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Messages - predsr

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1
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 21, 2013, 16:06:42 pm  »
its always amusing watching what rudzian is gonna type next lol :) im glad the bm guy is getting a beatdown :)

2
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 18, 2013, 01:39:28 am  »
Hi,
Just played with Med and Lilth and tested their new Rapid fire build. It seems they deal high dmg and i think the rune Impunity of War Cry is nesecary against decent dh in future. Also the others dh i've met use the same build and its hitting a lot. So what you say about allowing Impunity again, since dh has such big dmg output (nearly 800% weap dmg on rockets). Also its seems that rapid fire requires no much hatred, so dh has like np with the resours using this skill.

Where did you get the 800% math from?

Rapidfire is only np hatred if its constant channelling, if you can get a Dh to stop firing in between, they will be using 20 hatred per start/stop

3
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 16, 2013, 22:34:18 pm  »
A little, cant seem to get my hands on a decent non legacy set, with new set I only added on 160 extra dex, this added approx 2k~ per crit rocket, this is vs vimer and executioner

From what I gathered, no warcry une was banned because a DH's only high DPS spell was impale, without ban its VERY hard to kill the higher EHP barbs with impale

However with the patch, rapid fire got buffed, like x2 dmg, and its much easier to burst a barb down instead of impale

Ive not had any 'long' tests, played vs vimer using rapid fire spec and i managed to kill him twice out for 15 fights or so, but bearing in mind that im just getting used to the spec, it needs to be played in a certain smart way or barb will kinda still own you :)

What i also agree (from executioner) that it FORCES barbs to play a tanky build, i think exec calced approx 10m ehp to survive the rapidfires?

A suggestion might be to allow any rune vs rapid fire, but no rune vs imaple?, however, i still feel rapidfire will be the new flavour of the month regardless

tldr: if a DH uses rapidfire spec, it forces barb to play a high EHP spec, however the Dh needs to plays this spec well, he cant just simply stand still and unload unless hes facing a low ehp barb

4
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 16, 2013, 21:51:26 pm  »
The dmg is normal, the ballistic passive is 50% dmg, not crit dmg.  rapid fire does approx 430%~ per tick, imaple does approx 260% per hit

5
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 16, 2013, 12:14:39 pm  »
The way to combat storm armor is not to fight in the open, i suggest doing your combo then los right away.  This might be easier said than done, since im using a DH and smokescreen helps soak twice as many SA as you may be taking

I was dying in approx 2 successful SA hits also, but it also depends on your dodge

6
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 15, 2013, 11:14:33 am  »
I kinda agree with DarkRaven, having some sort of 'divisions' will make it a lot more enjoyable for lower geared players, especially new players who have just joined the league, which most of the time get raped and its more enjoyable for them to pvp in public games.  however a problem might be the balancing of rules for people with lower tier gear

7
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 12, 2013, 13:10:30 pm  »
Tested the Ballistic passive dmg, and the dmg seems about right, i cant see anything abnormal there

8
Rules & development / Re: Natalya legacy set
« on: May 08, 2013, 19:35:58 pm  »
a rapid fire with a stun seems to be effective sometimes, not tested for a long time tho

9
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 26, 2013, 16:02:33 pm  »
Euro ill be home in 2 hrs or so

10
Rules & development / Re: Inspiring presence for 1.08
« on: April 24, 2013, 09:32:28 am  »
Ive not played any wiz in ptr yet, so havnt been following the changes made with them but brooding was v strong in earlier rules, i would guess the 2% brooding might be a little OP but then again ive done no tests :) wizz hit me up on ptr predsr#2228 (i got work now so in 9 hrs time)

11
Rules & development / Re: Inspiring presence for 1.08
« on: April 23, 2013, 16:12:42 pm  »
Im up for more tests today vs barbs/wd's predsr#2228

12
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 20, 2013, 13:16:02 pm  »
Not done much testing at all on ptr, just a few number crunchers

new IP buff, takes alot longer to grind them down to relentless phase, and this is where the problems start.  The bleed effect from impale is negated by the regen, you need like 4+ crit hits (in a row 1 sec apart) to be able to get them down and this was from when they was standing still


13
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 20, 2013, 10:29:50 am  »
need some barbs to hit me up on the ptr predsr#2228

14
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 19, 2013, 01:52:12 am  »
Brooding You gain 2% of your maximum Life per second.  ;D

Yea, barbs gonna be crazy strong now

15
League information / Re: Mirror Playoffs Topic!
« on: April 17, 2013, 14:13:18 pm  »
What helped you win was making your home in the bottom left, i just did not care to say anything so i tried to see if i could 'penetrate/counter' your fortress, tho 5 games wasn't enough to really test things out :D was tough and gg's :)

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