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Messages - KNHO

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76
The Demon Hunter / Re: DH vs Rest (TacticZ+Little guide)
« on: March 20, 2013, 12:13:44 pm  »
Thank you very much Predsr. A very intresting post!
After reading this, i noticed a thing. I spam to much HA while kiting the Barbs, so SS is allways reseted, this isn´t very smart. Still i play like 50/50 vs Barbs like Hola, Nofear :)
Spamming HA only makes sense if they are allready low on hp without Ignore pain up. I think this will improve me now...

Edit: I don´t like Thrill of the hunt, coz you MUST land a hit to activate the root effect. Sometimes it´s very hard to set it up when barbs are marathoning around walls and pillars...1 miss, and you got 7 sec cooldown again.
For me, Steady aim is the very best choice there.

77
Rules & development / Re: Ruleversion 1.2.5
« on: March 19, 2013, 11:49:27 am  »
As some DH´s mentioned before, the matchup vs Monk(good Monks) is very hard without Chemical burn.
I played vs Tobi, he goes into defensive mode with shield and runs very clever around walls..1 mistake by the DH and he is 1 shoted, no matter how much hp he got, the dmg that monks do, is sick. I think the most monks just play to aggressive, try to force a kill no matter what.
The question here is, why should i need 4,5 direct hits without Chemical Burn to kill a Monk, and he still kills me by landing 1? So i take a quote from the DH vs Barb discussion "But its not our fault that they lack on dps - i told 2 weeks ago that they have to use both setups legacy and new natalia to be as flexible as they need to be to win".
I change it to "It´s not our fault, that they lack defense to take some hits by us". Try to go more defensive vs Dh´s dear Monks, and after this period...we can still talk about baning "CB".


78
Rules & development / Re: Ruleversion 1.2.5
« on: March 19, 2013, 08:44:47 am  »
@KNHO: did he used "Threatening Shout"? I played 1 rounjd only when barb didnt used war cry or Threatening Shout and it was very good - he was able to kill me and I was able to kill him. But with Threatening Shout situation is the same like before:
war cry: +20% armor +20% ress
Threatening Shout: -20% enemy DPS AND 30% slow or -15%as.
Someone can say: just avoid Threatening Shout - it's impossible, it's very hard to avoid 17m rend and this shout have 25m range.

Yes he does allways use it, but like the others said it´s not a big problem.
I tested New Nats and Legacy yesterday. This are 2 realy diffrent playstyles. With New..i got so much dmg that i sometimes 1 shoted the Barb into Ignore pain, after this u can use your remained disci+preparation to score a kill, it´s a all or nothing here, you shouldn´t make mistakes.
And stil....if you are low on discipline, it´s very dangerous for the barb to chase you like hell because of the very high dmg output. Now i understand how some Barbs feel vs Captain or Iria. I personally like to be much more on the move, and play very offensive with less dmg, that´s why i´ll go on with legacy against barbs. Maybe i fraps some fights the next days, and show you.

79
Rules & development / Re: Ruleversion 1.2.5
« on: March 19, 2013, 00:39:04 am  »
Just ended tests with barb on new rules. No matter legacy nat (77k HP 400+ress 370k DPS) or new nat (90k hp 500+ress 422k DPS) nothing changed after banning War Cry, because they just using Threatening Shout and effect is the same. Still this <puke> tactics: marathon->ignore pain->rend->run->waiting for hp and cd reset->ignore pain->etc...

For me its suspicious how big nerfs get WD and how nothing changed in barbs, when they both are OP against DH. Now I have balanced fights with WD, but no change with barbs.

Do something with barb nerfs because banning war cry didn't changed anything. If it still will be like now I will just hold 10 challenges all the time, because I don't want to be free frag/point for barbs, and they know good that they have advantage against DH, just look at the barb challenges in league.

I duel a lot everyday vs Nofear. I do better everytime, and it seems for me not so hopless as it was in the beginning.
Without warcry, it seems to be much more balanced vs him. When i understand right, Executioner can´t play his crazy 200 k hp barb, with 2Handed weapon, without warcry anymore? If yes, this helps A LOT. With old rules, there´s just no chance to kill him, impossible. If some barbs would like to test new rules vs me, feel free to whisp me ingame.

80
Rules & development / Re: Ruleversion 1.2.5
« on: March 18, 2013, 08:56:43 am  »
imo barb should be allowed to use warcry. I've seen what good Dh can do and they don't need that nerf to beat barbs. For hex i think it's fine the way it is. It's pretty easy to stay out of the minions range and with the changes to spirit vessel and horrify it might already be too much

Show me a DH who can beat Executioner or Vimer if everything stays as it is. I give 100 m, to the winner ingame!
They fuck the DH´s even without warcry, with a smile on their face.

81
The Demon Hunter / Re: DH vs Rest (TacticZ+Little guide)
« on: March 15, 2013, 14:33:56 pm  »
vs Barb

Iria, what do you think about "Bat companion", instead of "Mark of death".
And "Evasive Fire" instead of "HA"? I had the feeling testing it yesterday, the faster you regenerate hate for impales, the more pressure you do, coz the barb has less time to regenerate. It´s like you said, you shoot him into "Ignore Pain", then run away for a few sec´s, fill up hate fast. And go for it, coz you need to finish him in the next 23 sec.
"Impale - Impact" is realy VERY nice, but you need a shitload of dmg (propably New nats) and luck with stuns to finisch them off, with legacy it´s a bit harder.

82
Rules & development / Re: Ruleversion 1.2.5
« on: March 15, 2013, 13:35:57 pm  »
Nofear is for sure one of the best barbs vs DH in this league. Notice this guy is still undergeared when you look @ other top barbs. I bought a "OK" legacy set for testing and still have not much chances against him.
Why i write this? My opinion is, that you got to play very very smart with both sets against good barbs.
- Legacy gives you more defense/time (disc), less dmg/life, and allows to do a mistake .
- New nats gives you more dmg/life, but allows no mistakes, because life doesn´t realy count here, coz if you´re out of disc, you are death. As a new nats user, you kill the barb fast if you do insane pressure and aim like god, or you die.

So the point is, if you´re a machine that don´t make mistakes and doesn´t miss impales at all = New nats is very good! For normal humans it´s not the best in my eyes. My conclusion after few days testing is that the legacy Set is far the best choice vs WD and Barb. In all other setups, New nats is even.

83
Rules & development / Re: Ruleversion 1.2.5
« on: March 15, 2013, 09:14:12 am  »
@ Nightmare
Why the fuck you come up with such trash issues in this topic? Who cares?
You want to be the item and anti-dupe officer for d3cl?
Instead of trying to shit on someone, go and do something usefull for school.

84
The Demon Hunter / Re: DH vs Rest (TacticZ+Little guide)
« on: March 14, 2013, 19:51:29 pm  »
How About DH vs Full tank monk?

"Full Tank Monk" is:
1h + shield
full blackthorn's set
litany
+ 50k bonus on potions from items
ecc...

just keep distance and you can never lose, even full defensive monks die to 1-2 chemical burns

Chemikal burn is out of the game in a few days. So this can get very hard. We´ll write more about it after testing.

85
Rules & development / Re: Ruleversion 1.2.5
« on: March 13, 2013, 15:21:13 pm  »
Nobody is whining  :o
I dont have any problems @the moment with Wizzards.
This is my opinion and feeling about the new rules.
And as the people said here a few times before, make the rules depending on the best players, didn´t they?
So i see it realy hard coming vs Kaio without Boar and Battle scars. <-----If you see my thoughts as a strongly whining, you got a loss of reality. Now let´s go on with flaming each other all together, it helps to develop rules!

@Lilith, you´re 100% right. The next season will show us how it works.

86
Rules & development / Re: Ruleversion 1.2.5
« on: March 13, 2013, 11:31:44 am  »
DH vs Wizzard

Without "Battle scars", and "Boar", this fight will be in favour of the Wizzards now.
I guess it will be hart to play offensive as a DH vs good Wizzards with this rules.
It will end in a endless sniping party from far away, and camping around with life regeneration after each hit.
In my opinion, taking away one of those 2 would be enough.

I have some thoughts about DH vs DH too.
What if we ban from this duel "Chemical burn", and "Smokescreen"? It could be much more intresting then, because it will only depend on movement, sniping, kiting. You got to play much more with tactics then, like Amazon vs Amazon in D2.
I think the smokescreen spamming nowadays, just takes out a bit fun and colour of this matchup. Also the problem with legacy, non legacy, BT gear setups would be solved. Any thoughts bout it?

87
Rules & development / Re: Ruleversion 1.2
« on: March 08, 2013, 15:25:11 pm  »
Maybe you guys should stop the Cock comparing here, and come up with more usefull ideas.
Would be nice if the admins could moderate here a bit and delete the posts that don´t push the main idea of this topic.

88
Rules & development / Re: Ruleversion 1.2
« on: March 08, 2013, 11:01:14 am  »
I´ve tested yesterday a lot of duels vs Nofear and Eldritch < Barb vs DH.
Without inspiring presence.
In my sight it was a balanced matchup without the presence.
The most hard thing about this match for me, is to set the final blow.
If the barb goes low, > Sprint < ,he goes to a wall and "Round and Round it goes".
I experience very hard times to get a good Barb there without spending tons of discipline, and there is allways a crazy rend possible in my face, i have to hit exactly, the barb hits me with AE @the walls.
Good life regeneration on items does a good job for the barb too..
If they would use good life reg + the presence, i didn´t ever have a chance, coz the regeneration rate on DH´s most important attribute "Disciplinie" <---sux a big cock.
Don´t understand me wrong, it´s makeable vs average Barbs in this situation, but it´s realy realy hard though.
Maybe 99% of DH´s in this league are noobs included myself, maybe they are undergeared, i can´t judge this and only can talk for myself. I got 24 ms, 450 k dps, 67 k life, 450 allres when i play vs Barbs. I got realy hard problems even with some that are lowgeared, if they play very well "passive" style like Eldritch.

The next thing i´ll test vs barbs is good liferegeneration without loosing much dmg. Just want to see how it works vs rend. Did anyone tested this allready?

89
The Demon Hunter / Re: DH vs Rest (TacticZ)
« on: March 07, 2013, 10:26:42 am  »
Thanks a lot Iria. I hope we can get some more good DH´s to this discussion.
Feel free guys to discuss the tactics, maybe we can figure out the realy best and effective ways to approach our goals.
Videos of this gameplays and taktics would be very good. As i know for me, it´s allways better to see something live, for better understanding. Is it possible Iria? Can you fraps vs realy good players?

90
Rules & development / Re: Natalya legacy set
« on: March 05, 2013, 16:00:26 pm  »
If you look @Captains statistics, he lost the most of the last vs Barb duels.
And captain, is absolutely highend geared. His dmg ist just retarded.

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