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Messages - ricebowl

Pages: 1 [2] 3 4 5
16
Rules & development / Re: Monk vs Barb balance
« on: April 06, 2013, 03:31:53 am  »
At extremely high gear levels, I'm pretty sure barbs just stomp monks.  It's just a matter of a gear check or getting really lucky with crits.

The issue is that barbs can stack 100% defensive skills and gear which, along with high regen and sprint, lets them drag the duel out for as long as they want against monks.  Monks cannot do the same and hope to win.  So, monks have to focus on pure damage output.  And of course, it just becomes an issue of gear at this point.

Barb defensive scaling can get to really insane amounts.  That's just the way the class is designed - everything scales by percentages.

17
Rules & development / Re: Wizard storm armor
« on: April 03, 2013, 03:48:14 am  »
Stop walking in a straight line in the open.

18
The Monk / Re: Skill setups against the different classes
« on: April 02, 2013, 05:35:36 am  »
Monk v Monk is probably the most volatile of all mirrors.  You can completely outplay your opponent and have them dodge every single attack while they crit you twice and win.  Monk v Monk really doesn't mean anything with such a small sample size of only 9 duels.  It's annoying but that's just the nature of the class.

Basically, imagine if DH's didn't have chem burn in mirrors.

19
They are so stupid. Single pvm with rmah. Its not a blizzard anymore. I even wont buy next game from them. Like next gen mmo. I will wait for opinions from players alter release date. Screw blizzard.

Made by tapatalk

And yet here you are still playing the game.

20
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 31, 2013, 18:57:10 pm  »
Oh, we did, especially while playing ava, but not only. GA range was way bigger while standing lower on the map than the enemy, that was really cool map controling :)
And a solution with starting from certain spots is simple - player who have challenged is starting first round on left bottom corner, other player on right top corner. They switch places every round. Simple as that.

Great idea, I fully support this.

21
<3

22
D3CL support & feedback / Is my rating bugged or just a display error?
« on: March 30, 2013, 21:54:53 pm  »
http://www.d3cl.com/en/league/view/10/pvp-1v1-d3cl-league-new-rules-test-us.htm

On here it says that I have 4 wins but my rating still shows as 1200 and rank #7.  In parentheses it has 1320 rating.  Is this intentional?

23
General discussion / Re: Spec DPS, EHP and much more
« on: March 28, 2013, 00:03:30 am  »
I just want to add that d3up.com is also a fantastic site for theorycrafting stats and also has guides, including a few that I've written.

24
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 25, 2013, 00:44:56 am  »
yes, it is. but u know, I was played against barb with a few milions of ehp. and it is not a "by skill" but "by gear".
I just thought that we can do somethink with it, like ehp limit, or simple hp limit. I can run a round for even 5 mins, but what sens it makes?  it is like barb vs. dh, both fully ehp.

That's a problem with gear, not with inherent class balance.  Why should there be an EHP limit?  Why would you ever want to limit how good someone's gear can be?  Would you propose that if you had the best gear in the game?

Please think.

25
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 24, 2013, 22:40:28 pm  »
Quote
I sugest ban ignore pain on barb vs. monk, or make ehp limit for both sides to be more balanced.

Please no.  Learn to play around ignore pain like the rest of the monks and you'll fare much better.  BvM is actually a very balanced matchup overall.

26
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 24, 2013, 05:37:28 am  »
its easier to ban all gear swap than specific gear swap but imo its much better for the development of the pvp scene and the players to just allow all gear swap in that case. no gear swap just reduces skill cap.

What a flimsy argument.  Let's be honest here guys, with 6 buttons and a map that never changes, there's only so many tricks you can do.  Gear swapping is impossible to halfway regulate.  It needs to be fully allowed or completely banned.  It's easier on the admins/judges and players don't have to raise a million questions about where the line is drawn.
Quote
Blud I have many pvp gear set including top 10 wd pvp dummy in the world, top top 20 world wd dps and top 10 world wd ehp on diabloprogress. I have found it a great advantage to have a variety of gear to adjust for each of my opponents.

You're allowed to swap before each individual duel, just not during the duel.  Nobody is stopping you from switching to the gear you need.
Quote
Please before you dismiss this just have a chat with viri. I appologize if what I wrote was offensive to you or anyone it is not my intention to come across this way. Just want to make the point that if one monk can do it so can all the others learn. but if you introduce a rule like this then you are slowing the development of a lot of players who will rely on this handicap instead of learning the counters without it.

Get.  Off.  Your.  High.  Horse.

"xxx is a better player than all of you, l2p" is not a legitimate argument.

27
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 24, 2013, 05:32:31 am  »
I'm sorry, I just don't understand how a WD is supposed to do damage to me without using haunt.  If anything, hex should be banned due to the extreme RNG nature of it.

You cannot balance a matchup based on one top player vs. another top player.  You have to balance it to the broadest amount of players.  I don't see myself losing to 99% of WD's if they can't use haunt.  How are they supposed to damage me? 

Please reconsider this rule.

just LOL. Nothing else to say.

Wtf kind of 14 year old response is this?

28
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 24, 2013, 04:10:38 am  »
Quote
Also what is the reasoning behind removing gear swap in a fight? I feel this is a bad direction to go as it slows the match down and removes a lot of skill/strategy and apm available to top level players. I think only place where gear swap needs to be looked at is full tank gear swap for running during cooldown.

You do realize it's just easier to ban gear swapping altogether rather than arbitrarily determine what is a full tank gear swap and what isn't?

29
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: March 23, 2013, 19:02:22 pm  »
I'm sorry, I just don't understand how a WD is supposed to do damage to me without using haunt.  If anything, hex should be banned due to the extreme RNG nature of it.

You cannot balance a matchup based on one top player vs. another top player.  You have to balance it to the broadest amount of players.  I don't see myself losing to 99% of WD's if they can't use haunt.  How are they supposed to damage me? 

Please reconsider this rule.

30
Rules & development / Re: Ruleversion 1.26 [Open Discussion]
« on: March 23, 2013, 04:10:59 am  »
Quote
In duels versus the ''Monk'' the skill Haunt is banned.

...why?

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