Hello everyone,
I want to note that in some encounters certain classes can reach the point of not killing eachother because of their built or their playstyle. This can easily happen with tanks, "hit and run for regen" and some other yet undiscovered builts.
We all know that players can switch their builts if they agree. But nobody will change to a built/playstyle that has no chance to defeat the opponent by his own will.
This is why I propose to implement a time limit of 10 minutes per round. If the limit is reached that round will be draw and both players must change their built. A built change is considered when you change at least 50% of your skills (actives + passives), note that changing just runes is not considered a built change.
I hope you too find this rule necessary to avoid frustrating situations and also to add a fair amount of built diversity to avoid "cookie cutter" characters that diminish the fun factor.
Thank you to for this competition and your collaboration!
The tank with high regen was me
I agree about time limit, but change the 50% of the skills after a "draw" is a bit too much by my opinion, specially for a barb it's needed just to change a rune and maybe a skill.
Unfortunately situation of tank vs tank or evasive vs evasive or runner vs slow or runner vs runner makes a lot of misundertandings and "waste of time", like yesterday night.
I have a nice proposal for the new ruleset and i think it will balance some overpowered build and promote mixed playstyles and player skills:
Before to start the duel you declare what skill your opponent can't use. So for example vs a WD i will choose Hex, or people may choose to remove from a barb sprint or wotb.