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Messages - Shadow88

Pages: [1]
1
@mokkal: same goes for you: plz indicate rules you want to change from the original ( url ) with a reason for that. :)
for example we just agreed that wiz vs barb is fine and now you want wotb?
from the first view you strengthened most chars vs wizard compared to before. reason for that? i did not see any wiz roflstomping the league, thats why im asking :D

btw i have a proposal for the general part:
- Vanishing Dye is not allowed.

plz allow vanish dye... i hate the look of my mempo :D.

2
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MoKKaL lost a fight[...]
wotb changes whole MU as indicated before

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What about dh's? Aren't they skill dependant? Compare pls the number of active dh's to the number of active wizards.
didnt say dhs arent skill dependant or anything like that. but for the dh example i think they are more straight forward. a newcomer that has no pvp experience would nevertheless think of using smoke screen and also think of using impale. these skills alone give you 1) a good dmg output und 2) more important: a way to escape dmg. as i said before, new wizards dont even know what setup to use and fail right from the start. i claim that dhs are more beginner friendly than wizards.

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Here I have a question for you. You played in a test league, but for some reason you didn't join the actual league. Why is that? Do you play in some other ranked leagues/tournaments?
I dont play much pvp atm, thats right. maybe more after i have done my exams at university which are taking place atm (wish me luck^^)

3
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Do you always try to play at 100% in a private/public game? Does your oponent play at 100% in a private/public game?
When i test in private duels - mostly yes (at least i try^^). u dont?

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It's funny to see a wizard defending a barb (especially after first season of the league during which barbs were basically destroying wizards
The real funny thing is actually that this was only because of a lack of knowledge. When i joined this test league and won vs every barb that i dueled the wizards i know (basically ximae & mokkal) began to think different and now were able to kill barbs that have been "destroying" them before. (i defend barbs here, because i know a lot of them, and i somehow felt sorry for them when they were nerfed hard back then)
the rof/ cm/ stun build i invented is actually pretty strong vs barbs if you know how to use it, but yet i still see alot of wizards using magic missiles or blizzard vs barbs.....

you ask why we have such a lack of wizards in the league here. well i can tell you at least what i think might be the reason (or at least some of them)
wizards are veeery play skill dependant. the problem is, you are dead by one single mistake. this issue makes the class rather beginner unfriendly. compare that to a wd for example. i see some noob wds very often in pubs. they can just cast bats/haunt and basically kill everyone in the game. even a bad wd can cause severe trouble if you get hit.
ask yourself: how do get most ppl into pvp? right, they join a public brawl game with their pve char for fun to see how it looks like. now imagine you join a game with your super duper wizard and get ass-kicked like hell in the first game. would you
a) join another game and try to improve your skill  or
b) just think "pvp sucks", "blizzard sucks", "i wont play like this"
?
indeed i see some new wizards very often in pub games. they join, shoot some arcane orbs, blizzards and place a hydra maybe. then they get raped by the other 3 players (because: "hey, there is a wizard! - easy kill!"), and were never seen again!
so tell me how these wizards should join a league?!
i guess the most players in season 1 just wanted to test pvp.

4
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Tell me, did anyone of you check those rules on practise ?

actually there is some testing and private brawling going on apart from the ranking.
and i can tell you that the proposed barb vs wizard rules are completely crap.

the rules we had before (no wotb, rest allowed) were fine and accepted by most of the ppl here, so why do you propose to nerf barbs again ? (hence it would be interesting to know who of your friends came up with that)

in your proposal you address some issues that are fine actually and did not need a rework. so it would be nice to hear what problems you have with the current ruleset. On the other hand you would create some new severe problems with some of the rules like indicated before by other players (page1)

I mean you really wanna ban legacy nat set? so imagined you kick out legacy dh's that cannot affort a propper new set? o_O

Suggestion: I suppose you to state a proper reason for any change in rules you propose instead of just posting a new ruleset

5
@Green : what actually did you expect to happen?
the majority of players statet their oppionion about the proposed rules (see mostly page 1)

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its adressing some stuff that wasnt a problem and not addressing stuff that is
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This is bullshit !!!
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Dont know about other classes Matchups but those barb rules are a joke.
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These rulez are made by one person who didnt even play much all class
etc...
This "spam" about "crap subjects" afterwards is actually a technical conversation and the only way to achieve a ruleset that is accepted by the majority of players.

You just posted a ruleset that you crafted with your friends and did not even give a single reason for any of them (which would be nice, because a lot of them are ... let's say "interesting" ;-) )

one last thing:
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adequate for all type of players including they wallet.
afaik rules are made only for top players with top equipment.

best regards

6
main problem with wotb is the huge dmg increase. wiz has to go rather low ehp to be able to do enough dmg vs barbs. but from wotb we die from only 1 rend hit.. and 15 seconds are realy really long. we can teleport away 1 time. but thats not enough because of the runspeed. have tried it several times with nofear. result was that i lost every round without a chance when he switched to wotb. could not escape even once. if you think about activating wotb right from the start of the duel you can just chase down any wiz. and i really dont like the idea of switching to some kind of a chicken build.

have you considered wotb without any rune?

7
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 28, 2013, 16:05:35 pm  »
if you rejoin at the wrong place you are screwed. not in all matchups but in some. eating some dps before you had the chance to cast buffs and die because of that sucks. or think of rejoining in a blizzard rain during some a wiz vs wiz. happens alot in pubs and thats no fun at all. also killing an opponent who is at low hp/cds form the start does not feel very skilled imo.

play pubs if you have fun in this kind of fighting or invite like-minded people into privates but this forum should be about real duelling.

8
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 24, 2013, 13:10:38 pm  »
I know that nofear complained about Shadow88 finding a great build vs barbs, but I had no problems vs him, using warcry, so the wc ban is needed.

[...]
I only had about 50k dps but he only had 50k life...he had no problem to burst through this even with the current RoF.

I did a little better with 4 piece Bt and only 170k hp but it was still pretty one sided for him...

so you are saying the whole matchup completely changed within 4 days? i really doubt that! we can test as soon as we both are online again, but if you reconsider our last matches you have to admit that it took a really long amount of time during combat for me to take you down. and everytime i made a mistake i was dead!
if you allow all stuns for barbs, this is a very huge effect. as you know wiz can break a stun or a crit rend with mirrors, but only once. after that 15 sec cooldown. so imagine you stun me - i have to break to not get hit - you rend. this is a very simple example where any wiz would loose a massive amount of life without the ability to do anything against it.

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Assuming 300k base dps plus 30%soj (kaio has 330), dps with cold blooded should be around 400-450k

thats a little high but ok. its all about how you decide to gear. everyone can go for insane dps (~500k unbuffed). but as we all know ehp typically suffers then. at the moment i have about 650k ehp vs barbs and it feels like being dead within one mistake. the setup of kaio you are proposing all the time features 400k ehp...

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With Bt set, buffed, vs elites I have around 11mil ehp with dodge, more with block
so lets say without ignore pain but with reg, rng, etc... it takes about 10 seconds? and thats like super fast? and now consider ignore pain? and the fact that i never can shoot 10 seconds in a row without getting into trouble?

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2.8 RoF is base but u get 3.6 with snow blast
you get 3.6 after 1.5 seconds shooting without pause. thats a huge difference. also you need different gear to sustain that beam. i have tested it and did not like it very much actually.

if we allow barbs to use a skills apart from wotb this makes the matchup favouring barbs in my opinion, but not that strong so you everyone can overcome differencies with a good play. and thats the thing which is most desirable.

Well thats a lot of theory crafting! better test it i think. :)

9
Rules & development / Re: Ruleversion 1.2.6 [Open Discussion]
« on: April 24, 2013, 11:17:16 am  »
wiz vs barb has to be tested by top-tier geared players!
the rof dmg buff is nice for wizards, but i do not think its a gameturner. (its 65% on top, compare that to wd's bats buff) Actually i think it has been needed to make the wiz more competable.

have you calculated the numbers btw? just assuming about 350k dps (including soj and cooldblooded) results in about 1 mio edps (350* 2.8rof). so i melt about 1 mio ehp / sec. not calculating reg and ignore pain or anything else and i have to have a clear perma shooting (which is not realistic). this is a long time and its not possible to burst a barb down in a single stun phase.

frost nova stuns about 2 sec and wof stuns about 1 sec, both have 12 sec cooldown. i cannot perma stun you with that, even CM reduces the cooldown of both spells not fast enough. Its very crit-luck dependant btw. What can possibly perma stun you for a short duration is a good timing of using mirrors.

mirrors have a cooldown of 15 sec btw and yet i have never managed to reset their cooldown during a single stun phase.
they dont make rend useless btw. if I get crit rended and do not have mirrors rdy im dead. simple as that. no room for any mistakes. can you say that about maybe failing ip once?
wiz has to go for insane dps to be able to even touch a barb so we have very low ehp.

it took some time for a wiz build to come up that is able to counter barbs. since then wiz was just bantha fodder for barbs. how about barbs now take some time to think of a counter again? ;)

here my suggestions for wiz vs barb:
allow all skills but wotb. test it and see if it is balanced.

if you allow wotb the only build we have vs barbs is completly useless. and due to our low ehp we die from one single crit hit!

Best Regards

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