Comments for news
http://www.d3cl.com/en/news/view/03/Blue-post-on-PvP.htm--
Another blue commented on PvP, which we’ve been told will not be enabled upon launch, but will be added in at some later date. Most everyone who played the Arena demo at the last two Blizzcons loved it and can’t see any reason the devs don’t enable something much like the 2011 deathmatch demo, in the full game upon launch. As Blizzard hasn’t given any official explanation for the delay beyond a generic “more polishing,” there are two main fan theories:
1) Blizzard saw how much fans loved playing the Arena, realized the potential of the system, and they now want to launch it in a more balanced and polished form that they’ll gradually transition to an E-Sport.
source:
http://diablo.incgamers.com/blog/comments/blizzard-on-pvp-and-clvl-by-difficulty?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+diabloincgamers+%28Diablo+IncGamers+News+Feed%29 2) Blizzard doesn’t think D3′s PvP is noob-friendly or accessible enough and wants to put in more “gold star just for trying” WoW-style achievements.
Neither theory gets any support from Zarhym’s nonspecific comments today, which could have been presented 6, 12, or 18 months ago without a single word being changed.
We want PvP to be incredibly challenging and fun, but we want to avoid turning it into a truly competitive leagues/ladders eSport. We just don’t think Diablo gameplay is very conducive for that type of controlled environment where balance is paramount.
That said, we want to develop PvP as an engaging and rewarding system. What we don’t want to do is take a traditional eSports approach to PvP, where balance will become so important to a competitive ranking system that solo and cooperative gameplay feel a bit neutered as a result.
We want your characters to feel totally imba. Then we want you to enter some Arenas, send the scorched remains of other players’ corpses flying, and let the satisfaction wash over you — until your opponents take similar care of your hero, that is.