scenario 2:
What You are trying to do is having defensive stats on this items + Your opponent having crit damage version + SoJ + lacunis..
in this scenario Your opponent can only loose, cause he still can't kill You, but he is vulnerable enough to be killed by You...
Yep Devil you got it ! I always played scenario 2 because it works out perfect because i am nearly unkillable and still got dps to kill the other one. Thats normally the aim every pvp er is looking for.
Well u recognized it and dont wanna lose like the rest^^ I can understand this.
But good to hear that even you have to admit that you can only beat it by the rule both have to agree on the others spec. If we would both play scenario 1 and would tune dps up more and more until we have enough dps we would reach a point where i just kill you because i have the realm best items for that spec.
Nevertheless i hate draws myself and i agree all u said and tested with vimer.
If we fight i use scenario 3 setup because of all you said.
But first i w8 at least 1-2 more day for Jason because i dont like free-wins.
Bridge fight nofear wants to play all day is 100% stupid and makes no fun sorry.
Blizzard balanced the game very well on nearly or even max-gear level. Problem of the system is, that nearly every class can reset the whole fight after 30 or 45 sec. Based on things like lifereg, potion cooldown preparation ignore pain and so on. So if you are not able to kill in 30 sec everything will end in draws - thats the different and most anoying thing in d3-pvp compared to diablo 2. And all players @ high gearlvl see this fact very clear. And i agree on most of yours opinion that we need some rules that predict the usage of balanced setups that wont end in draws.
Next big problem is happening @ games between high gearlvl and mid-range gear lvl. While in diablo 2 even a normal player had the chance by landing 2-3 more critical hits to kill the "itemlamer". In Diablo 3 there is no chance of winning someone having doubled ehp by same dps because of lifereg and the cooldowns.
In Diablo 2 the player that lost his whole life died. In Diablo 3 the player that is alife after 30 sec life is invincible. Doesnt say anything about his dps and leads to draws by any direction.
According to all that facts my strategy (same mystical is using for example) was always to tune my setup by different items to the point that i can survive close > 30 sec and use that much dps that i can kill the opponent in under 25 sec.
If i manage this its win if the opponent can survive my dps its draw. According to all that devil you are right by looking for setups that lead to fair and not draw fights and spread it to the community. Just that they know what items to buy in future.