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Topics - Spirals

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1
D3CL is looking for an editor for its news column.

The news manager would be part of the D3CL team and have a vital role in contributing to the community.

We are looking for individuals who demonstrate the following:
- good english
- a strong personality
- active (with exceptions every day online)
- good knowledge of social media, including promoting D3CL to the wider community

We want you to:
- post news (for example important Blue notices or other game updates; or D3CL related with the start of a new season or a tournament) on the mainpage linking this to the specific board title
- make D3CL better known to the outside world; keeping topics alive at known D3 websites such as the official boards
- potential room for a future facebook account or Twitter

We offer:
- Great team atmosphere
- A chance to be part of a growing community and experiencing everything that comes by
- A good working area - relative easy to post news-link them to the boards for example (<=== are you serious?)

Please send me a PM if you are interested with some information about yourself or for more information/questions.

2
Judge board / List of judges
« on: March 13, 2013, 11:18:18 am  »
"Green"
"Lilith"  --> Lilith#2321
"Wittster" --> wittster#2917  - US server
Tobi823 -->Tobi823#2983

3
Judge board / [must read] Judge board guidelines
« on: March 13, 2013, 01:34:18 am  »
A judge is a member of the D3CL staff who can help you out if any problem occurs during your duels. This may be related to the rules or about behaviour.

In general it looks like this:
- problem occurs
- you request a judge
- you explain the situation
- judge listens to you and to the other player
- judge _can_ ask for proof
- judge decides
- you abide by this decision
- if it's a complicated matter judge has the right to counsel with other judge/admin before deciding

This board:
if a judge is not directly needed (ie the problem was in the past) you can post the issue here.
This post has to be clear english, with details (date, accounts of players involved, situation) and preferably with screenshots added.

4
Rules & development / Ruleversion 1.2.5
« on: March 13, 2013, 00:31:18 am  »
It's important to start this topic with a short glance over the shoulder. During the earlier thread of ruleversion 1.2 we've received alot of feedback on the rules we came up with. I'd like to adress the quality of this feedback before we get down to business.

The quality was good and cooperative or downright petty, offensive and total irrelevant. The latter doesn't contribute in a positive way: it's only adressing negative and unwanted feelings and behaviour. I'd like to point out that we are here to have good duels. Blizzard is blizzard and thus we need to adress several issues ourselves. D3CL and it's staff is doing this work for the community, hoping to build something great. A good place of which you may be part. So, I ask all of you to read this thread (: http://forum.d3cl.com/index.php/topic,1423.0.html) and think twice before you hit the post button.

Okay, that's that. Now down to business.
In version 1.2.5 you will notice that we've not only ditched quite alot of points in the character class from the 1.2 version but also added a whole lot of general rules. Those general rules have been inserted to clear some issues. It covers the procedure of duelling and hopes to achieve active and no gear swapping duels. Vital in this regard are the players who should - for their own sake - take screenshots more often and use this as 'proof' in case of irregularities. This also counts for the time limit. D3CL will soon present additional judges to help you in this process.

We've removed some restriction for the WD and the Barbarian we first thought necessary. After extra testing, input and theorizing we decided to do it like this.

Check them out.

Quote
The first and foremost goal we try to achieve is having a user-friendly environment in which you have good and quality duels with like minded people. Other goals are having fun and exploiting the competitive aspect of the game. To ensure this we expect every participant to behave properly and apply the following duelling rules during D3CL duels.

If a problem (a disagreement over the rules, someone entering town without accepting the round loss) occurs we expect you to work it out together. If that doesn’t work out you can request an official D3CL judge. Please notice that the decision a judge makes is leading and you have to accept it. Judges cannot judge themselves.

Players caught cheating will be banned for 2 months starting the day they got caught.

General Rules:

Before entering the Scorched Chapel area both players must agree on the item setup they are using. The Setup agreement is done when both players have accepted their opponents Equipment. When the two players have agreed on what to wear they will both do a confirmation of their opponents equipment by writing "okay" in the chatbox. After this no changes are allowed.*

When both players have agreed they say "go" and enter the chapel. "Go" also functions as a final confirmation of the opponents equipment.

Notes
*If a player writes "okay" and his opponent then changes his equipment and write "okay" himself this is regarded as abuse of the rule system, and if it cannot be solved between the two players a judge need to be contacted.
*If a player is caught with a different health pool during the duel than he had when he agreed to start the duel that player will considered to have swapped Equipment and will be instantly banned from the league.
*If a player is caught with another setup of items during the duel than he had when he agreed to start the duel that player will be considered to have swapped Equipment and will be instantly banned from the league.
*Players are free to have whatever they want in their inventory as long as they do not use it during the duel.

Guidelines
*Be sure to always take a screenshot of your opponents health pool plus gear setup (inspect) before entering the chapel. Remember that in case of a dispute you will have no proof and no case unless you have screenshots.


-   Duels are held in “Inferno” modus.
-   Maximum duel time is 60 minutes starting from the first ‘go’ from both sides. If both parties agree on the duel exceeding this timeframe it’s allowed.
-   The small island inside the scorched chapel area is forbidden ground. Actively using this island will result in loss of rounds and/or the complete match.
-   You cannot enter town or leave the game during a round, if that happens the person who enters town or leaves the game looses the round.
-   If a player wish to change Equipment between rounds he has to announce it to the other player. Both players will then travel to town and once more agree on Equipment for the duel. If nothing is said to be changed a travel to town, or a new agreement about equipment is not necessary.
-   We expect the duels to be active combat. Repeatingly avoiding the duel will result in a loss.
-   Vanishing Dye is not allowed.

-   Duels are played with best of 9.
-   Round(s) resulting in a draw count as +1 round for both sides. (f.e. 2-3 become 3-4). If draws put you past 9 rounds you continue until there is a winner (it will count as 5-4 win).
-   The winner of the duel must stay in screen from opponent once won.
-   You must play your duels using the character you signed up with for the League or Tournament.



Class specific rules:

Barbarian
-   The Barbarian cannot use the skill “Wrath of the Berserker” versus the Monk and the Witch-Doctor.
-   In duels versus the “Demon Hunter” and the “Wizard” the skill “War cry” is not allowed to be used.
-   In duels versus the “Wizard” the Barbarian can choose one, but not more of the following skills: “Ground Stomp”, “Leap” with rune “Death from Above”, “Charge” with rune “Bull Rush”, “Bash” with rune “Clobber” or “Weapon Throw” with rune “Throwing Hammer”.


Demon Hunter
-   The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets and/or “Spike Traps” and not coming out from the range of these traps.
-   In duels versus the “Monk” the skill “Impale” with rune “Chemical Burn” is not allowed.
-   In duels versus the “Wizard” the skill “Companion” is not allowed.
-   In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.


Monk
-   In duels versus the “Wizard” the skill “Cyclone Strike” is not allowed.
-   In duels versus the “Wizard” the rune “Flying Side Kick” from the skill “Dashing Strike” is not allowed.
-   In duels versus the “Barbarian” the Monk can use either the active skill “Serenity” or the passive skill “Near Death Experience” but not both.


Witch Doctor
-   The Witch Doctor must choose either “Hex” or “Horrify” but not both.
-   The Witch Doctor can use either “Spirit Walk” or “Spirit Vessel” but not both.
-   In duels versus the “Demon Hunter” the skill “Summon Zombie Dogs” is not allowed.
-   In duels versus the “Wizard” the skill “Spirit Walk” is not allowed.
-   In duels versus the “Wizard” the Witch Doctor is not allowed to use  “Summon Zombie Dogs” and “Gargantuan”.


5
Rules & development / How to write good feedback
« on: March 07, 2013, 07:39:13 am  »
How to write good feedback in the discussion for upcoming rules.

I wish to welcome everyone that please to participate in www.d3cl.com and contribute to unite player's that enjoy pvp and wish to
enchance their exeperience and do the best form for possible competative pvp diablo 3 has to offer.

We really do appreciate everyone's opinions and feedback.

Allright, lets establish a how to create a valuable post in the rules discussion.

First off, please assume that player's cross regions with the same quality and build of gear and pvp dedication have a smilar skill level.

Feedback for rules is NOT a competition for your own class or a place to utter opinions without anything to show for etc this belongs within other subforums.


D3CL Staff read everthing that is posted and evaluates it thereafter but will not always consider it legitimate inteligence and might choose not to respond.



When you want to write feedback for or against specific rules and classes please try to contain a minimum ammount of data in your post:

1. Stats for both classes.

DPS
Resist
Vitality
Armor
Resource regeneration or any other build directed customization your build contains as well as abilities and runes used during the match.

2. State of the problem.

3. Overview of what you did try to counter optional video or screenshot.

4. The outcome of the match.

5. Best solutions you found so far towards the issue.

6. Last and most important short and direct summary that explains your point of view towards the issue.


Example of a good summary :

Quote
Barbarian versus Monk;
When both of the classes focus on dps given:

Wrath Of the Berserker with insanity combined with ruthless and weapon master charge 1 shot any monk regardless of ehp.

Seven sided strike or any bell from the monk will also 1 shot any barb.

It basically comes down to who clicks who first and is lucky enough to dodge or not.

However monk's passive near death experience managed to give monk a clear advantage creating a 2 shot out of himself versus the barb that would still die in 1 hit.

We found the duels to be more joyfull and a competative surrounding while plaing without wotb and near death experience.

Does anyone else have any experience the same encounter or is it just us?

Example of a bad summary :

Quote
All monks 1 shot me and they are so op, u want to ban wotb omfg you eu guys are crazy duel is seriz fine as it is if not to hard.
Even if i perform medium range in my server, but if i was you server and had that setup with this item that i never tried i sersoulsy win you pretty east#1 supersstar.
KK THX NP .  I FIXED IT. BYE

In the future we will moderate the postings along those lines.

Thank you[/color]

6
Rules & development / Ruleversion 1.2
« on: March 04, 2013, 17:42:14 pm  »
Hey guys, we present you in this topic the ruleversion 1.2 for the coming rule season.
First of all I'd like to thank the ruledevelopers (Darke, Jointit, Keen, Captain, Kaio, Rogh and Alexwitt) for their input and testing. We have also read through the public discussion and taken some ideas/points from there.

These rules you read here are a draft. They aren't final yet. I will make them final on 12 march. We will take input to edit the final rules up until 11 march 23.59.

Some points which are yet under discussion are:
- Haunt and the relative strenght of WD; we have implemented some rules regarding WD but we aren't completely sure yet. Additional testing will be done so we can take these findings for the final 1.2 version.
- Taking up the rules regarding walkovers / some sort of description - explanation of the procedure into ruleversion 1.2
- DH vs Wizard duel is still up for revision aswell.

What else? We would like to see your (constructive) feedback (this means explanations) on the rules. We haven't banned any items and try to get balance by not allowing certain skills in certain match ups. You probably see a huge buff to the Wizard class. We felt this was needed.

Here we go:

Quote
The first and foremost goal we try to achieve is having a user-friendly environment in which you have good and quality duels with like minded people. Other goals are having fun and exploiting the competitive aspect of the game. To ensure this we expect every participant to behave properly and apply the following duelling rules during D3CL duels.

If a problem (a disagreement over the rules, someone entering town without accepting the round loss) occurs we expect you to work it out together. If that doesn’t work out you can request an official D3CL judge. Please notice that the decision a judge makes is leading and you have to accept it. Judges cannot judge themselves.

General Rules:

-   Duels are held in the “Scorched Chapel” area accessed via an act one game.
-   Duels are held in “Inferno” modus.
-   The duel only starts when both sides have said go.
-   The small island inside the scorched chapel area is forbidden ground. Actively using this island will result in loss of rounds and/or the complete match.
-   You cannot enter town or leave the game during a round, if that happens the person who enters town or leaves the game looses the round.
-   We expect the duels to be active combat. Repeatingly avoiding the duel will result in a loss.

-   Duels are played with best of 9.
-   Round(s) resulting in a draw count as +1 round for both sides. (f.e. 2-3 become 3-4). If draws put you past 9 rounds you continue until there is a winner (it will count as 5-4 win).
-   You must play your duels using the character you signed up with for the League or Tournament.


Class specific rules:


Barbarian
-   In a mirror match Barbarians cannot use a shield.
-   The Barbarian cannot use the skill “Wrath of the Berserker” versus the Wizard, Monk and Witch-Doctor.
-   In duels versus the “Demon Hunter” and “Witch Doctor” the passive skill “Inspiring presence” is not allowed
-   In duels versus the “Wizard” the rune “Marathon” from the skill “Sprint” is not allowed.
-   In duels versus the “Wizard” the Barbarian can choose one, but not more of the following skills: “Ground Stomp”, “Leap” with rune “Death from Above”, “Charge” with rune “Bull Rush”, “Bash” with rune “Clobber” or “Weapon Throw” with rune “Throwing Hammer”.


Demon Hunter
-   The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets and/or “Spike Traps” and not coming out from the range of these traps.
-   In duels versus the “Wizard” the skill “Companion” with the rune “Boar” is not allowed.
-   In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.


Monk
-   In duels versus the “Wizard” the skill “Cyclone Strike” is not allowed.
-   In duels versus the “Wizard” the rune “Flying Side Kick” from the skill “Dashing Strike” is not allowed.
-   In duels versus the “Barbarian” the Monk can use either the active skill “Serenity” or the passive skill “Near Death Experience” but not both.

Witch Doctor
-   The Witch Doctor must choose either “Hex” or “Horrify” but not both.
-   The Witch Doctor is only allowed to wield a shield in mirror matches.
-   The Witch Doctor can use either “Spirit Walk” or “Spirit Vessel” but not both.
-   In duels versus the “Barbarian” the skill “Hex” is not allowed.
-   In duels versus the “Demon Hunter” the Witch Doctor is not allowed to use “Summon Zombie Dogs” or “Gargantuan”.
-   In duels versus the “Wizard” the skill “Spirit Walk” is not allowed.
-   In duels versus the “Wizard” the Witch Doctor is not allowed to use “Spirit Walk”, “Summon Zombie Dogs” or “Gargantuan”.


7
Rules & development / How does rule development work?
« on: February 21, 2013, 22:07:22 pm  »
Hey guys, we have decided on the way to create and organise our rules.
We have made a special team of dedicated people who are either top players in their class and have much experience in the field of rule making OR a mix of both. We have chosen for this setup to have a limited group of people working on it instead of a whole board with input. This means they will representative the classes and make sure a balance is reached for the rules for season 2 and onwards.

What can you do? Bring forward your ideas and feedback about duel matters inside this board - the rule developers will react/respond to the issues and even test them out if promising.

8
News / Announcement: D3CL first season of the league
« on: February 13, 2013, 19:46:23 pm  »
D3CL crew is pleased to invite all Diablo 3 players to the first official 1v1 PvP League.
The first season starts on Friday 21:00 CET and it will last until 31st March, end of day. We are not setting any specific duels rules (apart from general ones) because we think that it is to early to do so. The season results will show how the actual class balance looks like. In our test PTR league, where we had more than 60 participants, we were unable to decide that any limitations are needed at this stage. We hope that players are going to be creative in choosing the right item and skill set which with proper strategy can bring success to every class.

Sign ups are already enabled. The only prerequisite is the confirmed Battletag in our systems, once you do that the next step is to go to the League section, choose your character class and click “join”.
Duels are played on the Infero difficulty levels, winner is concluded after 5 rouns won (this means best of 9 - first to reach 5-x). To challenge an opponent you need to click “challenge” button next to the player battletag in main League Ranking list. We are providing message communication in the screen regarding certain challenge, which should help players to arrange the duel. In case of the unplayed challenges the message log would be an important part for judges. Every challenge should be played within 3 days, after that judge will intervene. The judge can decide whether the fight should be played immediately or to grant walkover for one of the parties.

Due to the international character of our league I would like to remind you that English is the effective language. If you are not sure whether opponent will understand your native language, use English. In case of any further question please direct them at our Forums.

Have fun,
The crew of D3CL
Comments on post http://www.d3cl.com/en/news/view/149/diablo3-announcement-d3cl-first-season-of-the-league-.htm

9
News / Diablo 3 Dueling Re-Named to Brawling
« on: February 11, 2013, 08:45:26 am  »
A rather large update from Lylirra this weekend for what essentially boils down to a name change. Perhaps anticipating the knicker-wringing that would follow they felt longer was better.

After reviewing feedback from the PTR, we’ve decided to rename dueling to brawling—a title we feel is much more fitting for the system. Rather than wait to announce this in the official patch notes, we wanted to let players know ahead of time, in part to reduce confusion and in part to explain the reasons behind the change.

While the system we designed for 1.0.7 was developed in order to give players a fun way to beat each other up in Diablo III, we’ve come to realize that “dueling” wasn’t the best name for it. Sure, it allows players to pummel, stomp, immolate, and hex fellow Nephalem (over and over again, if they so choose), but it’s not a traditional one-on-one duel. It’s something much more wild and open-ended, where you can engage in 3-person and even 4-person free-for-all skirmishes with few restrictions. The system is all about letting players fight for the sake of fighting—you don’t need to worry about objectives, rewards, or scoring, and that’s exactly what we love about it. But again, that’s not really dueling; it’s brawling!

There’s a lot of power in a name, and we think that the idea of a brawl more accurately describes the system we created. Heck, the NPC we added is even called Nek the Brawler, so we feel this re-branding must have been foretold in one of Deckard Cain’s prophecies. 

This change will be reflected in the patch notes, as well as in all related game text fields once 1.0.7 ships. We’ve no further changes planned for brawling at this time, but we’re excited to see what kind of havoc players will wreak in the Scorched Chapel once the patch is released.

Feedback in the comments on the official site are typically pitiful so if your faith in humanity is tender as it is I recommend you don’t hop over for a read.

Duelling was always the incorrect word for it, brawling is as good as any for a four way potentially unbalanced fight.
 
Posted: 10 Feb 2013 11:14 AM PST; source incgamers

10
General discussion / MOVED: Preview league on PTR
« on: February 04, 2013, 12:31:53 pm  »
This topic has been moved to designated board for the league!

http://forum.d3cl.com/index.php?topic=1214.0

11
The Monk / Monk in pvp; what skills
« on: February 01, 2013, 10:47:14 am  »
I'm currently thinking out what skillbuild would suit my monk best in pvp. I know it is still abit early to really call out a definite build but maybe we monks can figure something out?

active skills:
* fist of thunder with thunderclap
* exploding palm for bleed effect
* dashing strike for fast movement
* mantra of healing with circular breathing for high spirit reg / mantra of evasion for high dodge
* breath of heaven for higher constant dmg + healing ability
* serenity ascension seems a rock solid choice.

passive skills:
* seize the initiative seems good for the added armor
* one with everything for the double resist
* guardians path as I'm going dual handed.. the extra dodge is win

so what do you think about this build? using another and why?

12
League information / League rules 1.0
« on: January 30, 2013, 11:13:01 am  »
This document describes shortly the way to participate in our league. It basicly is a short guide which contains a guide what to expect and some basic duelling rules.

What can you expect from duelling in this league?
The first and foremost goal we try to achieve is having a userfriendly enviroment in which you have good and quality duels with like minded people. Other goals are having fun and exploiting the competitive aspect of the game. To ensure this we we expect every participant to behave properly and apply the following duelling rules during D3CL duels:
- Duel only starts when both sides have said go.
- You cannot enter town or leave the game during a round, if that happens the person who enters looses the round.
- Duels are best of 9  (first to reach 5-x)
- Round resulting in a draw counts as +1 round for both sides. (f.e.  2-3 become 3-4)
- If draws put you past 9 rounds you continue until there is a winner.

If a problem (a disagreement over the rules, someone entering town without accepting the round loss) occurs we expect you to work it out togheter. If that doesn’t work you can request an official D3CL judge.

For the begin time we task the Judge with a signalling function aswell: if certain problems occur on a more regular basis it may be that we need to alter some of the idea’s and rules regarding the game or the functioning of the league. This means in short that we will discuss these things inside the Rules & Development board to make it a better place.

Judges can take part in D3CL hosted events but cannot judge their own

14
The Witch Doctor / PvP WD movie
« on: January 18, 2013, 20:03:28 pm  »
http://www.youtube.com/watch?feature=player_embedded&v=Kr2gCErn9sA

the turknukem... anyone playing WD as main? comments on this?

15
News / jay wilson goes
« on: January 17, 2013, 21:41:56 pm  »
http://us.battle.net/d3/en/forum/topic/7592242994#1

he eats dust. Really. I have a strong suspicion why

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