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Messages - VenX

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1
Announcing I leaving the league. Blizzard won't be releasing arena mode for a while, and duels will not be balanced. That will not be their goal. I might return with the expansion. I got a few active challanges I will finish becasue they are players I not meet before. But I won't duel new challanges after that, since I will leave the league tomorrow.

2
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 30, 2013, 17:16:39 pm  »
Forgot to post this, but for a while ago I did have some intense testing(DH) vs wizard and we both agreed rapidfire + any stun, any % healing ability, and chemical burn should be banned. Rapid fire all along needs to be banned in my opinion. We also tested to allow boar but we should need more people to test that out as it soaks alot of storm armor hits. We went quite intense with our testing trying out ban on smoke screen, preperation, rapid fire, chemical burn, brooding, turrent vs no storm armor. It worked out okay, alot of momvment from both part was neccary to survive. I'd like to hear your opinions and atleast test this out

3
Why non monks speak here? About vs.  Wizz DH and WD?

by tapatalk

I don't feel I got enought experience vs monk (as dh) to comment on classbalance more then I feel dh as an advantage. I would like to hear suggestions from you and I am willing to test stuff out.

4
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 26, 2013, 02:43:48 am  »
Yes I tryed caltrops out without succes, can't score a kill without marked for death. I tested alot so tryed out shit like not using smoke screen and not vault and try to relay on evaise fire vault. The balance question is a tought choice, but in consideration with the numbers I got crunshed that dh need 400k unbuffed dps, and there only exist 135 of those in europe, by most is not able to stand a single crit rend. I can find out how many is pvp material if you like. Balance against our current players for me sounds most logical, thought most is around 300k dps I belive? But there will exist gear diffrence in the leauge aswell, and crunch numbers in a spreadsheet before each game to set diffrent rules does not seem that viable. Also I am not out to switch the power between dh and barb, if dh > barb with suggested changes, something new needs to come up with.

5
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 25, 2013, 15:41:09 pm  »
Today I challanged p0is0nchita and if was fun and diffrent from how rest of the barbs play. He went for skorn and high damage, enought to one shot me almost every time with charge. It was a close game that ended 4:5 for him.  I've wanted to test for a while, duels where barbarians is not allowed to wield shield (vs DH atleast) but responses I get is that is not viable to play skorn vs dh. I like to know is this been fairly tested since 1.0.7 ptr and against both legacy and non legacy and even blackthorne dh.  I'd like alot of dh and barb response on this, but I will explain why p0is0nchita hade success without shield in my opinion

   If I where succesful kiting his wotb he would cut down the paths of the map that gave him the most overview and tryed to get a good line of sight on me when he did not have major cds avaible, turning from defensive to offensive. This lead to me not be able to pre smoke screen as succesful as I do against other barbs. I won when he did not have a position advantage and I where able to repeat 2-3 burst sequenze consecutive. This kind of battle was far more enteraining, it was quick fights with the best map controller victorious.
   Why I belive this can be balanced, simple. Resource. If the barb is offensive I need to predict when he charges and pre smoke screen, by failing is equal to death if not lucky. This will rise skillcap of both barb and dh. The DH can smoke screen every furious charge, but will then not be able to soak a rend or chase to score a kill. I noticed I only could kill him, if following statements where true.

1: Thrill of the hunt of cooldown
2: Furious Charge was not ready
3: Ignore pain, (да  venx..facepalm)

   This is just a suggestion to changes, but they should not be implemented this season. I knowI will upset your barbs now, but I noticed you all seem be outrageus when someone is able to kill you standing still in your tankiest gear. For me it's seems you say it's either  op or bugged because you where not immortal, witch you shouldn't be.
If this rule should be implemented there probably will need some tweaks, but I belive this is the road to go, and this will prevent stalemates aswell. 

6
Good I visit this topic, I used holiday in the past on weekends, because I am usaly bussy and don't got that much time. Only one left then for this ladder so need to use it cautinous :)

7
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 19, 2013, 04:03:08 am  »
Hi,
So what you say about allowing Impunity again, since dh has such big dmg output (nearly 800% weap dmg on rockets)

You missunderstood me when I mentioned dps from rapid fire, the rockets them self don't do that much damage. formula for rapid fire should be BASE: 438 * ATTACKSPEED + ROCKETS: 145 * BALLISTIC(1.5) * 2 Rockets, in my pvp setup 1158 % Weapon Damage/s. The rockets them self hits for 435 and that is when you channeled for atleast 1 sec.

8
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 14, 2013, 21:04:09 pm  »
Tested the Ballistic passive dmg, and the dmg seems about right, i cant see anything abnormal there

Hi pred, can you plz take new nat set + dps gear + rocket rune + ballistic and test the dmg @ normal barbs i have seen so many dying in the first 2 secs.

This seems to work as intended. Rapid fire should do in total 649 % weapon damage/s for me, and that is over 3 million dps / second in dps gear. Tested with NoFear and sure he died within a couple of seconds, but that seemd reasonable

and this is working as intended? come on guys!


I answered the question whatever or not is was bugged. It's a recent change that given demon hunters burst where 5 crit impales was realy rng, 25 % chance in my case when ss was fully active. To my knowledge this has not been tested in a enviroment where a running target and pilehuge, has been involved? If you not have notcied something since leauge begun  .But in the future, actions might or might not be required for rapid fire with rockets.

9
Community information and announcements / Re: US & EU D3CL Season #2
« on: May 14, 2013, 00:57:51 am  »
Tested the Ballistic passive dmg, and the dmg seems about right, i cant see anything abnormal there

Hi pred, can you plz take new nat set + dps gear + rocket rune + ballistic and test the dmg @ normal barbs i have seen so many dying in the first 2 secs.

This seems to work as intended. Rapid fire should do in total 649 % weapon damage/s for me, and that is over 3 million dps / second in dps gear. Tested with NoFear and sure he died within a couple of seconds, but that seemd reasonable

10
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 18, 2013, 18:06:17 pm  »


the hardest thing for me vs a good barb is breaking through his relentless phase, 35% MISSING dr IS huge during this phase.

Agree with this, I tested with vimer for not to long ago and was about to make a big post about this with alot of math to bring to discussion, however my computer crashed and I lost all my research aswell. I might look in to it again, but I can say you need alot of dps to brake relentless. DH vs barb atm is a numbers game

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