• November 23, 2024, 17:07:01 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Pages: [1] 2 3 ... 22

Author Topic: Ruleversion 1.2.6 [Open Discussion]  (Read 172561 times)

DaRkE

  • D3CL Operator
  • Iskatu
  • ***
  • Posts: 111
  • kk thx bye
    • View Profile
Ruleversion 1.2.6 [Open Discussion]
« on: March 22, 2013, 23:14:47 pm »

General Rules:
By entering any competition in D3CL you agree to follow theese rules.
Patch 1.07A. Ruleversion 1.26

-   The legit pvp rules are: Fair play and good manners.
-   Before each match please perform the legit test procedure The test procedure can be found here.
 The legit test procedure' is impelented to assure players protection against breaking the rules, such as gear swapping, macros  or banned spell.
-   Duels are held in “Inferno” modus.
-   Duels are played with best of 9.
-   Maximum duel time is 45 minutes starting from the first ‘go’ from both sides.
-   The small island inside the scorched chapel area is forbidden ground. Actively using this island will result in loss of rounds and/or the complete match.
-   You cannot enter town or leave the game during a round, if that happens the person who enters town or leaves the game looses the round.
-   If a player wish to change Equipment between rounds he has to announce it to the other player. Both players will then travel to town and once more agree on Equipment for the duel. If nothing is said to be changed a travel to town, or a new agreement about equipment is not necessary.
-   We expect the duels to be active combat. Repeatingly avoiding the duel will result in a loss.
-   Vanishing Dye is not allowed.
-   Round(s) resulting in a draw count as +1 round for both sides. (f.e. 2-3 become 3-4). If draws put you past 9 rounds you continue until there is a winner (it will count as 5-4 win).
-   The winner of the duel must stay in screen from opponent once won.
-   You must play your duels using the character you signed up with for the League or Tournament.





One Vs One:


Barbarian

-   The Barbarian cannot use the skill “Wrath of the Berserker” versus the Monk, Wizard  and the Witch-Doctor.
-   In duels versus the “Demon Hunter” and the “Wizard” the skill “War cry” is not allowed to be used.
-   In duels versus the “Wizard” the Barbarian can choose one, but not more of the following skills: “Ground Stomp”, “Leap” with rune “Death from Above”, “Charge” with rune “Bull Rush”, “Bash” with rune “Clobber” or “Weapon Throw” with rune “Throwing Hammer”.


Demon Hunter

-   The Demon Hunter is not allowed to play the “bunker – style”. This style is defined by laying “Turrets and/or “Spike             Traps” and not coming out from the range of these traps.
-   In duels versus the “Monk” the skill “Impale” with rune “Chemical Burn” is not allowed.
-   In duels versus the “Wizard” the skill “Companion” is not allowed.
-   In duels versus the “Wizard” the skill “Preparation” with rune “Battle Scars” is not allowed.


Monk

-   In duels versus the “Wizard” the skill “Cyclone Strike” is not allowed.
-   In duels versus the “Wizard” the rune “Flying Side Kick” from the skill “Dashing Strike” is not allowed.


Witch Doctor

-   In duels versus the “Demon Hunter” the skill Haunt is only allowed if the rune "Relentless Spirit" is used. (2sec Haunt)
-   In duels versus the “Demon Hunter” can use only one of the skills "Summon Zombie Dogs" and "Gargantuan".
-   In duels versus the “Barbarian” the skill “Hex” is not allowed.
-   In duels versus the ''Monk'' the skill Haunt is banned.
-   In duels versus the “Wizard” can use only one of the skills “Hex”, "Horrify” and "Mass Confusion".
-   In duels versus the “Wizard” the skill Haunt is only allowed if the rune "Relentless Spirit" is used. (2sec Haunt)
-   In duels versus the “Wizard” the Witch Doctor is not allowed to use  “Summon Zombie Dogs” and “Gargantuan” unless he also uses the skill "Sacrifice" and the item "Homunculus".


Mirror Matches:

- Class specefic rules do not apply here!



Two Vs Two

- Class specefic rules do not apply here!
- You are not allowed to team up with an equivalent class.



Penalties

- Any minor rule break result in one lost round, and +1 to the enemy. A mineor rulebreak is something that can be understood as a human mistake. Like sorry I forgot my runesetup after confirming the setup.
- If a player is caught cheating it result in a automatic loss of the complete match.
- More two or three judges will always look at submitted complications and decide on further penalties that may result in :
- Disqualification of team/player from tournament/league
- Disqualification of player in team from tournament/league


« Last Edit: March 23, 2013, 12:37:08 pm by DaRkE »
Logged

ricebowl

  • Iskatu
  • **
  • Posts: 71
    • View Profile
Re: Ruleversion 1.26 [Open Discussion]
« Reply #1 on: March 23, 2013, 04:10:59 am »

Quote
In duels versus the ''Monk'' the skill Haunt is banned.

...why?
Logged

MysticaL

  • Imp
  • *
  • Posts: 26
    • View Profile
Re: Ruleversion 1.26 [Open Discussion]
« Reply #2 on: March 23, 2013, 08:08:11 am »

-   In duels versus the “Wizard” the Barbarian can choose one, but not more of the following skills: “Ground Stomp”, “Leap” with rune “Death from Above”, “Charge” with rune “Bull Rush”, “Bash” with rune “Clobber” or “Weapon Throw” with rune “Throwing Hammer”.

This one's my favorite LOL "EVERYTHING OP!!"
Logged

Iria

  • Iskatu
  • **
  • Posts: 113
    • View Profile
Re: Ruleversion 1.26 [Open Discussion]
« Reply #3 on: March 23, 2013, 08:12:31 am »

I fear Wizards and Monks most now, mostly Wizards.
Logged

Forti

  • Zagraal
  • **
  • Posts: 615
    • View Profile
Re: Ruleversion 1.26 [Open Discussion]
« Reply #4 on: March 23, 2013, 09:05:06 am »

Good. I like IT.

Made by tapatalk

Logged

zbayno

  • Imp
  • *
  • Posts: 37
    • View Profile
Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #5 on: March 23, 2013, 09:41:26 am »

Ok, let's try it. When will be test league?
Logged

Lilith

  • D3CL Judge
  • Iskatu
  • **
  • Posts: 113
    • View Profile
Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #6 on: March 23, 2013, 13:01:39 pm »

1. Guys please explain me why dh can't use bat companion vs wiz.
2. Did u saw any good wd with gargantua and zombie dogs in build? It's not nerf^^

GJ:)
Logged

Euronymous

  • Iskatu
  • **
  • Posts: 101
    • View Profile
Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #7 on: March 23, 2013, 13:18:11 pm »

1. Guys please explain me why dh can't use bat companion vs wiz.
2. Did u saw any good wd with gargantua and zombie dogs in build? It's not nerf^^

GJ:)

1. We want to protect players from using useless runes ;)
2. Yes, we did. Gargantuan is a viable option vs. DH. It's not a huge nerf like in the previous rule versions, but we believe that there is no need for huge nerfs in WD vs. DH atm.
Logged

Lilith

  • D3CL Judge
  • Iskatu
  • **
  • Posts: 113
    • View Profile
Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #8 on: March 23, 2013, 13:24:30 pm »

1. Good story bro.
2. Rly no need? Wd should choose between dogs and horrify but who cares my opinion?:P
Logged

DaRkE

  • D3CL Operator
  • Iskatu
  • ***
  • Posts: 111
  • kk thx bye
    • View Profile
Re: Ruleversion 1.26 [Open Discussion]
« Reply #9 on: March 23, 2013, 13:27:02 pm »

Quote
In duels versus the ''Monk'' the skill Haunt is banned.

...why?

After extensive test procedure including several players of good quality at each class, we concluded that haunt does not extend  a fair and good reasonable duel.
The chances of monk to reach 5 rounds first are not remotely close to what d3cl are aiming for as fair competitive duels.

Quote from: Blud

I was a bit reticent to be honest, but after testing a lot these days, it seems to balance the matchup quite a lot. Besides, it brings many other things into play, such as positioning, resource managente or cool-down management, whereas before it was more of a DPS stack and 1shot haunt duel.

If in the near future, due to whatever reason, this rule seems to be outdated, we can always come back to it.


I underline and confirm Blud's wonderful summary.

It basically make the duel more joyfull and intense for both classes.

I encourage everyone to help assist develop the rules!

Test the matches were you foresee complications.
« Last Edit: March 23, 2013, 13:34:33 pm by DaRkE »
Logged

N0F3aR

  • Kabraxis
  • **
  • Posts: 128
    • View Profile
Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #10 on: March 23, 2013, 14:16:02 pm »

I disagree with rulz for the Barbs: DH and Wizards. 1st i want to tell i dont blame, i just say my experience.
 - After I played vs Mystical i saw that Barbs vs Dh is pretty closed fight. We had like similar gear and he used legacy nata. Still he killed me more times that i killed him like ratio 2:1. And i was using both war cry and shout. When DH has legacy nata all is about resource and resourse regeneration, since his hatred and discipline almost never end.
   !!! I advise all dh to improve their skill against barbs, cuz if Mystical can do it, so im pretty sure most of the DH can do it. Also, tell me what i could against a player like him? He will have totaly advantage against me, so before banning pls, think that maybe the correct move is not debuff barbs, but DH improve their game play. And that is not blaming, i just wonder what i could do if i meet Mystical or players like him on the league with banned war cry. Maybe auto loss 0-5? And shout doesnt replace war cry.
 - Against wizard. Wow, we got so much debuff - war cry, no double stun and lets say that this was "ok". But now banned WotB? Sorry but i play vs wizards now, and when they use some kind of "slow ms build" even running with marathon is like i dont move. That is blizzard, nova, then nova from ilusion, then more slow. How excatly i will fight if i dont have defense ability and ability that wont save me against like 90% disable? Give me some advise. Because right now 1 wizard i play vs him uses a build that if i dont have ignor pain and wotb, im dead like in few seconds. And my Ignor pain has 30 sec cd, his nova has 12 sec.
  I think that banning skills wont balance the game but will disbalance it even more. Also i think that brawling for now is balanced.
 !!! Green, pls do not coment what i have wrote. Go watch how Mystical plays.
Logged

Lilith

  • D3CL Judge
  • Iskatu
  • **
  • Posts: 113
    • View Profile
Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #11 on: March 23, 2013, 14:29:52 pm »

@Nofear

Barwling is balanced now? Tell that to wizards. btw u no have awsome gear and i can kill u easy, but with vimer and iownyou i losing all the item. If u got 2bilions more for eq u can kill me easy too, and i even with 10bilion gear couldnt kill u:)

About ban war cry, imo its too much, barb should have banned only 7s ignore pain rune and it will be good.
Logged

N0F3aR

  • Kabraxis
  • **
  • Posts: 128
    • View Profile
Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #12 on: March 23, 2013, 14:36:23 pm »

Lil, how you can tell me you kill me easy :) since our score is 2:2.
Logged

N0F3aR

  • Kabraxis
  • **
  • Posts: 128
    • View Profile
Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #13 on: March 23, 2013, 14:37:40 pm »

Btw, Lilth has good proposal - banning ignor pain 7 s run insteed of war cry. That sounds more balanced. Gonna try it.
And Lilth, pls watch Mystical before say anything more about DH vs Barb. Gonna be usefull for you.
Logged

Lilith

  • D3CL Judge
  • Iskatu
  • **
  • Posts: 113
    • View Profile
Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #14 on: March 23, 2013, 14:41:19 pm »

lol?

5-3 for me
5-2 for you
5-2 for me

And last time u won't fight with me;p

edit: I can look mystical vs vimer, or iownyou. If he will win with this guys we no need rules;p
Logged
Pages: [1] 2 3 ... 22
 


BlackRain , 2006 by Crip
Diablo 3 PvP, Diablo 3 PvP

Page created in 0.117 seconds with 18 queries.