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Messages - kaio

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31
D3CL support & feedback / Got many walkovers on my profile
« on: March 09, 2013, 19:21:19 pm  »
Maybe 5...

What I have/ you have to do?

32
Community information and announcements / Re: D3CL is looking for judges
« on: March 09, 2013, 19:19:20 pm  »
I'm here

well.. you know me no need CV :)

33
Rules & development / Re: Ruleversion 1.2
« on: March 09, 2013, 13:51:18 pm  »
Imo we need to think also a way to prevent inspect/go down in arena tp town swap spec come down in arena say go..

or go to inspect again in arena than go back town.. and so on...

We all know  who is doing this more than all.. but this rule is not for him only...

Imo
Best solution comes form Euro propose:
Say go in town and than go down if sm1 tp back lose the match
and this resolve also the problem of "who start where" cose for ranged duels all want bottom left corner..

34
Rules & development / Re: Ruleversion 1.2
« on: March 07, 2013, 15:40:20 pm  »
OK MannerCookie, there's no need to make personal judgements about my playstyle because you haven't really see me play... I dueled for like 20 minutes with your shitty EU barbarian. Come on man, be honest, I wasn't even moving, it was so easy. How can you make judgements about my playstyle from 20min? I wasn't even using the build I need versus good barbarians.

I didn't say Devil outgears you. I asked: do you have more EHP than him? Thats unlikely, so it would be a matter of a bit more DPS and same EHP. Not a big deal. Then is all about player skill.

It's so easy to be a guru on the internet these days, and go around places criticising (not constructively) other players. Even insulting xD. If I'm such a bad WD, and I play the weakest class according to you, then all the other players in this league are atrocious. So cut the crap, please.

You come here with kid-like arguments "EU barbs suck" "WDs suck" etc etc. but I do not see any coherent reason or argument. I'm going to teach you something which is quite basic: when you state something, you must prove it or at least give some arguments in favour, otherwise it's invalid. If you went to school you should know that.

That said, I must admit that I totally agree with you about the rules. You guys (d3cl) should take it easy about rules right now. After a lot of testing, most rules you've come up with are complete nonsense. As MC said, players haven't geared to pvp accordingly yet, so give it a time. Besides, we have only 280 players in the league, out of these maybe, what, 10% with high-end pvp gear? Not even that... I would say 5-10 people.

I really think that all the rule development should be done carefully and slowly. Step by Step. And please, contact all the top players in the league to get our impressions, because the only one who's doing that is Kaio at the moment.

Thx :)

@IMP-Executioner duelled almost all of the best geared barbs (heroman, Jointit Vimer...) and most of all hide back walls, run to rep life or to restore spells...

Using (not abusing) map it's part of the game...

35
Rules & development / Re: Ruleversion 1.2
« on: March 06, 2013, 10:44:43 am  »
First of all I'll respond only at post not out of topic and that call me in cause for Wiz rules.
I'd like to see less blame.. There are many things I'd like to say but this is not the right place...

@Euronymous: first of all I'd like to thx u for ur help even if u don't have a WD any more and even if u are not in league for now :).

As streaming show I'm hardly working to test all advice that this comunity give to me and more streming/videos will come to prove that and show u what we find.
The idea of banning a single slot or in general items is really last chance we try to use cose it's really really hard to check if a player equip or change items during the fight... and even if u see it u shuld have a video showing that... or a judge in arena that follow the duel... and as u know he will get hitted by spells and fuck all the duel.
It's normal that a top geared wiz win vs a medium geared WD (if both sides are similar skilled).
The problems is if in a duel there are no possibility to counter the ather (like a top wiz vs top wd now)

I'll try that ban on dog rune.

I'v made some duels with blud and with keen and I think both agree with me that duel was pretty funny and ballanced and it's the best we founded for now but ofc not the best we can make.

So continue to hit me with new ideas and I'll test them but prefere no items bans

36
Rules & development / Re: Ruleversion 1.2
« on: March 06, 2013, 01:54:47 am  »
I think it's going to be so hard to balance things out, but it might be possible. However, we can't take this approach of removing all the emblematic skills of each class. You guys have gone too far.. The rules WD vs DH are just nonsense, I wonder who the hell came out with those ideas xD. I know you guys are doing a great job, and I appreciate it, but those are so imba.

Balance can be achieved being subtle...

WD vs Barb, removing hex and maybe voodoo slam dance, and WotB might be enough
WD vs DH, removing dogs might be enough.
WD vs Wiz, removing either SW or SV.
WD vs Monk, removing either SW or SV.

And things like this... You should go step by step, in my honest opinion. Adding new rules if balance hasn't been achieved. I wonder who tested the rules and came up with these ideas because they are not realistic.

And be careful with the rules because you can't make people's gear useless... That's blizzard's job lol. So banning the use of shield, as well as banning inspiring presence, shouldn't get to the final list. If a barbarian has 3k regen on gear, then inspiring presence is banned, or something like this, but don't ban this passive straight away because some people have been gearing for this, and you just wipe their effort.

Besides, don't get personal and start offending people, for that we can all go to the official forums :).

We can tes wd vs wiz with ur ideas but imo if u use pets wiz got no way to deal damage
And I have tested it u can be sure but open to make it again with u

For the rest ofc I agree with u on not doing what we most hate from blizzard!


37
Rules & development / Re: Ruleversion 1.2
« on: March 05, 2013, 18:32:48 pm  »
for DH vs WIZ I bring u some facts:

http://www.twitch.tv/mcp42

tested with Mcp and with Vilhelmi#2575

we use no boar no preparation heal and we add  SS set to 1 sec and not 1.5...

we make really decent ballanced duels and with Vilhemi (lowered geared than McP ) I made a 5-4 with last round 3k life remain...


38
Rules & development / Re: Ruleversion 1.2
« on: March 05, 2013, 11:39:47 am  »
Remember that theese are a propsal of the rules for season 2.

They are released to the public before the season start to create a phase of test and constructive feedback.
------------------------------- --------------------------------- ------------------------------------------ -----------------------------
The goal of d3cl is to create a united and joyfull pvp community so please try and work towards the rules and look for options, for example can i replace inspiring presence with 25 % armor?*

I think no one benefits from just pointing out flame and hate towards eachother without legitimate reasoning behind the statements.

Testing / Gear setups / Player skill determination / win / loss ratio with you and that player before the changes.

---------------------------- ----------------------------------------- -------------------------------- ----------------------------------
/ TRY TO DUEL MANNERCOOKIE

TRY TO DUEL MYSTIO

US WITCH DOCTORS ARE JUST SO BAD

EU BARBS SUCKS /
----------------------------- ------------------------------------- ------------------------------------------------- --------------------
Skill level of the player base cross regions and classes are usually appriximatly the same, regardless of directions and strategies you found to be cleaver for your class somone else might have found another way that is aswell good.

This has been proven in many strategy, rpg and moba games it is actually a direct line for all games.
-------------------- ----------------------------------------- --------------------------------------------- -----------------------------
This is not regarded constructive feedback and will most likley be ignored and if you do however have valid points, this kind of behavior does not help to create a solution and even can make you look kind of stupid.



+1

39
Rules & development / Re: Ruleversion 1.2
« on: March 05, 2013, 09:45:36 am  »
Sure, that's bound to happen if the rules stay this way. But since the rules are not in place yet, I might as well try to argue and prevent that from happening, right? Spirals specifically asked for feedback on WD because they are not sure yet. That's why I'm pointing out that they are going the wrong direction with Spirit Walk/Vessel bans. Other classes often whine about Haunt and banning Haunt in some cases will not break the WD class. That would be a much smarter restriction and WDs are actually able to work around that with other skills.

The wording of the rules vs. Wizard seems to be redundant or wrong btw.
-   The Witch Doctor can use either “Spirit Walk” or “Spirit Vessel” but not both.
-   In duels versus the “Wizard” the skill “Spirit Walk” is not allowed.
-   In duels versus the “Wizard” the Witch Doctor is not allowed to use “Spirit Walk”, “Summon Zombie Dogs” or “Gargantuan”.

While were at it. Have you faced a WD that could beat you without spirit walk, pets, shield and hex/horrify, kaio?

I thing there is samthing wrong on words thx to point it out.
I tested vs keen and blud but both use shield (I'll ask athers why banned also vs wiz)
With shield and those rules duels end all with wins on both sides and really close.
I'd like to test with on arena instead on forum with a post and also I think u shuld speak with blud and keen and ask them...

To make it clear for all:
No1 here is tring to make rules for his own chracter... If rules are set this way is cose we tested them on arena and not on forum (ofc wz vs wd there is a mistake on shield and we will fix it)

To all: get out of there and test !!! Find new tattics and come back with feedback :)

40
Rules & development / Re: Ruleversion 1.2
« on: March 04, 2013, 21:20:37 pm  »
You know that I really appreciate the effort you guys are putting into making a good place for pvp in D3. But those rules are really disappointing.
I think you got the problem with WD totally wrong. WD is the new Wiz with these rules, better offensively but even worse defensively and in mobility. I'm not sure how much WDs had a saying in those rules (Keen was mentioned but looked suprised about some rules in his post too), but the restrictions are just too much.
WD is a very fragile class. It's just tough to realize it because right now you could combine all the few defensive/mobility skills a WD has in one build. Taking away spirit vessel or spirit walk in all fights alone will break the class, it just doesn't work without them. Taking away even more (hex/horrify, no shield, pets in some cases) will make them the laughing stock of d3cl.
It's not the defense that was the sole problem with WD - I'm pretty sure any class could easily take a WD out. It was the combination of a powerful offense with a wide variety of defensive and utility spells. Taking away only the latter will result in extremely dull and short fights.

Lets look at some match-ups:
vs. Monks
old rules: tough match-up because WD lacks the mobility to get away from monks and also the defense to not get 1-shot (2-shot with spirit vessel) by wave of light. It was a kill or get killed kind of duel.
new rules: no shield, no spirit walk or no spirit vessel. Monks stay the same. Duels were short and boring before, now they will last about 4s - the duration of serenity. 5-0 for monks.
Possible solution for the monk vs. wd match-up: ban wave of light and then balance the duel around a monk without wave of light. WDs will have to get some limits offensively too.

vs. DH
old rules: slightly in favor of WD or even match-up if the DH was playing with legacy nats and very good movement (check Mystical from the US). Why did the WD win? Mostly because of his dots (haunt and plague bats) while trying to stay alive with the combined use of spirit walk, vessel, horrify armor buff, pets and maybe even shield.
new rules: you take away more than 50% of the defensive skills and the possibility of a shield. DH stay the same. It will be ridiculously easy for a good DH to take down a WD with those changes.
possible solution: limit the WD to one dot (haunt or plague bats) and one of hex/horrify and one of pets/shield/jungle fortitude.

Okay I keep it at that for now. I don't see how those rules would be more fun or fair for most match-ups. Hopefully some experienced non-WD players can second how one-sided most fights vs. WD will be.
I think you have to make the restrictions to skills more balanced. Right now you take away mostly defensive skills. This will result in a lot of boring fights, worse than the early pvp days on PTR when everyone was dueling in pve gear, 1-shotting each other.


I didn't worked on the WD vs Monk and Dh but I'll speak about what we are tring to do:

Some fights are not a metter of boring or not boring sometimes are just impossible to play for sm1.
Not for gear or skills just for "no ballance by blizz".

We try samthing almost impossible for us that we aren't blizz, and ofc we can do better and ofc this topic is open for u to give us feedback and work on them BUT:

Find a similar geared dh/monk try some duels with those rules and try different setup to avoid bans.
Come back and tell us how it goes.

Sometimes facing new rules make u finding new builds/items that u dind thought to use...


41
Rules & development / Re: Ruleversion 1.2
« on: March 04, 2013, 19:19:54 pm  »
It's nice to see the first version of a solid approach to balance class matching.
I just wanted to note that in DH vs Wiz matches applying both limitations at the same time seems a bit too much:
-   In duels versus the “Wizard” the skill “Companion” with the rune “Boar” is not allowed.
-   In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.


There wouldn't be any problem if wizzards had Storm Armor banned. I'd love you to try this built against a no pig/no healing DH vs a Wiz using:
- Big fat Skorn
- Storm Armor:Thunder Storm
- Mirror Images:Duplicates
- Teleport:Wormhole

I'v got that build (not skorn but got a really decent dps as u can check...) and tested it and still no problems for dh similar geared to pown me

42
Rules & development / Re: Ruleversion 1.2
« on: March 04, 2013, 18:42:05 pm  »
1. DH: "In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed." A lot of wizards kill me with 1-2 hits from Storm Armor ( I have 99k hp), and we cannot hit them from close range because of it without Battle Scars, so this rule with result in spamming autoaim arrows from looong distance. It's not a good idea, good wizard can now easily kill good dh, for example kaio and divalo (or delivio?) playing very good and use strange tactics.

there are really alot of dh that can one shot me even with those bans..

Captain 1shot me coming close in a sec for exemple

McP easy beat me too.
Maybe it's a metter of skills and right builds...

43
Rules & development / Re: Gear Swap and Not accepting challenges.
« on: March 04, 2013, 14:35:42 pm  »
Gear swapping is a probem IF make umballanced a duel.

If both can do it and both can handle it = no need to set a rule for this (Imo)

-When u swap items oppenet could get advantage of this situation ( 1 sec maybe or a bit more)
-It's really really hard to check if sm1 swapped samthing during a duel.. There are also invisible items.. he could swap again... u shuld have a video of the duel and even with that he could have swapped in a hidden spot...

Rules of next season will be ofc not perfect first of all cose we can't do what blizz shuld do and also cose we all need to test alot more builds and tattics to find out new problems or bannable items/spec...

The best thing we can do is keep rules easy to be applicable

44
General discussion / Re: Are the duels fun?
« on: February 28, 2013, 21:18:03 pm  »
We are working hard to make it better.

Not to allow camping and passive play and tring ballance impossible match up.

Stay tuned!

45
Rules & development / Re: D3CL PvP Rules - open discussion
« on: February 20, 2013, 13:05:50 pm  »
we'll contact you soon coz we're creating dev team to set up the rules and we have no good wizard on board :)

thx a lot!!

Do it before I sell all items and quit d3!   ;D

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BlackRain , 2006 by Crip
Diablo 3 PvP, Diablo 3 PvP

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