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D3CL support & feedback / Got many walkovers on my profile
« on: March 09, 2013, 19:21:19 pm »
Maybe 5...
What I have/ you have to do?
What I have/ you have to do?
OK MannerCookie, there's no need to make personal judgements about my playstyle because you haven't really see me play... I dueled for like 20 minutes with your shitty EU barbarian. Come on man, be honest, I wasn't even moving, it was so easy. How can you make judgements about my playstyle from 20min? I wasn't even using the build I need versus good barbarians.
I didn't say Devil outgears you. I asked: do you have more EHP than him? Thats unlikely, so it would be a matter of a bit more DPS and same EHP. Not a big deal. Then is all about player skill.
It's so easy to be a guru on the internet these days, and go around places criticising (not constructively) other players. Even insulting xD. If I'm such a bad WD, and I play the weakest class according to you, then all the other players in this league are atrocious. So cut the crap, please.
You come here with kid-like arguments "EU barbs suck" "WDs suck" etc etc. but I do not see any coherent reason or argument. I'm going to teach you something which is quite basic: when you state something, you must prove it or at least give some arguments in favour, otherwise it's invalid. If you went to school you should know that.
That said, I must admit that I totally agree with you about the rules. You guys (d3cl) should take it easy about rules right now. After a lot of testing, most rules you've come up with are complete nonsense. As MC said, players haven't geared to pvp accordingly yet, so give it a time. Besides, we have only 280 players in the league, out of these maybe, what, 10% with high-end pvp gear? Not even that... I would say 5-10 people.
I really think that all the rule development should be done carefully and slowly. Step by Step. And please, contact all the top players in the league to get our impressions, because the only one who's doing that is Kaio at the moment.
I think it's going to be so hard to balance things out, but it might be possible. However, we can't take this approach of removing all the emblematic skills of each class. You guys have gone too far.. The rules WD vs DH are just nonsense, I wonder who the hell came out with those ideas xD. I know you guys are doing a great job, and I appreciate it, but those are so imba.
Balance can be achieved being subtle...
WD vs Barb, removing hex and maybe voodoo slam dance, and WotB might be enough
WD vs DH, removing dogs might be enough.
WD vs Wiz, removing either SW or SV.
WD vs Monk, removing either SW or SV.
And things like this... You should go step by step, in my honest opinion. Adding new rules if balance hasn't been achieved. I wonder who tested the rules and came up with these ideas because they are not realistic.
And be careful with the rules because you can't make people's gear useless... That's blizzard's job lol. So banning the use of shield, as well as banning inspiring presence, shouldn't get to the final list. If a barbarian has 3k regen on gear, then inspiring presence is banned, or something like this, but don't ban this passive straight away because some people have been gearing for this, and you just wipe their effort.
Besides, don't get personal and start offending people, for that we can all go to the official forums .
Remember that theese are a propsal of the rules for season 2.
They are released to the public before the season start to create a phase of test and constructive feedback.
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The goal of d3cl is to create a united and joyfull pvp community so please try and work towards the rules and look for options, for example can i replace inspiring presence with 25 % armor?*
I think no one benefits from just pointing out flame and hate towards eachother without legitimate reasoning behind the statements.
Testing / Gear setups / Player skill determination / win / loss ratio with you and that player before the changes.
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/ TRY TO DUEL MANNERCOOKIE
TRY TO DUEL MYSTIO
US WITCH DOCTORS ARE JUST SO BAD
EU BARBS SUCKS /
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Skill level of the player base cross regions and classes are usually appriximatly the same, regardless of directions and strategies you found to be cleaver for your class somone else might have found another way that is aswell good.
This has been proven in many strategy, rpg and moba games it is actually a direct line for all games.
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This is not regarded constructive feedback and will most likley be ignored and if you do however have valid points, this kind of behavior does not help to create a solution and even can make you look kind of stupid.
Sure, that's bound to happen if the rules stay this way. But since the rules are not in place yet, I might as well try to argue and prevent that from happening, right? Spirals specifically asked for feedback on WD because they are not sure yet. That's why I'm pointing out that they are going the wrong direction with Spirit Walk/Vessel bans. Other classes often whine about Haunt and banning Haunt in some cases will not break the WD class. That would be a much smarter restriction and WDs are actually able to work around that with other skills.
The wording of the rules vs. Wizard seems to be redundant or wrong btw.
- The Witch Doctor can use either “Spirit Walk” or “Spirit Vessel” but not both.
- In duels versus the “Wizard” the skill “Spirit Walk” is not allowed.
- In duels versus the “Wizard” the Witch Doctor is not allowed to use “Spirit Walk”, “Summon Zombie Dogs” or “Gargantuan”.
While were at it. Have you faced a WD that could beat you without spirit walk, pets, shield and hex/horrify, kaio?
You know that I really appreciate the effort you guys are putting into making a good place for pvp in D3. But those rules are really disappointing.
I think you got the problem with WD totally wrong. WD is the new Wiz with these rules, better offensively but even worse defensively and in mobility. I'm not sure how much WDs had a saying in those rules (Keen was mentioned but looked suprised about some rules in his post too), but the restrictions are just too much.
WD is a very fragile class. It's just tough to realize it because right now you could combine all the few defensive/mobility skills a WD has in one build. Taking away spirit vessel or spirit walk in all fights alone will break the class, it just doesn't work without them. Taking away even more (hex/horrify, no shield, pets in some cases) will make them the laughing stock of d3cl.
It's not the defense that was the sole problem with WD - I'm pretty sure any class could easily take a WD out. It was the combination of a powerful offense with a wide variety of defensive and utility spells. Taking away only the latter will result in extremely dull and short fights.
Lets look at some match-ups:
vs. Monks
old rules: tough match-up because WD lacks the mobility to get away from monks and also the defense to not get 1-shot (2-shot with spirit vessel) by wave of light. It was a kill or get killed kind of duel.
new rules: no shield, no spirit walk or no spirit vessel. Monks stay the same. Duels were short and boring before, now they will last about 4s - the duration of serenity. 5-0 for monks.
Possible solution for the monk vs. wd match-up: ban wave of light and then balance the duel around a monk without wave of light. WDs will have to get some limits offensively too.
vs. DH
old rules: slightly in favor of WD or even match-up if the DH was playing with legacy nats and very good movement (check Mystical from the US). Why did the WD win? Mostly because of his dots (haunt and plague bats) while trying to stay alive with the combined use of spirit walk, vessel, horrify armor buff, pets and maybe even shield.
new rules: you take away more than 50% of the defensive skills and the possibility of a shield. DH stay the same. It will be ridiculously easy for a good DH to take down a WD with those changes.
possible solution: limit the WD to one dot (haunt or plague bats) and one of hex/horrify and one of pets/shield/jungle fortitude.
Okay I keep it at that for now. I don't see how those rules would be more fun or fair for most match-ups. Hopefully some experienced non-WD players can second how one-sided most fights vs. WD will be.
I think you have to make the restrictions to skills more balanced. Right now you take away mostly defensive skills. This will result in a lot of boring fights, worse than the early pvp days on PTR when everyone was dueling in pve gear, 1-shotting each other.
It's nice to see the first version of a solid approach to balance class matching.
I just wanted to note that in DH vs Wiz matches applying both limitations at the same time seems a bit too much:
- In duels versus the “Wizard” the skill “Companion” with the rune “Boar” is not allowed.
- In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.
There wouldn't be any problem if wizzards had Storm Armor banned. I'd love you to try this built against a no pig/no healing DH vs a Wiz using:
- Big fat Skorn
- Storm Armor:Thunder Storm
- Mirror Images:Duplicates
- Teleport:Wormhole
1. DH: "In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed." A lot of wizards kill me with 1-2 hits from Storm Armor ( I have 99k hp), and we cannot hit them from close range because of it without Battle Scars, so this rule with result in spamming autoaim arrows from looong distance. It's not a good idea, good wizard can now easily kill good dh, for example kaio and divalo (or delivio?) playing very good and use strange tactics.
we'll contact you soon coz we're creating dev team to set up the rules and we have no good wizard on board