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Messages - ximae

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1
Quote
- DH vs Wizzard
Mokkal and Ximae can for sure say here that i am not the worst DH vs Wizzard player.
My setup vs Wizzard is "800" Lightn. Resis, 110 k HP, 25 k Globeheal.
I played yesterday vs Vegeta, and was very surprised how dangerous a good wizzard can be.
Even with the crazy defensive statts that i listened below, i was a "One shot" in let´s say 90% of all SA, Teleport hits

knho, thunderstorm is 130% dmg while having high dps it might be hard to tank a crit its doable for a nats dh as u know, now calamity is 260% damage (double) and its physical damage btw, so u would need to have double the ehp to be able to take a crit hit, i dont know if its even possible for a nats set dh to do it, so u can just count on dodge for that. Thing is that calamity is a 16s cd spell that actually needs some skill to use, not a big range auto aim auto fire spell like storm armour and if u dodge the attack u have the wiz at ur mercy at pointblanc range. thats why i personally prefer to use explosive blast, even though its lower damage 225% if i fail i can still teleport out of danger, more skill involved too.

2
wow more movement here than in the league itself!

yeah i think wiz vs barb is fine as it is right now as i find its more decided by good/bad play than anything else as i can win/loose vs the same player with same gears just depending on how we play.... i havent played any barb i dont feel i couldnt have beat if i had played better.

  About wotb, i really dont have the experience against it to really comment, only time i played against it was vs vimer in vc and got stomped 3-0, but i really screwed up, wrong gearing in first round (didnt inspect him) then screwed all my cds as everytime he activated wotb i didnt have anything ready. need more experience vs it . What i can say is just going like insane dps also works (like 320k dps with soj buffed) as barbs really melt and u dont even need so much cc so that could even be a viable option vs wotb.

i have to agree with mokkal on most stuff, like no rules vs monk as i never felt monks needed any nerfing vs wiz its really mostly rng in that match up, and those small hitting stuns from monk can be easily countered with jagged ice.

wiz vs dh i agree with mokkals rules but i think it needs some tweaking though, as with my testings with ven and med the most balanced results were when we banned chemburn as well. So stacking dodge is usefull as if u dodge the impale u still get dotted, so it doesnt even trigger illusionist, and ur stuck with a big bleed.  yeah im another dex stacker. Same with nats helm fear proc if u get feared u eat up the whole bleed. That would allow to use boar so the dh has some sa tanking capabilities and would actually balance the match up in the lower levels too.

now wizs bane the wd, i really dont know how to balance that as i think mokkals rules are still gona fall short. The problem with wd is that in essence its very similar to wiz but it does everything better. better defensive passives, better l reg, better cc, more range, has dots and better %damage in skills, so its pretty hard to balance around that.

 Bats by them selves arent that much of an issue as u can abuse their short range, whats problematics with them is any sort of cc will leave u sold out, or if they can be paired with longer range spells ur in trouble too as u cant abuse the range then.

 The problem with haunt is that it has longer range than any wiz spell, goes through walls and can be spammed so he can just haunt u till u remove the dot and then haunt u again till it crits and its over.

 Spirit barrage should be ok expect for the fact that the wd can abuse shooting behind cover so u get hit while u cant hit him.

hex is annoying but really it isnt an issue by itself but horrify is as u cant do anything about it.

And then u have the fact that a wd can do more damage than u using a shield and being so much tankier. It really feels hopeless.

Another issue is the pets as they make storm armour useless... but then i dont mind switching armour spell to a more defensive one, but maybe banning them could also help baalncing out, but not sure anyways.

as for the rules I would add to mokkals, ban horrify. get some wd at similar gear level and test the crap out of the rules and tweak from there. As im sure with that its still going to be imbalanced.



3
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 30, 2013, 19:47:04 pm  »
ven i just posted about that in the season 3 new ruleset.... though i agree we would need more testing with more players.

I think the most balanced setup was:

ban chem burn, rapid fire,aidstation and brooding
unban: boar, battlescars

this way even if boar was soaking damage so are the wizzards immages and at least wiz can stack dodge ond not get killed by dots. Med and i were really getting one kill each in that setup, seemed pretty balanced.

4
Rules & development / Re: =HOT= NEW RULES =HOT=
« on: May 30, 2013, 09:48:47 am  »
umhh not really like these rules speciallly as its adressing some stuff that wasnt a problem and not addressing stuff that is, ill speak from wiz perspective:

wiz vs wd: horrify needs to be banned vs wiz as there is no way to break it and getting hit by bats for 1 sec while feared is certain death. I would even say even ban the pets too as it is very hard to fight at range (to stay out of bat range) with pets all the time in the way absorbing hits.... but too much bans already and horrify is really more game breaking.

monk vs wiz: dont see any need to ban fists of thunder.

barb vs wiz: too restrictive for barb only need to ban wotb really

dh vs wiz: here i have a new ruleset to propose that ven, med and me were testing a few days ago and seemed the most balanced we have had so far.

ban: chemical burn, rapid fire, aidstation and brooding.
unban: companion and battlescars







5
General discussion / Re: Quad zunimassa Pox for sale
« on: May 24, 2013, 19:55:42 pm  »
lusi, thats worth 2b easy.... just slot it onto ur wd and make those bats hurrrt.

6
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 17, 2013, 12:02:10 pm  »
yeah, the rf with missiles gives dh a lot more burst than impale.

At least modify the rules to allow all runes on wc, dodge rune seems like a must vs those missiles.

didn't saw that bunker mode is back on ban list...if dhs use turrets and circle them to heal is this bunker mode? I will sure abuse the "print screen" button if I see one of them again do that coupled with rapid fire :)


I just saw that venxosiz defeated katmpb 5-0. I don't know if the dh is top gear or not but I do know that katmpb is one of the best geared barbs in eu, seems a bit weird.

ah yeah i was forgetting u guys werent allowed to use runes on warcry coz i was a bit wtf coz i remember testing with u in ptr, just before i did my skorn dmg test, my dh with rf and i was doing crap dmg (with like 230k dps with soj) yeah i was using webshot and cull of the weak not ballistics but it must have been the dodge rune which is soo good vs channels. Also ip was still at 4% then though.

7
Judge board / Re: opponent didnt submit score
« on: May 16, 2013, 19:39:55 pm  »
np i also captured yours XD

8
Judge board / Re: opponent didnt submit score
« on: May 16, 2013, 18:28:10 pm  »
beem 3 days already and still no news from necronomicon..... solution?

9
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 16, 2013, 17:25:40 pm  »
forti, just leave the comments about availability in the challenges chat so judges can see its not dodging but just purely bad timeschedule compatibility... dont think they will give a walkover for that.

10
Judge board / Re: opponent didnt submit score
« on: May 15, 2013, 16:43:46 pm  »
been 2 days since game and no news from guy.... solution? or we wait till third day?

11
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 15, 2013, 00:20:37 am  »
-   In duels versus the “Wizard” can use only one of the skills “Corpse Spiders” with rune “Leaping Spiders”, “Firebats”, “Haunt” and “Spirit Barrage”
-   In duels versus the “Wizard” is not allowed to use the skill “Horrify”.
-   In duels versus the “Wizard” is not allowed to use the passive skill “Blood Ritual”.

really? ... pets allowed? ... really? ^^

yeah i feel ur pain!.... QQ

pets make useless any sort of longer ranged spells we have like magic missile or storm armour and staying in mid-close range too deal damage is just takin too much damage to have any sort of decent trade as they do way more dmg and tank better, It really feels hopeless.

12
Judge board / Re: opponent didnt submit score
« on: May 14, 2013, 11:06:17 am  »
done

edit: u mean in the chat inside this particular challenge right?

13
Judge board / opponent didnt submit score
« on: May 13, 2013, 23:29:30 pm  »
Hi i dueled necronomicon at mid day and he hasnt posted results since then, id usually wait more time to see if he logs back on next day or two.... but since there was something weird going on with him in another match i might as well just post now.

result 5-2 for me


snagit


14
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: May 13, 2013, 22:51:51 pm  »
coz this would be rules v 1.2.7 as there have been plenty changes.

the new rules are in the first post of the home page, www.d3cl.com , there is  a link there


15
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: May 13, 2013, 22:31:03 pm  »
Barbarian

-   In duels versus the “Monk” and “Wizard” is not allowed to use the skill “Wrath of the Berserker”.
-   In duels versus the “Demon Hunter” the skill “War cry” is only allowed to use with “no rune”.

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