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Topics - Spirals

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16
Off topic / Blizzard games mixed into music..
« on: January 16, 2013, 10:21:17 am  »
I've known this track for ages - it came by today in the shuffle list from winamp and I was wondering if there are more of these tracks out there? Let me know!


17
Community information and announcements / Community rules
« on: January 15, 2013, 00:09:07 am  »
1.Rules mentioned here compel all users on all D3CL forums. Each section might have their own rules, specifying many points or obliging to follow additional ones.
2. Every section has its own language and its use is mandatory for posting on it.
3. All users are obliged to USE THEIR HEAD while posting, we won't tolerate hard flaming, trolling, spamming and flooding at any length.
4. It's not allowed to post any links containing malware.This applies to files illegally uploaded from the internet. Conversations about hacking and stealing are also banned.
5. It's not allowed to post any links or adverts regarding other sites about Diablo 3 or links for commercial purposes.
6. Every person might posses only one account. Forum accounts will be automatically created as an account for D3CL.COM page.
7. There is an inherent warning system of our forums. Warns might be received for violating forum rules or for not following admin/moderator directions. When reaching 60% warning, a user is losing the possibility to write posts, 100% means instant ban. We preserve a right for us to instantly ban any user for extreme rule violation.
8. In all cases not taken into account by aforementioned rules, the resolution is up to the moderators. It might be changed by an administrators decision.
9. We do not take responsibility for any contents posted on our forums – it’s the duty of the users who publish them.
10. We preserve the right to change the aforementioned rules, in which case we will announce the changes to all forum users beforehand.

AND REMEMBER BOYS AND GIRLS - BLIZZARD WILL NEVER ASK YOU FOR YOUR PASSWORD!

18
Community information and announcements / Major forum overhaul
« on: January 15, 2013, 00:02:00 am  »
As you already have seen, we made big changes to the boards. Some minor changes may come to apply the coming days but this new structure is D3CL getting ready for 1.07 and duelling.

In this topic I'd like you all to give feedback about this layout and if you miss anything. Let us know.


19
Community information and announcements / Teamspeak and IRC
« on: January 14, 2013, 23:57:55 pm  »
D3Cl offers its members a private teamspeak and IRC server.

Teamspeak location:
ts.d3cl.com

IRC server location:
 irc.d3cl.pl (port 6667)
Channel: #d3cl 

Hope to see you there!

20
General discussion / 1.07 PTR - who's going to play?
« on: January 14, 2013, 18:24:04 pm  »
So, 107 PTR is coming up... who of you is going to play/ check it out? Maybe it would be nice if you could report back here?

21
Off topic / d2 vs d3 comparison...
« on: January 02, 2013, 23:15:38 pm  »

22
Off topic / Best wishes for 2013
« on: December 31, 2012, 21:10:30 pm  »
Hey guys, want to wish you all a healthy and good 2013!

Be careful with fireworks... playing diablo requires some fingers atleast  ::)

What are your expectations and ideals for the coming year?

23
News / League start after 1.07
« on: December 31, 2012, 16:10:32 pm  »
Diablo 3 clan league is proud to announce the first league season ever for Diablo 3!

In patch 1.07 (according to Blizzard) we will be getting PvP options in the game and D3CL is ready for this event. We will run a league based on the ELO system (http://en.wikipedia.org/wiki/Elo_rating_system).

We would very much like to see you and your friends participate in this league! Prepare yourselves!!!

Comments on news http://www.d3cl.com/en/news/view/111/diablo3-league-start-after-107.htm

24
General discussion / PvP Blog
« on: December 28, 2012, 07:14:16 am  »
Diablo III PvP Update


by Jay Wilson 27 Dec 2012 18:00 GMT
166



We've been working really hard on the features, content, and systems for PvP in Diablo III and I wanted to take some time to provide an update on where we're at. Of course, our goal has been to release our Team Deathmatch mode as soon as possible, but we don't want to put anything out there before it's ready. Right now, Team Deathmatch isn't where we want it to be, and I want to provide some insight into where we are at in the development process.
 
The State of PvP
 
Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Deathmatch mode emerged, and it's been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience.
 Putting people into an arena and letting them hurl fireballs and swing crazy-ass swords at one another always has an element of fun to it. I imagine it's no surprise to anyone reading this blog that people like battling each other in video games, so if you had the chance to play Team Deathmatch at one of the BlizzCons where we featured it you might not understand why we'd say that we don’t feel the current mode is good enough.
 
Well, Here's Why…
 “...we don't believe Deathmatch is the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options...”
For us it comes to a few issues, one of which is depth. Simply fighting each other with no other objectives or choices to make gets old relatively quickly. We've brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in.
 Another is class balance. Like Diablo II, Diablo III was designed to be a PvE-first kind of game, where we never compromised on player abilities in the name of future PvP balance. We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible. In a casual PvP mode, something equivalent to a WoW Battleground, this would be fine, but Team Deathmatch felt very hardcore, and it put a laser focus on class balance in a way that we didn’t think would be good for the game as a whole.
 Certainly, we've gotten a lot of benefits from the development of Team Deathmatch, especially in the areas of controls and combat model tuning, but at this point we don't believe it's the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options.
 
What's Next
 “You’ve been asking us for dueling for a while, so we're going to add it to the game soon”
So, our core problem is that our Team Deathmatch mode doesn't feel like a great addition to Diablo III. It's not up to the quality that Blizzard gamers expect or that we feel you deserve, and it doesn't really fit with our goals for the rest of the game. The question now is what are we going to do about it?
 First and foremost, if our original goal was to support dueling, then we're not achieving that goal very well if we don’t actually give players a way to duel in-game. You’ve been asking us for dueling for a while, so we're going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We'll be providing details about that feature very soon, so stay tuned.)
 But as I mentioned before, we are going back to the drawing board on a new replacement for Team Deathmatch, something that feels more appropriate for Diablo III. And as we stated previously, regardless of when we release it, it'll be a free addition to the game. Team Deathmatch provided us with the foundation that we needed and served us well. Hell, it may even still be added in some form in the future. For now, though, we're going to first be looking at new modes that play up to the strengths of the character classes, focus on objectives beyond just defeating other players, and possibly even integrate PvE elements and rewards.
 
Keepin' It Real
 
We wanted to be upfront and honest with the community about where this particular project is at. It's certainly not ideal, and I know some of you got to play Team Deathmatch at BlizzCon and are probably thinking, "It seemed good enough! Just give us that." I also know how I feel whenever a game or game feature I'm looking forward to is delayed, but, as with all things Blizzard, we want to be sure that the features we add to Diablo III are actually worth it and will make the game better.
 While we don't have further information to share right now about our plans for additional PvP modes, we look forward to posting more about dueling in the next few days.

source: http://eu.battle.net/d3/en/blog/6816948/Diablo_III_PvP_Update_-27_12_2012

Comments on news http://www.d3cl.com/en/news/view/109/diablo3-pvp-blog.htm

25
Off topic / Merry X-mas
« on: December 25, 2012, 10:10:37 am  »
Hey guys, I wish for all of ya good times, cousyness and much d3!!!
merry x-mas  ;)

26
General discussion / Jay Wilson Refuses To Elaborate on “Very Soon”
« on: December 06, 2012, 11:49:56 am  »
Source: Incgamers posted: 03 Dec 2012 04:15 PM PST

Today’s Twitter queries to Jay Wilson about the upcoming PvP info blog yielded nothing new.

Any weekly ETA on the pvp blog? –Xinek
I don’t estimate dates. My guesses get interpreted as promises. It’s not completely up to me when these things happen. –JayWilson

Ok, do you think PvP blog will be ready this week? Or it’s still a lot to work on? Jay, there weren’t any info for months… –Piggilol
answering that would be providing the estimate that I said I could not provide.  –JayWilson

It’s been a week since Jay boldly (foolishly?) said the PvP info would be coming “very soon.” Of course we know the dubious nature of the word soon when spoken by any Blizzard representative, so really we have ourselves to blame for any heightened anticipation.

Personally, I’m not expecting PvP until next year. Not when we’re this close to the end of the year without any more concrete details, and especially after their recent mention of v1.07 as a big, content-rich patch due in “weeks.” We might get that rushed out before Blizzard’s annual two week Xmas/New Year’s holiday, but unless they do something very odd with the numbering system, there’s no way their long-promised PvP in v1.1 can come before v1.07. Alas.

Comments on news http://www.d3cl.com/en/news/view/97/jay-wilson-refuses-to-elaborate-on-very-soon-.htm

27
General discussion / 1.04 changes (lvl 160!)
« on: August 21, 2012, 10:55:22 am  »
Hey guys, shame no news of pvp yet but with this big pvm patch coming up we can expect Blizzard to start working on pvp.

Big change : the paragon levels and magic find:
http://eu.battle.net/d3/en/blog/5691269/Introducing_the_Paragon_System-20_08_2012

1.04 systems change:
http://eu.battle.net/d3/en/blog/5617583/Aper%C3%A7u_des_syst%C3%A8mes_de_la_mise_%C3%A0_jour_104-10_08_2012

Go from there to read the stuff on the character classes.

Blizzard has been working hard to make it a more whole game. One could say they could have done this before and in a more fitting diablo 2 style (lvl 99 as cap) but hey, atleast it's a positive change.

28
General discussion / Diablo III Character Profiles Now Available
« on: August 07, 2012, 05:43:03 am  »
Diablo III Character Profiles Now Available

Posted: 06 Aug 2012 11:23 AM PDT

They’re finally available, at long last. The fabled character profiles that were teased last week can finally be used. There’s still no word on when we’ll be seeing patch 1.0.4, but it’s nice to see some progress being made.

There are also reports that the feature has some bugs that are ongoing, as people that click on their profile are met with incorrect information.

Yup, they’re ready.
All you need to do is log in with your Battle.net account (look for the login box in the upper-right hand corner of your screen) to access character profiles from any page on the Diablo III community site. Profiles give you the power to:

View your heroes’ gear, stats, and skills. How high have you raised your characters’ attributes? What are they wielding in each slot? What are their most prominent gear bonuses? What skills comprise their current build? Nuance awaits you in the Heroes tab.
Track your game progress. How many acts have you cleared? What bosses have you shredded in each difficulty? How far have you leveled up your hardcore and normal artisans? Find out in the Career tab. You can also check your play time (by class) throughout your entire Diablo III career, and learn how many monsters and elites you’ve slain.
Share with your friends. The Friends tab lets you check out your BattleTag friends’ characters, so that you can quickly compare notes on gear, skill & rune choices, and everything in between. You can also click on a BattleTag in the Diablo III forums to go directly to that player’s profile.
We like that profiles provide for easy sharing, comparing, and refining of your heroes as you pursue monster-slaying mastery. In fact, we like profiles so much that we plan to add even more functionality to them as Diablo III evolves, including detailed statistics and tabs for achievements and artisans.
If there’s something else you’d like to see appear in a character profile, please make sure to let us know in the comments below or on our website forums.

Happy Clicking!

-Blizzard Web Team

29
Off topic / holidays
« on: July 14, 2012, 20:56:37 pm  »
where you heading for the summer?

I'm going to visit the region of North East France for the coming two weeks (afk after this post :)).

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BlackRain , 2006 by Crip
Diablo 3 PvP, Diablo 3 PvP

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