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Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 24, 2013, 13:48:05 pm »
I know shadow, I got a little butthurt that wizards are owning me now , I think I took it a little too personal
in the end skills used and style of play can make a matchup completely different.
I went from 9/10 vs u and mokkal to about 2/10 vs mokkal yesterday ( using same skills )... with hota was more balanced, but still that's with the current RoF.
I think that a lot has to do with players communicating new builds and provide feedback. A lot of skill bans where due to the fact that most players didn't use the best builds... what seemed like class imbalance may have been just using wrong builds.
I remember a thread here where chucknorris said that wd vs monk ( I think ) is not imbalanced because X player found a way to kill him... but he didn't want to say what.
People developing new builds keep them to themselves and people being destroyed by new builds are afraid to explain what happened because others will do it to them
The same happened to me with some monks, like lusitano for ex, at first I had about 90% win rate, but after we talked about some gear and skill changes, he now kills me around 70% of time, and he still can do better I think.
Just using tr with blue bells and maybe also palm makes a huge difference from using normal bells, with no tr and no palm.
The advantages of barbs are ms - negated by tr, regen - negated by huge burst from blue bells and maybe palm... also I use superstition vs monks for more ehp and fury gain but against blue bells the fury gain is low and I can't spam sprint... if I use unforgiving I drop ehp and get killed a lot faster.
Many players don't yet understand how various skills can radically alter a matchup from one side to the other. PvP is still young and banning some skills before all players know all possible builds may be too early.
in the end skills used and style of play can make a matchup completely different.
I went from 9/10 vs u and mokkal to about 2/10 vs mokkal yesterday ( using same skills )... with hota was more balanced, but still that's with the current RoF.
I think that a lot has to do with players communicating new builds and provide feedback. A lot of skill bans where due to the fact that most players didn't use the best builds... what seemed like class imbalance may have been just using wrong builds.
I remember a thread here where chucknorris said that wd vs monk ( I think ) is not imbalanced because X player found a way to kill him... but he didn't want to say what.
People developing new builds keep them to themselves and people being destroyed by new builds are afraid to explain what happened because others will do it to them
The same happened to me with some monks, like lusitano for ex, at first I had about 90% win rate, but after we talked about some gear and skill changes, he now kills me around 70% of time, and he still can do better I think.
Just using tr with blue bells and maybe also palm makes a huge difference from using normal bells, with no tr and no palm.
The advantages of barbs are ms - negated by tr, regen - negated by huge burst from blue bells and maybe palm... also I use superstition vs monks for more ehp and fury gain but against blue bells the fury gain is low and I can't spam sprint... if I use unforgiving I drop ehp and get killed a lot faster.
Many players don't yet understand how various skills can radically alter a matchup from one side to the other. PvP is still young and banning some skills before all players know all possible builds may be too early.