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Messages - jinshin85

Pages: [1]
1
Judge board / Re: rice#1791 ignoring request to duel after a disconnect
« on: March 17, 2013, 05:30:18 am  »
And just watched the youtube video.... LOL

WOW

YOU WOULD COME HERE AND LIE ABOUT THE MATCH UP

bahahahaha and you were trashtalking about me too huh? WTF Link1313.

I was using the island when we pvp-ed???? WOW dude. are you serious?

You were running circles in the island just like you did on the last part of this youtube video.

YOu didn't think Rice would record the video huh?

That's why you came here to cry that Rice was being BM? wow man

2
Judge board / Re: rice#1791 ignoring request to duel after a disconnect
« on: March 17, 2013, 05:21:19 am  »
I must add on this story.

link1313 barb is a BM player for sure. It's not just me. Most of the guys on US D3CL league are my long time friends. THey say the same thing.

When I pvped link1313, I swear he circled around in the island million times. Switching every piece of his gears constantly. Stormshield 99% of time and switch to Skorn for rend every time. The match went plus 1.5 hours because he wouldn't come out of the island. Somehow the score was 3:3, I don't know how I killed him because he was circling in there for the longest time every match. I literally quit on the last matches because it was being dragged on so long. We could have gone overnight, if I really tried. I was literally, during the match, chatting at him to come out of the island and lets do it since it was non sense. When he did come out finally doing sidestepping for 5 mins crossing the bridge, he would run back into island if i had any spirit left in me.

I can go on and on but yeah, I would never pvp him ever again. Just put me as a loss against him. lol


3
Rules & development / Re: Monk vs DH balance
« on: March 14, 2013, 15:34:27 pm  »
Cap dodge at 70% for monk and take away chemical burn. I'm cool with that.

4
Rules & development / Re: Ruleversion 1.2.5
« on: March 13, 2013, 21:52:19 pm  »
LOL @ that 100% dodge monk.

Iria, are you serious man?

I don't mind capping the dodge at 70% and taking away the chemical burn.

5
Rules & development / Re: Ruleversion 1.2.5
« on: March 13, 2013, 15:40:51 pm  »
Nice rules. I like them.

Season 2! Come!

6
The Monk / Re: My monk pvp guide on d2jsp
« on: March 12, 2013, 22:46:27 pm  »
My d3up guides are better.

<3

Yours is super colorful. I love it.

7
League information / Re: 2v2 Friendly Fire League?
« on: March 12, 2013, 22:45:58 pm  »
Sounds fun!

8
The Monk / My monk pvp guide on d2jsp
« on: March 12, 2013, 01:01:39 am  »
Just wanted to share in case someone is bored. lol

http://forums.d2jsp.org/topic.php?t=66612513&f=142

Enjoy.

9
Rules & development / Re: Ruleversion 1.2
« on: March 11, 2013, 23:09:57 pm  »
These rules you read here are a draft. They aren't final yet. I will make them final on 12 march. We will take input to edit the final rules up until 11 march 23.59.

So about 1 hour left! My only overall grievances are regarding super-super tanky characters or those partially tanky characters with massive life regeneration. The play style goes with this as well: all barbs now just rend and run, rend and run. They lack creativity and just flee from the action until they are at high hp again. The only countermeasure to this is to have a similar amount of life regeneration which effectively resets the duel every time they run, which of course yields a stalemate, which of course defeats the purpose of PVP, and lastly will discourage players from playing.

I prefer duels where both players can be killed by the other, even if they are 1-hit-KOs. I detest duels where one side can't kill the other due to massive life regeneration and fleeing. I think the most immediate fix to all these problems is to simply abolish the PVP system for 1v1s and just go with 2v2 only. The nature of 2v2 with friendly fire will cover a lot if not all of the current imbalances in the PVP league. If team styles pose a problem (e.g. double DH), the rules can maybe limit teams to no more than one of any class per team.

So, are you saying that the only playstyle that give your DH some problem is bad?

Barbs rend and run because that's the only viable build option they have at the moment. What do you want them to do? If they run, you chase. Can't you run at like 200% ms when you use vault with tactical?

I, too, don't like when barbs just run away for 15 seconds and come back at it with full life again. But I can't really blame them because that's pretty much the best build they have for this patch.

10
Rules & development / Re: Ruleversion 1.2
« on: March 11, 2013, 22:41:05 pm  »
2) Regarding Near Death Experience & Spirit Vessel I want to ask if a players kill a monk or a doctor with that passive were they granted 2 points? (For obvious reason a players die 2 times so 2 points must be given for the winner.)

Stopped reading here.

LOL

11
Rules & development / Re: Monk vs DH balance
« on: March 11, 2013, 22:01:00 pm  »
For me this duel is balanced too if monk use his companion. If not... this is his problem:P Only 1 monk that i have still problems is SIN - cannot take him from long distance because of his companion and I must go close. He have enough hp&ress to hold my 3 dodged-dota and after that I'm out of dyscypline without legacy nat so i'm dead:P

If you have problems guys try companion and after that we can think about possibly nerfs. And don't talk about nerfs if you have 50k hp against DH:P

Does SIN use any mantra?

Is his build like this?

blind/serenity/ally/dashing/FoT/sss?

12
Rules & development / Re: Monk vs DH balance
« on: March 11, 2013, 19:37:21 pm  »
I wouldn't even bother with boar; monks turn him into salami with a Wave of Light. I usually use the following against monk:

Evasive Fire - Covering Fire
Impale - Chemical Burn
Companion - Bat Familiar
Smokescreen - Lingering Fog
Vault - Tumble
Preparation - Battle Scars

Tactical Advantage
Sharpshooter
Steady Aim (or Perfectionist if the Monk is lower DPS)

I have had zero problems with this build against monks and I never need to change skills or playstyle; it always works.

How u fight if monk camp in corner? I use hail of knifes(20 range) and than archery>steady Aim becouse companion protect him from long range impale.

Can you invite Sin/Thomas to this thread?

I want to learn what they are doing against you top DHs.

DHs are... definitely the hardest to deal with.

13
League information / Re: Problems with matches and scores
« on: March 09, 2013, 02:26:46 am  »
I pvped doctorwin#1866 this morning. I won 5:1.

He submitted as 4:1 by accident. Can you guys correct it?

And I only have 5 pending challenges and cant challenge anyone else except 2 guys on the top.

What can I do to fix this?

Thank you very much.

14
Rules & development / Re: Ruleversion 1.2
« on: March 09, 2013, 01:19:23 am  »
Yeah, we should ban gear swapping.

I actually think Blizzard should disable opening up the inventory window within the Scorched Chapel or something.

I originally thought swapping weapons was "okay", but nowadays a lot of people are like swapping the entire gear set while running away for 15 seconds. lol

15
D3CL support & feedback / The opponent submitted the wrong score.
« on: March 08, 2013, 19:29:55 pm  »
http://www.d3cl.com/en/league/viewchallenge/5796

Hello,

This is the challenge page.

It was 5:1, but he put 4:1 by accident.

I have the screenshot too if you guys need to send out to you guys for verification.

Thank you very much.

Awesome website man.

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