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Messages - ximae

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31
.) hota >>> rend in that case

specially considering we mostly gear towards taking critless rends via decent mit + lreg and just worrying about crits = mi time.


imo ... wizz vs barbs --> just ban WOTB
so barbs should be able to even use (dual)stun build aswell

my 2c :)

mine aswell.

32
sure we could test that, hit me up if u guys want to do that.

33
dak raven, even worse then!

 how much ehp do u think we have to be able to have the dps to take high ehp barbs down? were talking about the 600-700k ehp range. So its gona be 2 shots, one to activate unstable anomaly and another to finish u off.

Im saying this coz i have faced it in ffa pubs, pricks who would just enter chappel when wotb is ready activate it and just mow everyone down in a couple 2h hotas... nothing u can do about it as a wiz.

So if u really are intent on testing wotb then ban 2h with it as any rend/hota crit will just crush u and u can just persue till u get ur crits off.

34
I do agree with wd though, theyre insane right now something needs to be done about that coz every class is just crap vs them.

35
yes i do ask for a ban to wotb coz wiz has a big disadvantage in mobility and that 16 sec cooldwon in tp means a barb will be able to get to the wiz in no time sprinting.

 now imagine the following scenario, barb goes 2h hota activates wotb and just chases the wiz down and just smashes him down in 2-3 hotas without the wiz being able to do anything as he cant escape, tp will just buy him 3-5 secs, and he cant cc the barb to stay alive.

so tell me what do u do against that coz yeah rof dmg maybe buffed but not that much that u can kill a barb before he hotas u 2-3 times.

36
I am using WotB against wizards.

u mean in non d3cl duels right? coz if rules specify no wotb ill gladly leave game and take the walkover coz it doesnt seem ur interested in balancing this crap out.

37
in my wizs point of view i agree warcry should be allowed vs wiz as we got oue damage buffed.

and wd vs wiz is still pretty imbalanced any ideas on what to add there?

 the new bats are so op that just like a sec exposure to them will kill u. id say that if u use bats u cant use any form of cc skill coz its just silly getting ccd and then just trashed with a single click of the bats.

38
fixed!

now waiting for more people to join XD

39
cant signup to the league!

40
Rules & development / Re: Inspiring presence for 1.08
« on: April 24, 2013, 19:42:32 pm  »
I suggest a ban of Brooding and Aid Station vs. Wizards, it's too easy to run hide from them and reset to full HP in 25s max.
For WDs I suggest that they have to choose between Blood Ritual and Jungle Fortitude in all match-ups. Their offensive abilities will also need some restrictions depending on the match-ups, Spirit Barrage + Haunt + buffed Firebats is impossible to deal with for any class.

Battle scars and boar are allready banned, now you think about forbid brooding and aid station.
Forbid +Globe heal too, then i am complete nacked vs Wizzard :))
Dh is allready forced to be very defensive vs good Wizzards + to stack like me, a shitload of HP and Lightning resists to survive a SA shot.

i actually did test this with error in ptr and man he was practically impossible to kill in that bunker style... he hated his lack of mobility though, which i tried to abuse but its just imposiible for a wiz to trade in that scenario... get out dpsed and outhealed.


have a similar issue with wds.... just loose/loose trading with them.... and ur always at a mobility disadvantage.

41
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 24, 2013, 19:22:49 pm  »
yeah testing ftw!

dueling has seemed pretty dead lately so hard to find people online to practice!

btw mokkal wheen i log in later tonight il tell u something i have in mind vs hota XD.

42
Rules & development / Re: Inspiring presence for 1.08
« on: April 23, 2013, 18:38:53 pm  »
Do i go with Max dmg, low HP into the fight, and try to hurt a barb, but die in 2 crit rends?
welcome to the world of wizz! - sry, that had to be :P



Haha, but really what we consider squishy as wizz is tanky as a dh. we give our ar for granted and dh gear really sucks for ehp as the nats set has very limited random rolls.... big sacrifices in dex to be made if u want vit over 100 + ar and obviously forget about armour, e reduce or l reg.... but hey at least they get %life roll on chest, to loose it in helm btw only good ehp piece in nats is the boots which are awsome btw. legacy is even worse.

Now go compare that to a zuni chest....

btw: ximae#1789 if anyone wants to test stuff be it live or ptr.

43
Rules & development / Re: Inspiring presence for 1.08
« on: April 22, 2013, 19:47:29 pm  »
I think there needs to be test league 2.0 with the same previous rules to test all this out, maybe not make it to long and look at whats happening and adjust from there. I cant speak from the other matchups but from the wiz vs barb perspective the buff to channeling might even out the regen with a little regearing and focusing on dps really bursting down fast as anytime the barb runs away its gona be like starting again. Really my worries are for the top notch barbs with incredible ehp who are already so hard to kill in 1.07, but we will have wait and see

44
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 19, 2013, 08:56:55 am  »
i was happy to finally get some damage buffs (from a wizz pov).
and now ... yea ... the damage buff is negated by an huge amount of opponents lreg :D

ah well ... we will see, how that plays out in the end.

yeah great...... and they still keep wizz regen like before a fixed number instead of % of life like other classes..... i suppose were not supposed to heal ourselves... but hey we got 300l/sec more!! :(

45
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 12, 2013, 19:45:01 pm  »
Like i said. Wizzard are not weak class. There are Just no enough skilled players. Now, when teleport Got buff,  we Need think about Wizzard in another way.

Made by tapatalk

well the new teleport mechanic is not going to be as game changing as u think, it is basically going to give us a bit better escape/chase machanism but still it has a big cooldown so once we have teleported we can get still chased down the same as were the slowest class. diff is now we wont get stuck on trees small walls and all that bullshit and get gibbed for it.

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