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Author Topic: Ruleversion 1.2.6 [Open Discussion]  (Read 176508 times)

Forti

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #225 on: April 20, 2013, 09:47:57 am »

Doesn't matter hp regen Vs Monk? Rly? :)  Monk Got cd on most skills, 20 sec on serenity, 30 sec on sss. IT is enough time for Barb to regen more that all hp with Monk cant do this. Yes,  it is not nessecary lol.

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predsr

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #226 on: April 20, 2013, 10:29:50 am »

need some barbs to hit me up on the ptr predsr#2228
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DarkRaven

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #227 on: April 20, 2013, 11:48:43 am »

barb regen to full in 30sec anyway, check manner ptr vids vs mafia, life reg helps but monks win by bursting from 100% to 0 very fast, life reg buff is not that game breaking vs monks

I tested vs wiz mokkal on ptr a few rounds, RoF buff is pretty big, I had to go just charge rend run, anything more aggro, like bash was pretty risky, without warcry.

the very top players from each class have to go on ptr, test and give feedback, until than is just useless theory crafting
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Forti

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #228 on: April 20, 2013, 12:12:06 pm »

Monk Vs Barb. If Monk wont kill Barb on first combo Then he have to run run run until cd and.. If he make one mistake he will Just die. Barb can do much more mistakes in my opinion. But.. What can i know about :)

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DarkRaven

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #229 on: April 20, 2013, 12:40:31 pm »

if mystical's average eu legacy dh defeated devil without warcry, with 180k dps, maybe predsr can do it too with 240k legacy, even with the life reg buff.

vimer or devil should try predsr on ptr and test various bans for ehp skills until it's balanced at that gear level.
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predsr

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #230 on: April 20, 2013, 13:16:02 pm »

Not done much testing at all on ptr, just a few number crunchers

new IP buff, takes alot longer to grind them down to relentless phase, and this is where the problems start.  The bleed effect from impale is negated by the regen, you need like 4+ crit hits (in a row 1 sec apart) to be able to get them down and this was from when they was standing still

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DarkRaven

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #231 on: April 20, 2013, 13:33:44 pm »

were they using war cry ? maybe banning relentless vs dh would balance it, nerves is a good alternative but the health drop is more linear and if u can slowly grind them down you will eventually kill them... or u make some mistakes and they kill u.
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IMP-Executioner

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #232 on: April 20, 2013, 13:59:26 pm »

well i´m looking for some ime at all the changes that blizzard is bringing to us according pvp...

at first it was a thought but it gets clearer and clearer with each buff/nerf

1. game is very balanced @ high gear lvl but ends in draw matches by any direction exept both use glascannon
2. they changed many things according to group dynamic and make more and more survival balances to handle the evil dps the classes can do.

Summary:

Looks like they focus on a 2 vs 2 supportet and ratet leaque series fuck on all 1 on 1 and try to balance for a 2 vs 2 dynamic system. Dont know if u ever played 2 vs 2 but if i look back at our 2 vs 2 tests i can somehow understand the balance changes of the last 4 patches.

For example most cutting edge thing is the new barb gives group a 4% lifereg/sec buff!
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N0F3aR

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #233 on: April 21, 2013, 22:13:33 pm »

Staff member, when you will post on diablo3.com' forums about the stupidity of buffing life regen?
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kaio

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #234 on: April 21, 2013, 22:22:13 pm »

It's really sad the fact that blizzard is really doing nothing to help us...
It's hard to balance something that seems impossible to balance now...
Really sad...
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N0F3aR

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #235 on: April 21, 2013, 23:27:10 pm »

As i told, post on the forums - this is big pvp community, admins posts, we support.
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N0F3aR

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #236 on: April 22, 2013, 01:52:35 am »

No answers, seems asleep blizzard - dead pvp. The one good thing in that game died.
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Mr.Mag

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #237 on: April 22, 2013, 13:28:01 pm »

i had no time last days. try to post today
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Mr.Mag

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« Last Edit: April 23, 2013, 08:47:24 am by Mr.Mag »
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KNHO

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Re: Ruleversion 1.2.6 [Open Discussion]
« Reply #239 on: April 23, 2013, 08:43:50 am »

http://eu.battle.net/d3/en/forum/topic/7339045161

could anyone post this on us ptr feedback section? i have 'A required field is incomplete' :D

Done!
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