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Messages - MoKKaL

Pages: [1] 2
1
Barbarian
OLD:
-   In duels versus the “Wizard” is not allowed to use the skill “Wrath of the Berserker”.

NEW:
- In duels versus the “Wizard” the skill “Wrath of the Berserker” with rune "Insanity" is not allowed.

Information:
Barbs have no cc breaker – allowing the wizard to have 2 cc’s (PLUS Mirror Images that can stun/freeze too) is over the top. Id even use Teleport (Calamity) then which would favour the wizard in all kind of ways.
So we could allow the wizz to just use 1 cc (to chose from WoF and Frost Nova) or allow the barb to have a 90sec CD cc breaker. Wotb is just OP because of 100% damage increase rune – all other runes are not THAT op – the barb bis just gettin a 10% crit chance buff for 15seconds (offensive wise) – thats all.
In that case the wizard is forced to have some defensive skills aswell (like no Calamity, maybe just 1 cc) and cant go pure glass cannon.
Its just an idea of which i think this MU is still balanced.


Demon Hunter
OLD:
-   The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets” and/or “Spike Traps” and not coming out from the range of these traps.
-   In duels versus the “Wizard” the skill “Companion” is not allowed.
-   In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.
-   In duels versus the “Wizard” the skill “Sentry” with rune “Aid Station” is not allowed.
-   In duels versus the “Wizard” the passive skill “Brooding” is not allowed.

NEW:
- The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets” and/or “Spike Traps” and not coming out from the range of these traps.
- In duels versus the “Wizard” the Demon Hunter can chose only one of these three skills: “Preparation” with rune “Battle Scars” // “Sentry” with rune “Aid Station” // Passive skill “Brooding”.
- In duels versus the “Wizard” the skill “Rapid Fire" is not allowed.

Information:
Allowing the DH to have 1 healing spell doesnt sound op to me. Allowing the DH to use 3! Healing spells makes the DH unkillable for wizards.
Companion is a neat protection for the DH which is imo ok, since the wizard has Storm Armor.
Storm Armor 2shots like almost all DH which on the other hand _IS_ OP.
Rapid Fire in general is an OP skill which just should be banned completly.

Monk
OLD:
-   In duels versus the “Wizard” the skill “Cyclone Strike” is not allowed.
-   In duels versus the “Wizard” the skill “Dashing Strike” is not allowed.
-   In duels versus the “Wizard” the skill “Fists of Thunder" with rune “Thunderclap” is not allowed.

NEW:
-   nothing

Information:
Imo with Teleport (Wormhole) the wizards has good chances to stay away from Monks.
Storm Armor + a good Blizzard damages the Monk pretty hard.
Ice Armor (Jagged Ice) is really OP against Monks – good usage of just this armor alone and the monks kills himself ^^
On the other hand ... Monks 1- or 2-shot wizzards.
From my latest battles no bans seemed balanced to me

 Witch Doctor
OLD:
-   In duels versus the “Wizard” can use only one of the skills “Corpse Spiders” with rune “Leaping Spiders”, “Firebats”, “Haunt” and “Spirit Barrage”
-   In duels versus the “Wizard” is not allowed to use the skill “Horrify”.
-   In duels versus the “Wizard” is not allowed to use the passive skill “Blood Ritual”.

NEW:
- In duels versus the “Wizard” the Witch Doctor can chose only one of these three skills: “Corpse Spiders” with rune “Leaping Spiders” // “Haunt” // “Spirit Barrage”.
- In duels versus the “Wizard” the skill  “Firebats” is not allowed.
- new: In duels versus the “Wizard” the Witch Doctor can chose only one of these two skills: "Spirit Walk" with rune "Healing Journey" // Passive "Blood Ritual".

Information:
Horrify and Hex are at least avoidable. As wizard u shouldnt get too close anyway.
Banning fire bats (THE Op skill atm) seems fair – and restircting the WD to just use 1 of the other op skills seems ok to me aswell.
Why no Blood Ritual ban? - i added another rule here.



BTW: If anyone wants to test (escpecially monks, dh's and WD's) just add me! --> mokkal#2362

EDIT: I need to add this:
Quote
from the first view you strengthened most chars vs wizard compared to before. reason for that? i did not see any wiz roflstomping the league, thats why im asking
what i learned from VC torunaments is ...  to adopt!
there arent any balancing rules given atm which is bad for wizards at first.
But the more you play against these "OP" chars the more you learn to find a way against them.

Some Examples
- i managed to beat NoFear a couple of times with 100% damage increase Wotb.
- ive beaten Inferno (good barb) 3:0 with 100% wotb rune
- i almost won at least 1 duel against the winner of the last tournament (DH). Imo he roflstomped me in the end just because he could use too many healing spells + one OP damage skill. as i said before - i tested with VEN and we found a pretty balanced fight in the end with minor bans.
- tbh i still miss some fights against WD ... but imo i THINK that my new strategy works wonder compared to the playsytle i had before.

2
before noone is writing anything about rules ...
here are my GENERAL and "against Wizz" rule ideas:

Barbarian
- In duels versus the “Wizard” the skill “Wrath of the Berserker” with rune "Insanity" is not allowed.

Demon Hunter
- The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets” and/or “Spike Traps” and not coming out from the range of these traps.
- In duels versus the “Wizard” the Demon Hunter can chose only one of these three skills: “Preparation” with rune “Battle Scars” // “Sentry” with rune “Aid Station” // Passive skill “Brooding”.
- In duels versus the “Wizard” the skill “Rapid Fire" is not allowed.

Witch Doctor
- In duels versus the “Wizard” the Witch Doctor can chose only one of these three skills: “Corpse Spiders” with rune “Leaping Spiders” // “Haunt” // “Spirit Barrage”.
- In duels versus the “Wizard” the skill  “Firebats” is not allowed.


General Rules
- The legit pvp rules are: Fair play and good manners.
- Duels are held in 'Inferno' difficulty.
- Duels are played with best of 9.
- Each round is limited to 5 minutes - starting from the first ‘go’ from both sides.
- In case of a stalemate (at the end of 5 minutes during a round), each player unequips any 6 items of their choice and the round will be restarted.
- After a round, players may leave the game to refresh their cooldowns.
- Players are allowed to change gear and/or skills before and after each round. This has to be announced to the other player.
- Players are not allowed to change gear and/or skills during a round. A player who demonstrably (screenshots / video) violates this rule will get banned from this league!
- The small island inside the scorched chapel area is forbidden ground. Actively using this island will result in loss of rounds and/or the complete match.
- You cannot enter town or leave the game during a round. If that happens the person who enters town or leaves the game looses the round.
- We expect the duels to be active combat. Players must actively engage their opponent at least once every 30 seconds. Repeatingly avoiding the duel will result in a loss.
- Vanishing Dye is not allowed.
- Round(s) resulting in a draw count as +1 round for both sides. (i.e. 2:3 --> 3:4). If draws put you past 9 rounds you continue until there is a winner (it will count as 5:4 win).
- The winner of the duel must stay in screen from opponent once won.
- You must play your duels using the character you signed up with for the League or Tournament.

regards
MoKK

3
@nofear - thats why i wrote its luck (and skill) dependend :)
if i can get u low (luck here because of crits on both sides + dodge) while teleport and mirror images are rdy i should be fine.
if i cant get u low "fast" enough and/or need to use one of those 2 skills its getting hard for me, because u know when to pop wotb - when one or both od these skills are on cd (here comes the player-skill into play)

4
first of all ill tell you why i got some new gear lately.
i tended to have less ehp/dps/dodge but a TON more lreg.
previous i was on like 2500-3000 lreg but changed that to a more dps/ehp/dodge build with just 1020 lreg atm.
and yes - i somehow miss this lreg.
but imo its not pretty fair from blizzards side - ALL chars got a MUCH better lreg than wizzards - im waiting for some lreg buff for wizzards - so my choice was to get general better non-lreg gear now and hope for a lreg buff from blizzard :)

my gear overall is pretty decent (still not the best! - i really want to underline this ^^) to the point for balance.
i also prefer ...
- higher mitigation over more hp (lreg + pots benefit from that alot)
- dodge over hp to some point (wanna reach 1000 dex (30% dodge) and keep my current dps/ehp) ... but all over 25% dodge is pretty decent imo
- AVG (!!!) damage over actual DPS - thats due to wizzard skills - theres one pvp skill that benefits from more IAS - Ray of Frost - but this is also just to some point, because with more IAS its costing more AP/sec and u will run out of AP while bursting the barb down)

the MU from my pov:
vs Barb:
the only primary skill thats working good for dmg is Ray of Frost - all other pvp skills deal too few damage to the tank class
in combination with some cc (frost nova + Wave of Force) thats a really good build to burst damage down "quickly".
Matches still take some time :)
against Rend - Mirror images HAVE to be up to protect u against a rend crit - on the other hand - a non crit rend is pretty harmless tbh
against HotA dodge is the pure winner - its so much better than actual just (e)hp
against WotB ... well ... its pretty luck based somehow
u have to deal damage AND be prepared to always get away as fast as possible.
earlier i played with 2cc's + Teleport (calamity) which worked almost too  good against non-wotb-barbs
but VC torunament allows a barb to use wotb against wizzards so i adopted.
my current build is just 1 cc (WoF) and teleport (Wormhole) to get away from an activated wotb.
the luck (or skill too) comes into play that u have to react pretty fast to an activated wotb barb.
u need MI (against rend) + teleport + even Storm Armor (scramble ... for more movement speed ... so u deal less dmg overall) to avoid the barb for 15sec.
conclusion: non wotb is okish (wizzard favored)
wotb its too much favored for the barb

vs DH:
i found a pretty neat build against "low" ehp chars (imo thats ALL other chars than barbs).
a really strong buffed blizzard.
thats Magic Weapon, Familiar + 2sec Blizzard SOJ
in d3cl there arent any healing skills allowed against wizzards which makes the match almost balanced imo (no 4% lreg (healing station + broodling) + battle scars)
but theres another problem which was introduced with 108 - Rapid Fire
Its almost the same as WD bats - the dmg is just too op :)

vs Monk:
almost same as DH (dex classes) - strong blizzard wins.
i even cut Mirror images for a 2nd armor spell (frost armor - jagged ice) to switch wherever i am
for example ... storm armor whenever im ranged - and if i see the monk coming towards me ill switch to jagged ice so that the monk blows himself off.
in the meantime blizzard is doing very well to keep the monk on range

vs Wizzard:
same ... my new favorite build is a strong blizzard - i will test it further but loving it atm :)

vs WD:
WD as a class is really OP in general - you all know that, so i dont need to comment too much here.
i didnt have a chance with my new gear and new blizzard strategy to test against some WD - so i cant even say anything here anyway - BUT i think that a high-dps blizzard is strong against WDs too :)

@ vc torunament yesterday:
well ... there were few ppl participating and i had a non-wotb barb as first enemy - and won ^^
After that i played aginst a DH (who won the tournament btw) and was a bit pissed after the fight
during the week i played some matches against venxosiz who is a really nice guy and pretty decent DH aswell - we had some really good and BALANCED fights - no 4%lreg + no battle scars + no rapid fire ...
well, to come back to the tournament ... against the DH i was playing i almost won the first duel,
BUT he popped aid station and used battle scars and was back to full life REALLY fast.
in addition he used rapid fire --> i was chanceless in the end.
my last duel was aginst nofear (with wotb).
tbh ... nofear is "THE" EU barb with the most willing to play and get experience atm.
we often duel for fun and "training", so we know each other pretty good - also our fights are always even ... the only change in this tournament is ... wotb!
ONE (i repeat ... one) mistake by my side (no images rdy ... teleport not rdy ...) and im dead, because i cant get away from a wotb then - a crit rend (he tends to play rend lately) while wotb is active ... and its over :D
nevertheless i even won the first fight - so it ended 3-1 for him :D

conclusion to the pvp in general atm ... i like to play with the few pvp-ppl i know - and its even fun to play VC tournament (even though i lose against good ppl ^^).
but before blizzard doesnt change a thing - i dont think that the pvp community will grow - its just too unbalanced in the end (een though its okish balanced for that that blizz didnt touch a thing!) and theres also some missing features like 2v2, spectator mode, scores, ladders, ...

hm ... got a bit long ... this post ... sry about that and i hope i didnt write too much nonsense, because i wrote what i was thinking without any much structure behind it ^^
still read it twice for spelling errors :)

regards
MoKK

5
no i didnt play with every single wizz in the game ...

but if even season 1 there werent that many wizzards here - and now neither ... well maybe there arent that many wizzards playing pvp?

and imo u wont get more ppl playing pvp atm - i think blizzard has to get 1.1 out before more ppl like taking part in the pvp scene.

whatever - we are a bit off topic here (and i tend to do that somewhow ^^) - so ill keep me out of this again :D

6
well ... tbh ... i didnt even see alot of other pvping wizzards - so if there arent any more - u cant get more into the league.

and its not just a wizzard problem - just look at the numbers in genereal.
300+ in season 1
~30 NOW in season 2

i think those numbers are pretty self-explanatory.

7
i just left this 2nd league, because i was somehow pissed one day - and tbh ... its pretty empty lately.
thats why i left - and not because of some wizz vs barb MU rules :)

barb vs wizz is really balanced with just non-wotb rule (if not the most balanced MU in this whole game ^^)

edit: to tell you my horror MU's - maybe i can tell you more tomorrow after the weekly VC tournament.
yes, i got some new pieces lately - found some new strats - and want to test them today :)

8
General discussion / [EU/SC] WTS Int BT Pants/Belt :D
« on: June 07, 2013, 20:07:19 pm  »
well, maybe someone finds interest in 'em.





regards MoKK

9
barb vs wizz is defenitly ok for both sides with juse wotb ban.

10
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 19, 2013, 11:34:20 am  »
tbh ... i dont notice any difference when im dead so fast :D

11
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 19, 2013, 10:12:42 am  »
Insane lost 1 round against me, because he used a shield in the first game - the match was VERY close.
After that - he used a dmg off-hand and the dmg was too "insane" - like in most WD MU's.

thats the reason i won 1 round - just to mention it :)

12
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 14, 2013, 21:41:32 pm  »
-   In duels versus the “Wizard” can use only one of the skills “Corpse Spiders” with rune “Leaping Spiders”, “Firebats”, “Haunt” and “Spirit Barrage”
-   In duels versus the “Wizard” is not allowed to use the skill “Horrify”.
-   In duels versus the “Wizard” is not allowed to use the passive skill “Blood Ritual”.

really? ... pets allowed? ... really? ^^

13
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 12, 2013, 19:11:19 pm  »
@ barb vs wizz:

i tested vs nofear - and it was pretty one sided for me (wizz)
i tested vs darkraven and imo it was balanced in that case ...

nevertheless my thoughts:
- ban wotb
- ban mirror images --> rune: mirror mimics + mocking demise

--> barb cant roflstomp any wizz out there
--> barb cant be stunned to death
--> wizz can still negate Rend with other Mirror Images Rune

14
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 30, 2013, 10:59:26 am  »
waiting for a fix for .... the 4% lreg for barbs?
its a test league - just start it :P

imo WD's are 100times more a pain in the ass than a barb with 2%lreg more than he should have :P

15
i tested jagged ice against darkraven on ptr ... and it sucked :)
u will loose too much damage!

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