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Messages - Iria

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91
Rules & development / Re: Ruleversion 1.2.5
« on: March 13, 2013, 19:59:42 pm  »
Here are my proposed changes for some of the rules:

1) Regarding Vanishing Dye, if both players agree, then it should be allowed (I don't want to have to redye my gear just for dueling and I'm sure most other players don't care).

2) DH vs WD: Currently, the DH will have no trouble utterly crushing any WD with these rules. I propose the WD can only choose two of the three: Zombie Dogs, Spirit Walk, Spirit Vessel.

3) DH vs Wiz: I recently played a good Wizard and he can kill me in 3 crit thunder bolts, and not to mention his other skills that hurt a lot. Also, his EHP was high enough that it took 3-4 hits total to kill him with Force Armor. I propose DH can only use either Battle Scars OR Companion, but not both.

4) DH vs Monk: I think the proposed change is ok but I fear for the 90% stacked dodge Monks. All other classes will have an attack which bypasses dodge (Rend, Haunt, Exploding Palm, Ray of Frost/Blizzard/...) so they won't have this problem. I think it will basically become a duel of RNG with the Monk to land your attack. Are there other solutions, such as banning Sharpshooter?

92
Rules & development / Re: Ruleversion 1.2.5
« on: March 13, 2013, 02:51:17 am  »
Yeah all US WD gonna get destroyed by MysticaL and myself lol.

93
Rules & development / Re: Ruleversion 1.2.5
« on: March 13, 2013, 01:01:04 am  »
When are these rules live? As of the time of this post? Or in a week?

94
League information / Re: 2v2 Friendly Fire League?
« on: March 12, 2013, 17:58:46 pm  »
I would be interested in this.

95
Rules & development / Re: Ruleversion 1.2
« on: March 11, 2013, 22:56:56 pm  »
These rules you read here are a draft. They aren't final yet. I will make them final on 12 march. We will take input to edit the final rules up until 11 march 23.59.

So about 1 hour left! My only overall grievances are regarding super-super tanky characters or those partially tanky characters with massive life regeneration. The play style goes with this as well: all barbs now just rend and run, rend and run. They lack creativity and just flee from the action until they are at high hp again. The only countermeasure to this is to have a similar amount of life regeneration which effectively resets the duel every time they run, which of course yields a stalemate, which of course defeats the purpose of PVP, and lastly will discourage players from playing.

I prefer duels where both players can be killed by the other, even if they are 1-hit-KOs. I detest duels where one side can't kill the other due to massive life regeneration and fleeing. I think the most immediate fix to all these problems is to simply abolish the PVP system for 1v1s and just go with 2v2 only. The nature of 2v2 with friendly fire will cover a lot if not all of the current imbalances in the PVP league. If team styles pose a problem (e.g. double DH), the rules can maybe limit teams to no more than one of any class per team.

96
Rules & development / Re: Monk vs DH balance
« on: March 11, 2013, 20:24:16 pm  »
In my opinion, the best option a Monk has against a DH is Wave of Light - Explosive Light. The trick is to listen to when a DH uses smokescreen, then wait 1-1.5 seconds, then press Wave of Light. Due to the travel time of the wave, you might actually catch the DH if they are in range and 1-shot them. The problem with this is that:

A) it assumes you have really good timing
B) it assumes the DH is near or in a straight line from you
C) it assumes the waves which go in several directions actually go in the direction of the DH
D) it assumes you hit the DH through their dodge chance
E) it assumes you critically hit the DH with your critical hit chance

Once you get past all those assumptions, it is quite easy to kill a DH lol! You can also try to use blinding flash but again, it is luck based and highly dependent on if the DH stays near you while invisible.

97
Rules & development / Re: Monk vs DH balance
« on: March 11, 2013, 19:14:34 pm  »
I wouldn't even bother with boar; monks turn him into salami with a Wave of Light. I usually use the following against monk:

Evasive Fire - Covering Fire
Impale - Chemical Burn
Companion - Bat Familiar
Smokescreen - Lingering Fog
Vault - Tumble
Preparation - Battle Scars

Tactical Advantage
Sharpshooter
Steady Aim (or Perfectionist if the Monk is lower DPS)

I have had zero problems with this build against monks and I never need to change skills or playstyle; it always works.

98
Rules & development / Re: Ruleversion 1.2
« on: March 09, 2013, 07:16:43 am  »
Anyone have an opinion on my method of preventing gear swap? By making the other player hold 59 spaces worth of junk, they cant gear swap. Just have both players prove to each other that they aren't holding anything while in the arena.

99
Rules & development / Re: Ruleversion 1.2
« on: March 08, 2013, 23:42:18 pm  »
EU and US AH have different stuff. Yes, there is always the possibility of some really top tier items appearing for $250.00 USD or 2B gold, but they are very uncommon. As far as the issue is concerned, maybe there needs to be some limitation for legacy vs non-legacy DH matches? I think legacy vs legacy and non-legacy vs non-legacy are fine as they are. Also, how does legacy vs non-legacy affect other classes? I think only the DH vs Barb match favors the legacy more than the non-legacy; for the other matches, I don't think the Natalya's version matters as much.

100
Rules & development / Re: Ruleversion 1.2
« on: March 08, 2013, 22:52:13 pm  »
Yeah it really does give legacy DH a heavy advantage in that match-up. The match-up is actually in favor of the non-legacy DH until the legacy DH starts stacking EHP; once the legacy DH can't be killed in 1-hit, the match quickly tips in favor of the legacy DH. I think I proved this point quite clearly when dueling against Mystical. We both used similar EHP and DPS (maybe I had a little more EHP but doesn't matter), and every time (except our first round), I lost when I ran out of discipline, not before. Perhaps we can make a non-legacy DH league or something for these particular match-ups lol. I know that Cyon (a top US DH) already converted to legacy and I am feeling I will be at a bigger disadvantage as more and more DH try to switch. The biggest problem is not the gear itself, but the fact it is available in a limited quantity and the good pieces are of such limited quantity, no such pieces exist in circulation.

101
Rules & development / Re: Ruleversion 1.2
« on: March 08, 2013, 21:22:43 pm  »
Here is a great idea on how to manage gear swapping if it is to be banned. If one player suspects another of gearswapping here is how to prevent it:

1) Both players enter into the dueling arena and if they cannot agree to no item swapping ask a moderator to join.
2) A moderator joins the game with an inventory of 29 junk items (2 slots each) and 1 junk ring/belt/amulet (1 slot). Then the moderator asks each of the players to pick up all 30 items resulting in occupying 59 slots (leaving one for potions).
3) If a player cannot pick up all the items, they will be asked to dump excess items into their storage and try again. When a player has shown they can pick up all the items, they drop them again.
4) Once both players pass this test, one can be sure both players have a fully empty inventory (with potion allowed).
5) This test can be repeated between duels if either player exits the arena.

While this is time-consuming, it is a 100% effective way to prevent gear swapping.

Above is a quote of mine (to save the time in rewriting) which outlines a measure to prevent gear swapping in battles. I agree with Mystical and Blud that this needs to stop, I know which Barb Mystical is referring to and if I get challenged by said individual I will call for a judge for the match.

102
Rules & development / Re: Ruleversion 1.2
« on: March 08, 2013, 18:35:35 pm  »
Played against a high-end zero dog WD yesterday. The matches were pretty even although I should have used Marked for Death instead of Boar and the Hail of Knives rune and maybe then I could have tipped the luck in my favor lol. I think if you remove dogs altogether, some WD will get really pissed as they revolve around this skill!

103
Rules & development / Re: Ruleversion 1.2
« on: March 08, 2013, 06:31:12 am  »
I very much agree with the DH > Monk and All > Wiz statements. Really, they need to buff Wiz and Monks need some +40% movement speed skill with an aoe-undodgeable DoT skill lol. Here is my highly opinionated matchup chart:

Baba: Strong Advantage to Baba, Even with DH, Slight Disadvantage to Monk, Slight Disadvantage to WD, Strong Advantage to Wiz.

DH: Even with Baba, Strong Advantage to Monk, Even with WD, Strong Advantage to Wiz.

Monk: Slight Advantage to Baba, Strong Disadvantage to DH, Slight Advantage to WD, Strong Advantage to Wiz.

WD: Slight Advantage to Baba, Even with DH, Slight Disadvantage to Monk, Strong Advantage to Wiz.

Wiz: Sell Wiz, go buy Baba!

104
The Demon Hunter / Re: DH vs Rest (TacticZ)
« on: March 07, 2013, 08:04:04 am  »
Here are my opinions:

1) You can try Steady Aim instead of Thrill of the Hunt (optional). I find that the bind effect is too short and some Barbarians can just leap out of it. Next, the added damage of Steady Aim is invaluable against very very high EHP targets; you need all the damage you can get!

2) DH vs Monk
Snipe at long range with Impale - Chemical Burn and Vault/Smokescreen away. Retreat when they use Serenity. Watch out for Wave of Light - Explosive Light (it is their only somewhat good move against DH) as well as Blinding Flash. Try to not use Smokescreen while immediately next to the Monk or they can use Blinding Flash to stun you and get a free hit (possibly 1-hit-ko). This is a very easy match-up. Just go full DPS, even in EHP gear, you can likely be 1-shot from a critical Wave of Light. If the Monk is really aggressive with Dashing Strike, consider Fan of Knives - Retaliate for when they don't have Serenity up!

3)DH vs Wizard
Use Impale - Overpenetration or Cluster Arrow - Loaded for Bear to blast the pack of mimics they use. You need EHP for this match-up to survive a few thunder bolts. Use a Boar (or any targetable pet like Wolf or Spider) to help mitigate Storm Armor. Other than that, this is an easy match up with Smokescreen.

4) DH vs WD
Try Bola Shot - Acid Bolas if they use pets, you can sometimes get through the pack and hit the WD. Another option is to rush in with Fan of Knives - Hail of Knives or Fan of Daggers to greatly damage the WD on rush. Bait them into using their Spirit Walk to approach, then Vault/Smokescreen at them and Fan of Knives. If you don't trigger their Spirit Vessel, then immediately fire some Impale - Chemical Burn at them from close range. Once they trigger Spirit Vessel, retreat and get ready for another burst of damage to finish them off. Use the Boar companion to help eat haunts; you also need higher EHP than normal for this match-up as well (like against the Wizard).

5) DH vs DH
A very annoying fight. Typically if both players have enough EHP to not get 1-shot, then the winner will be decided by who has more discipline (Legacy Natalya's set wins here by far if the user has enough EHP). Basically, it is a duel of Smokescreen, Vault, and very careful aiming and prediction. There is also an element of luck: both in predicting where the enemy DH will appear, and also in the dodge system which may negate your attacks entirely!

105
Rules & development / Re: Ruleversion 1.2
« on: March 07, 2013, 07:39:44 am  »
was 69 a few minutes ago :P

I am am just trying to encouruge discussions without arguements that '' all barb eu suck'' really is dhs in eu so bad ?

It does not comprehend a logical and constructive rule development.

Yes, let us cooperate to decide on what the rules should be. I am sure the top EU players are very skilled like the top NA players. Perhaps there is a different meta game in each region. Here in the Americas, Demon Hunters have zero problems against Monks and Wizards, these matches are so easy for DH it is very unfair. The NA league has a lot of monks, all of which were very easy pickings for DH. Against WD, the match is somewhat even if the WD stacks a lot of EHP; however, a DH that rushes in with fan of knives and impale can easily fix that lol (assumingt the DH also has some good EHP). Lastly, the hardest match-up by far for DH is the tanky Barbarian. Barbarians (like Mannercookie) have so much EHP and life regeneration that it can be borderline impossible to kill them, even with very high DPS. Their strategy is to retreat into corners until Ignore Pain is ready and then attack, only to retreat again 7 seconds later. They will use cover very effectively and nothing a DH has will penetrate it unless they use hungering arrow or something. Perhaps Mannercookie can link to his videos of his duels against top players.

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BlackRain , 2006 by Crip
Diablo 3 PvP, Diablo 3 PvP

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