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« on: March 07, 2013, 21:30:27 pm »
Hi d3cl. Im a barb and only been playing barb ever since back last summer just a few weeks after game release.
My opinions about pvp regulations regarding barbs vs other chars:
Im happy u trying to get wizard back havent seen many around so cant rly say anything about the changes.
Dh has seemed to be pretty hopeless against us so i like the change with no hp reg.
Monks burst dmg is a little to high i think in this matchup. Try fix this.
Wds its a dumb fight overall they just transforms barbs into a stone, but they cant kill barb, but the barb rarely ever able to hit wd and even if he does it missess a majority of the time. I dont know if taking wrath away is good. They have to many imparing effects. Its still a 120 sec cooldown and a gamble to catch wds who can turn invisible for a few sec and should be able to avoid those 15sec of insanity. Are u suggesting we are forced to go a shit ton of -imparing effect without able to use inspiring presence which is kinda core skill for the whole hp build. I dont feel like wds are hopeless against babas atm. I think removing inspiring either presence or wotb would be an option.
There is a big problem with mobility imbalance overall in my opinion. Its highlighted in every fight. Sprint + unforgiving is almost a must vs some build or chars. (sprint to strong?) In terms of electronic sports which are played competitively mobility and positioning always play a huge roll (rts-games,rpg-games,fps-games). Since the pvp map is poorly designed in d3 its pretty hard to get any positional advantaged so it means mobility has to be perectly balanced. I dont know honestly what d3cl can do about this, but I think its important for you to take into consideration when u trying to balance.