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Messages - Iria

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61
Rules & development / Re: Ruleversion 1.26 [Open Discussion]
« on: March 23, 2013, 08:12:31 am  »
I fear Wizards and Monks most now, mostly Wizards.

62
General discussion / Re: Americas?
« on: March 23, 2013, 06:02:22 am  »
So in the event players can't agree on a set of skills, we have to call Wittster?

63
Rules & development / Re: Ruleversion 1.2.5
« on: March 22, 2013, 17:57:11 pm  »
Against Barb, I use max DPS build which consists of 546k DPS (710k to elites) with Sharpshooter and Steady Aim. I also use Marked for Death - Mortal Enemy (795k to marked elites). Lastly, I have 70k life, 69 discipline, 4k armor, 400+ all resists in this build. I haven't had major problems with Barbs recently but they are the toughest class for me at the moment. If I use Impale - Impact and they don't use Juggernaut, I can win against most Barbs with great success.

64
League information / Re: US realm tour
« on: March 21, 2013, 23:42:55 pm  »
There already was a league; it ended last Sunday. There will be another starting soon.

65
Rules & development / Re: Ruleversion 1.2.5
« on: March 21, 2013, 23:39:54 pm  »
Just add the rule: when the monk dies, the round is over. Or once the Mystic Ally dies for the first time after the monk dies the round is over.

66
League information / Re: US realm tour
« on: March 21, 2013, 20:54:47 pm  »
Tour? You mean like a bus that goes around the nation promoting d3cl or something?

67
General discussion / Re: Latest 'Ask the Devs' Q+A
« on: March 21, 2013, 19:22:47 pm  »
Don't forget these 3!
Possible great 2H Crossbow to rival Manticore:
http://us.battle.net/d3/en/item/burizado-kyanon

Possible great 2H Mace to rival Skorn (note it is the only weapon aside from Manticore than can get 2 sockets):
http://us.battle.net/d3/en/item/skywarden

Possible best Barbarian Mighty Belt of all time once ilvl63:
http://us.battle.net/d3/en/item/pride-of-cassius

68
Rules & development / Re: Ruleversion 1.2.5
« on: March 21, 2013, 18:26:35 pm  »
We are aware of that problem and we have a solution what to do when both sides cant come to an agreement, but before showing all cards we would like to see how often it will be like this ;)

Ok, good! Just as long as there is something that can be done for these encounters. I suppose two obvious solutions could be (1) cancel challenge or (2) both players gear up in secret and can't change once they view each other; however, that decides the duel by a coin toss lol.

69
Seems fun, I would like to team up with a Barb or Monk probably as WD's pets would obstruct my projectiles and Wizard is just plain underpowered (especially without Storm Armor which would need to be removed). I hope we can do it for the US league (even if it is a paltry 4 team tournament).

70
Is this tournament EU only?

71
Rules & development / Re: Ruleversion 1.2.5
« on: March 21, 2013, 09:34:41 am  »
After some bouts with Tbone today, I think my Impale - Impact strategy is very effective until he uses Juggernaut passive. However, I can just not use Impact and he then wastes a passive. However, once he switches it to another passive, I can reequip Impact. And then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact, and then he switches to Juggernaut, and then I equip Chemical Burn, and then he switches to another passive, and then I switch to Impact

......... you now see the problem with the rule?

"When the two players have agreed on what to wear they will both do a confirmation of their opponents equipment by writing "okay" in the chatbox."

Quote from the movie War Games:
"The best winning move is not to play."

72
Rules & development / Re: Ruleversion 1.2.5
« on: March 19, 2013, 20:59:12 pm  »
I just finished a budget gearset for 800m (edit: not 1b), let's see how it does

Add me if anyone wants to duel, any gear any class no class restrictions no items final destination fox only

Fixed

73
News / Re: Mirror Leagues + 2v2 friendly fire tournament
« on: March 19, 2013, 17:40:19 pm  »
No US tournament? Or simply not planned yet?

74
Rules & development / Re: Ruleversion 1.2.5
« on: March 19, 2013, 17:34:54 pm  »
Yeah, well Rice can 1-shot my DH with a critical Dashing Strike lol. Avoiding Seven Sided Strike or Wave of Light is doable but a skill that moves so fast like Dashing Strike makes a Barbarian's Furious Charge look like hes walking. I admit that he is the only monk I've had problems against without Chemical Burn, but I cannot get enough EHP to not die instantly from his Dashing Strike without seriously gimping my DPS; it already takes 3-4 good critical hits to kill him, should it take more?

Edit: I disagree with DH having more healing capabilities. DH have Preparation - Battlescars to fully restore discipline and 60% max life on a 45 second cooldown. We also have potions like every class does. Sure we can regenerate a paltry amount with our Boar or Sentry - Aid Station, but Monks can 1-shot our Boar and who would stand in a healing zone against a Monk, they give us a choice: move or die!

75
Rules & development / Re: Ruleversion 1.2.5
« on: March 18, 2013, 20:30:31 pm  »
Another option instead of the Near Death Experience ban for Chemical Burn ban would be Mystic Ally ban instead. If I already can't hit the Monk due to running around (hard to line-up Impales all the time), stacking dodge, going invincible with Serenity and reviving with Near Death Experience, do they really need another layer of protection? lol

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