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Messages - GuN

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1
General discussion / Re: Groups & Buffs
« on: May 12, 2012, 13:04:09 pm  »
added, group comp link in the op

2
Off topic / Re: Our Music
« on: May 12, 2012, 02:32:29 am  »
flashback into the 90´s xD


3
General discussion / Groups & Buffs
« on: May 11, 2012, 18:31:47 pm  »
edit:
just noticed, theres already a descent tool for group builds
http://groupcompalpha.mypressonline.com/v04/groupcomp.php

Since i havent seen anything like this so far, ill start a topic related to a group optimisation. Ill take this topic for a discussion about the mechanic behind buffs in Diablo3. How are they working, how do they stack and what will be a Dps-wise or Defensive-wise best setup ? This topic is related to share our ideas and knowledge. Ill try to sum everything new up in the first post.

Barbarian



War Cry
Generate: 30 Fury
Cooldown: 30 seconds


Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.

Rune:

Hardened Wrath
Increases the Armor bonus to 40%.

Invigorate
Increases maximum Life by 10% and regenerates 310 Life per second while affected by War Cry.

Veteran's Warning
War Cry also grants a 15% bonus to Dodge Chance.

Impunity
All of your resistances are increased by 50% while affected by War Cry.



Monk



Mantra of Evasion
Cost: 50 Spirit

Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.

Rune:

Hard Target
Mantra of Evasion also increases Armor by 20%.

Wind through the Reeds
Mantra of Evasion also increases movement speed by 5%.

Perseverance
Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.



Mantra of Retribution
Cost: 50 Spirit

Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.

Rune:

Transgression
Increases attack speed for you and your allies by 8%.

Indignation
When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.



Mantra of Healing
Cost: 50 Spirit

Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.

Rune:

Sustenance
Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.

Boon of Protection
Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.

Heavenly Body
Mantra of Healing also increases Vitality by 10%.

Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.



Mantra of Conviction
Cost: 50 Spirit

Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.

Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.

Intimidation
Enemies affected by Mantra of Conviction deal 10% less damage.

Reclamation
You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.


Witchdoctor



Hex
Cost: 49 Mana
Cooldown: 15 seconds


Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.

Rune:

Hedge Magic
The Fetish Shaman will periodically heal allies for 1861 Life.

Jinx
Hexed targets take 20% additional damage.



Big Bad Voodoo
Cooldown: 120 seconds

Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.

Rune:

Rain Dance
The ritual restores 122 Mana per second while standing in the ritual area.

Slam Dance
The Fetish increases the damage of all nearby allies by 30%.

Ghost Trance
The ritual heals all nearby allies for 5% of their maximum Life per second.


DemonHunter


Sentry
Cost: 10 Discipline

Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.

Rune:

Aid Station
Heals nearby allies for 1.0% of their maximum Life per second.

Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.



Marked for Death
Cost: 3 Discipline

Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.

Rune:

Valley of Death
Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.

Grim Reaper
An additional 12% of damage done to the target is also divided among all enemies within 20 yards.

Death Toll
Heal attackers for 1% of the damage done to the marked target.


Wizzard



Slow Time
Cooldown: 20 seconds

Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.

Rune:

Stretch Time
Time is sped up for any allies standing in the area, increasing their attack speed by 10%.

4
General discussion / Re: Interview with Spirals
« on: May 11, 2012, 14:38:37 pm  »
As a non native i would say: "grammar error´s ?" :P
Had a good read Jorr. I´d say thank you for getting to know you as a helpful, friendly and mature man.
Hopefully you wont stress yourself to much with D3, its our love, but in the end just a game.
So wish you a good start with D3 !

5
General discussion / Re: Decimation
« on: May 11, 2012, 11:01:59 am  »
How did you figured out the multiplier above 500 ? Or did a blue replied to a tc topic in the beta phase ?
Im very interessted in this tc part, since im planning to play a monk and dodge will be the core part for every proper build pve or pvp wise.
Well depends on the stats of inferno items, if we will be able to reach 100% dodge. Honestly i cant believe atm they didnt noticed a possibilty like this. 100% mitigation sounds actually extremly op.

thanks in advance for your informations
regards
gun

6
General discussion / Re: Decimation
« on: May 10, 2012, 19:15:55 pm  »
since ive got no installed excel, is there any possibility someone could give me the dodge formula ?
especially the diminishing return part of dexterity. is this still datamined with these results:



or did you found any later informations by the last beta tests ?

source:
http://szaolin.blogspot.de/2012/02/zrecznosc-unik-test.html

7
The Wizard / Re: Any pre-release builds you'd like to share?
« on: May 09, 2012, 23:20:27 pm  »
well i would go with a arcane slow build
http://eu.battle.net/d3/en/calculator/wizard#aiQROm!UXf!YcZacc



8
Off topic / Re: Chelsea or Bayern - who will win ?
« on: May 09, 2012, 18:13:28 pm  »
hopefully well win !

9
General discussion / Re: Which bosses are you expecting to see?
« on: May 09, 2012, 13:42:40 pm  »
Wasnt this already spoiled ?
Act1 - Butcher
Act2 - Belial
Act3 - Azmodan
Act4 - Diablo
Exp - an Archangel

10
General discussion / Re: New Info about D3
« on: May 05, 2012, 13:01:27 pm  »
definatly, wallers will be hard to beat at higher levels, without a proper defensive abilitie up
consider a waller+knockback pack O_O they coul lock you at the wall into death

i dont know if youve noticed the biggest information in the interview:
Quote
and we also have enraged timers, where if you don’t kill the monsters in a certain amount of time, they enrage and then they do massive damage.

there comes the gearcheck, not even survivabilitie comes into play, also Dps
inferno is looking so challenging, awsome

12
General discussion / Re: Auction House details online
« on: May 04, 2012, 17:04:00 pm  »
Is this system only available to Sell / Buy items or does it allow to trade too?

in the beginning of the beta, they had the idea and if i remember correctly, they said it even at blizzcon, we will find trade games, with massively ppl inside. like a big market. until now, we havent seen anything in the beta, so i suppose we wont find them. this will be the cance for trading-boards again.

another thing. i dont understand, when most of the ppl are talking about rmah and caped buyouts, they consider to be items will be the product related to the rmah. but if the demand will stay high as possible because of a good gold sunk ingame by crafts and trainings, gold will be the general trade good inside the rmah. i doubt in 99% you wont trade any item via cash. most of the time youll change items into gold and gold into cash, or as ice was considering items vs items.

beside this, 250 bucks a day is like 7500 € a month. i really doubt this will be easy to reach.

13
General discussion / Re: Auction House details online
« on: May 04, 2012, 11:50:17 am  »
Im thinking about, how long does it take, until we have an addon like auctioneer or auctionmaster :p
Would be awsome shit for D3

14
General discussion / Re: Epic (?) Race for lvl 60 and inferno !
« on: May 01, 2012, 19:43:33 pm  »
well, athene is playing at least with hydra. dont know the rest, probably swifty will be in too ?

@torch
na i dont expect to wipe months like bashiok too, but what i ment is more like, you cant skip bosses.
maybe we can skip trash packs. even some champions, minor bosses could have hefty abilities. as i said, we dont know much. so lets wait and see, what happens. at least im sure about one thing, it will be great fun with big laughs :D

15
General discussion / Re: Epic (?) Race for lvl 60 and inferno !
« on: May 01, 2012, 11:17:04 am  »
Well you shouldnt undervalue the difficulty, as we dont know nothing about it.
Could be an easy walkthrough for hardcore gamers, but it could be also challenging.

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BlackRain , 2006 by Crip
Diablo 3 PvP, Diablo 3 PvP

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