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Messages - Iria

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46
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 03, 2013, 18:58:31 pm  »
Played a few official matches with Monks yesterday and I have some comments. First, I will agree both sides have chances of winning now and the match-up is more balanced in that respect. My only issue with this match-up is the game decides who wins more than the players!

For example, in a Barb vs DH fight, both players have almost guaranteed attacks: Rend will never miss when in range, and Barbarian's tend to not have crazy dodge rates. This allows players to win against each other by means of skill: for the DH, the goal is to not get hit with Rend; for the Barb, the goal is to not get caught in the open with skills on cooldown.

Now take the DH vs Monk fight: the likely reason Chemical Burn was banned was due to it's unavoidable DoT. If the Monks had an undodgable attack (other than the short-range Exploding Palm) then this wouldn't be an issue. However, now banning Chemical Burn evens the playing field in the sense that both players are relying on attacks that can be dodged.

From an expected damage point of view, Monk vs DH is rather balanced; however, the variance is HUGE. I have seen Seven Sided Strike kill me on the 2nd hit in my EHP gear, or do nothing at all (all 7 hits dodged)! And what determines the variance? The internal RNG (random number generator).

In my duels against strong Monks yesterday, this became clear. While again, I will say the duels are fair in terms of neither side dominating. The duels are rather frustrating because luck matters more than skill! I really hope someday there is an option to disable dodge for both sides of this match-up (also for DH vs DH and Monk vs Monk duels) or that Blizzard releases PVP gear with accuracy (to counteract evasion) as a modifier.

Thanks for reading my rant!

How are EU DH and Monks doing?

Edit: here is another classic example of my issue with the game. Consider Super Smash Bros. Brawl with the random tripping mechanic. Upon dashing, characters have something like a 1% chance to trip (2% for Luigi lol). While most can argue this doesn't cause balance issues since all characters have the same problem, the issue is that the game adds luck to the equation and skill starts to matter less. Now imagine Diablo 3 with 99% dodge rate and everyone's damage increased by 100000%, and no second chance abilities like Near Death Experience. Sure it would be "fair" but would it be fun?

47
Rules & development / Re: Creating Competitive-PVP
« on: April 03, 2013, 18:45:25 pm  »
TLDR for Wittster's TLDR:

Let's duel for fun, we know your tournament is almost certainly set for you to win and show off lol.

48
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 03, 2013, 06:56:37 am  »
I don't really think anyone has seen what kind of damage a fully pvp optimized DH can do to a barb.

What is the kind of damage can a pvp optimized DH do? I find that I cannot kill some Barbs even with my DPS (579k with sharpshooter and steady aim, plus an additional 12% from marked for death and 30% to elites, ~843k dps to elites). How much more DPS would I need against the very best of the best Barbs? And is it realistic to have that much DPS with no EHP?

49
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 02, 2013, 18:30:26 pm  »
I saw here a post for more nerfing barbs (seems war cry and wotb is not enough). Posts like " ban inspiring pressence" or reduce barb's ehp are just madness. You guys rly should think about improve at 1st time your skill,build or gear. Or all of them.
And pls, STOP ASKING for NURFING BARBS, cuz this is totaly absurd. Yeah, ban ispiring pressence against Monks. OMG. The monk said that should definetly improve his gear and skill. And take a look over his opponents. If barb is both end game geared and skilled player, ofc you will not beat him with sss and 1hit from wave of light.
Also for all DH that cry non stop "Nurf barbs now even more, war cry is not enough" - go and watch Mystical's video against barb. His eu DH has medium-high gear (about 800 mil) so im sure most of you can allow that gold. He is killing with 140-150 k unbuff dps.

As a non-legacy DH, I think the War Cry ban is enough. I have enough DPS that I can beat players like Zee without War Cry. The whole "Barbs need to play without pants" comment was a joke lol.

Edit: The Barb is Zee#1210 for those that are interested.

Edit 2: OMG I just saw Zee's shield, it is 1% block and 6 armor from being PERFECT.

50
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 02, 2013, 10:48:24 am  »
Also add, Barbs have to play without pants. And WD need to equip Hex - Angry Chicken and kill the target with that skill for it to count.

51
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 01, 2013, 23:42:56 pm  »
Banning Inspiring Presence is perhaps too drastic. The issue I have is some Barbs simply have too much EHP so that I cannot kill them before I run out of resources at which point they regenerate! Lowering EHP is a better option than removing all their regeneration as I can kill any Barb without Inspiring Presence in less than 30 seconds. I really only fear the top of the top Barbs now since they have many billions in equipment that makes it very difficult to kill them safely (if at all).

52
Rules & development / Re: Natalya legacy set
« on: April 01, 2013, 21:00:40 pm  »
I know this has been discussed but I would like to know the status of this topic. Currently, I don't think I can win (as a non-legacy DH) against a legacy DH with medium-high end gear (enough to not get 1shot) since they can just force me to burn discipline rapidly and kill me when I run out. Have any non-legacy DH been able to compete with legacy DH without a discipline problem? This is the one match up I know I will lose with great certainty if nothing is done!

53
The Monk / Re: Skill setups against the different classes
« on: April 01, 2013, 18:52:15 pm  »
I have a question about Monk vs Monk. How did Shisky beat Rice, Rice beat Wittster, and Wittser beat Shisky lol?

54
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 01, 2013, 18:49:31 pm  »
Due to barb seemingly being OP still we are thinking about the following rulechanges

Barb vs DH
- No sprint

Barb vs wiz
- No rend
- No sprint

Barb vs monk
- no shield allowed

As we also see WD still being OP we think about this as a general rule
- No shield allowed
- No amulet or rings allowed, they must be left empty at all times.

Whats your thoughts about this date?

My response is varied depending on the nature of this post:

If this is a real opinion, no sprint vs DH -> no catch DH EVER, no shield vs Monk -> Barbs already die quickly to Skorn Monk, and lastly, no amulet/rings for WD -> lol.

If this is an April fools joke, I didn't think EU participated in that tradition lol.

55
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 29, 2013, 21:48:43 pm  »
I'm not sure about the "Barb will lose without War Cry no matter what" statement, but it does seem unfavorable for sure (especially if they Barb isn't using Unforgiving). Next, I too use enough EHP to survive a few critical Rends, but it really hurts my discipline a lot since I am non-legacy. I usually don't have discipline problems unless I am playing sloppy and getting Rended too often or if the Barb is extra aggressive and forcing me to Vault excessively.

Mystical has several equipment options in US server. He can attain my EHP but less DPS than I with his tanky gear but he wins due to discipline management (neither of us can 1-shot the other), or he can attain almost my DPS but less EHP with his more offensive gear (he wouldn't use that against me though lol).

If I use my tanky gear and perfectionist with 70 max discipline (i.e. 110k HP, 700-800 all resist, 5k armor, 200k unbuffed dps), I don't think I can kill some Barbs (maybe like yourself) but I sure would be really annoying to kill! I prefer to duel in a manner where both sides have a chance to win, not where neither side can win.

56
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 29, 2013, 19:05:10 pm  »
I mean no disrespect, but I haven't seen Barbs that require 13 of my crit impales in a row (perhaps during Ignore Pain, but I don't waste time fighting during that buff). I use 574k sheet dps (sharpshooter + steady aim) with about 1.6 attacks per second. On top of that I use Marked for Death and Stone of Jordan for an effective 835k dps (about 400-500k when sharpshooter is reset) which is enough to kill any Barb in my opinion.

I wonder if Mystical can comment on comparisons between EU and US Barbs, and if he can comment on some of the top ones I have faced (such as Tbone, Casino, and NIUBIHUO). Also, I would like some US Barbs to comment too!

Again, no disrespect, we are playing in different environments so the metagame is sure to be different!

57
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 29, 2013, 17:43:59 pm  »
He only needs Juggernaut if I use my Impale - Impact spec, in fact I have yet to see a Barb that can beat me consistently without using Juggernaut against that spec. Most Barbs I play against will try to counter-spec after losing a few rounds with Juggernaut, at which point I will go back to Chemical Burn, and then they go back to Relentless. I, however, won't perpetuate the cycle and just face them with Chemical Burn (which is at a slight disadvantage for me since they got to choose the spec last).

NIUBIHUO is a very good Barb, both in gear and in skill, among the very best I have faced. He even didn't use Threatening Shout which could have made it harder for me, but he did use Warcry.

58
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 29, 2013, 08:50:30 am  »
Faced a top Barb today, NIUBIHUO#1737, and he beat me 65-35 roughly with Warcry. I think the Warcry nerf should be fine but the bigger issue is when we can't agree on skills to use (the Juggernaut vs Impale - Impact dilemma). If we go by both players spec in secret, the duel is decided by a coin flip. So no more skill, just the match decided before it starts lol!

59
Judge board / Re: Dodgers in US Test League
« on: March 28, 2013, 17:35:09 pm  »
Yeah dham has been avoiding me on the test league. It is just for testing the new rules lol. I sent dham a message when he logged into the game last night but he simply ignored me and I know he was not afk because he just logged in! As for shisky, his excuse is that he can't beat me yet and doesn't want to play lol. I told him it was for test league but whatever.

60
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 27, 2013, 07:38:41 am  »
Thoughts so far about new rules (I have only played 4 matches as DH: vs Monk, Barb, and 2 WD):

Against Barbarian: I have fought one of the stronger Barbs in US (Tbone) and he died much faster without Warcry. The EHP nerf is ok but the problem is that it nerfs his fury generation too much. Perhaps we can compromise if there is a way to nerf only the EHP and not fury generation.

Against Monk: I fought against Wittster and the matches didn't go so well for him still. Perhaps if he used Mystic Ally I wouldn't have landed so many easy hits. Overall the matches lasted longer so that he had a chance to kill me (espcially once I am out of discipline).

Against WD: I noticed little difference here as their Gargantuan wasn't a large threat or annoyance before and I can tank Haunts. I played against Rooster and Edgart, both were average WD who had some decent gear.

I will keep you guys posted on more findings as I duel more.

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BlackRain , 2006 by Crip
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