think this MU is still balanced.
Demon Hunter
OLD:
- The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets” and/or “Spike Traps” and not coming out from the range of these traps.
- In duels versus the “Wizard” the skill “Companion” is not allowed.
- In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.
- In duels versus the “Wizard” the skill “Sentry” with rune “Aid Station” is not allowed.
- In duels versus the “Wizard” the passive skill “Brooding” is not allowed.
NEW:
- The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets” and/or “Spike Traps” and not coming out from the range of these traps.
- In duels versus the “Wizard” the Demon Hunter can chose only one of these three skills: “Preparation” with rune “Battle Scars” // “Sentry” with rune “Aid Station” // Passive skill “Brooding”.
- In duels versus the “Wizard” the skill “Rapid Fire" is not allowed.
Information:
Allowing the DH to have 1 healing spell doesnt sound op to me. Allowing the DH to use 3! Healing spells makes the DH unkillable for wizards.
Companion is a neat protection for the DH which is imo ok, since the wizard has Storm Armor.
Storm Armor 2shots like almost all DH which on the other hand _IS_ OP.
Rapid Fire in general is an OP skill which just should be banned completly.
Monk
OLD:
- In duels versus the “Wizard” the skill “Cyclone Strike” is not allowed.
- In duels versus the “Wizard” the skill “Dashing Strike” is not allowed.
- In duels versus the “Wizard” the skill “Fists of Thunder" with rune “Thunderclap” is not allowed.
NEW:
- nothing
Information:
Imo with Teleport (Wormhole) the wizards has good chances to stay away from Monks.
Storm Armor + a good Blizzard damages the Monk pretty hard.
Ice Armor (Jagged Ice) is really OP against Monks – good usage of just this armor alone and the monks kills himself ^^
On the other hand ... Monks 1- or 2-shot wizzards.
From my latest battles no bans seemed balanced to me
Witch Doctor
OLD:
- In duels versus the “Wizard” can use only one of the skills “Corpse Spiders” with rune “Leaping Spiders”, “Firebats”, “Haunt” and “Spirit Barrage”
- In duels versus the “Wizard” is not allowed to use the skill “Horrify”.
- In duels versus the “Wizard” is not allowed to use the passive skill “Blood Ritual”.
NEW:
- In duels versus the “Wizard” the Witch Doctor can chose only one of these three skills: “Corpse Spiders” with rune “Leaping Spiders” // “Haunt” // “Spirit Barrage”.
- In duels versus the “Wizard” the skill “Firebats” is not allowed.
- new: In duels versus the “Wizard” the Witch Doctor can chose only one of these two skills: "Spirit Walk" with rune "Healing Journey" // Passive "Blood Ritual".
Information:
Horrify and Hex are at least avoidable. As wizard u shouldnt get too close anyway.
Banning fire bats (THE Op skill atm) seems fair – and restircting the WD to just use 1 of the other op skills seems ok to me aswell.
Why no Blood Ritual ban? - i added another rule here.
BTW: If anyone wants to test (escpecially monks, dh's and WD's) just add me! --> mokkal#2362
EDIT: I need to add this:
Quote
from the first view you strengthened most chars vs wizard compared to before. reason for that? i did not see any wiz roflstomping the league, thats why im askingwhat i learned from VC torunaments is ... to adopt!
there arent any balancing rules given atm which is bad for wizards at first.
But the more you play against these "OP" chars the more you learn to find a way against them.
Some Examples
- i managed to beat NoFear a couple of times with 100% damage increase Wotb.
- ive beaten Inferno (good barb) 3:0 with 100% wotb rune
- i almost won at least 1 duel against the winner of the last tournament (DH). Imo he roflstomped me in the end just because he could use too many healing spells + one OP damage skill. as i said before - i tested with VEN and we found a pretty balanced fight in the end with minor bans.
- tbh i still miss some fights against WD ... but imo i THINK that my new strategy works wonder compared to the playsytle i had before.