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Author Topic: Initial duel impressions PTR 1.07  (Read 28368 times)

Cerbero-TBA

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Re: Initial duel impressions PTR 1.07
« Reply #15 on: January 16, 2013, 01:49:12 am »

Imo, we'll all have to wait some patchs to have the game playable ^^
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RoGH

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Re: Initial duel impressions PTR 1.07
« Reply #16 on: January 16, 2013, 02:02:44 am »

We can always just chillax and make some fun tournaments, one-night tours, 2 weeks leagues. There are many options. 1v1, mirrors, 2v2 friendly fire, 1v1v1/v1, naked duels, only-weapon duels, duels wih low dps weapons, LOW LVL DUELS, hc duels also (maybe not that imba with crapy gear).
Something of it will be fun pvp.
Ptr 1.07 is just the beggining, maybe they will change sth before official release (like dmg reduction on pvp), maybe they will change something within next patches (and add a lot, like tvt games, scoreboards, awards&achievments, some guild/clan options, more arenas etc etc etc). Pvp should get better later and if not? We will build a community willing to play on specific rules including some skills/gear restrictions, we will die trying or we will simply rename to LineageEternalClanLeague;)
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Amir

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Re: Initial duel impressions PTR 1.07
« Reply #17 on: January 16, 2013, 03:24:56 am »

WHAT IS UP WITH THOSE DEMON HUNTERS?
seriously, it's SO imbalanced..
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Andre

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Re: Initial duel impressions PTR 1.07
« Reply #18 on: January 16, 2013, 03:31:54 am »

I just got a crazy idea, to do dueling simply at lower character levels like 50-59 or something, to prevent insta gibs. I dont see any other viable way. At least its not worth time to make rules in a state we have now.

For me D3 is a dead game. I dont play it for like 2 or 3 months now and every single patch/change they make i'm convinced i did right thing. Frankly when i look at this now, trying to make pvp enviroment in pve game when developers said they don't care about pvp is a bit crazy idea.
I'm guessing that tahey didn't relese arenas or other form of pvp simply cos they don't see any reasonable way to give ANY balnace. As someone mentioned earlier in other topic, even flat 90% damge reduction in pvp would still casue 30k-40k hits at some chars.

Itemisation in this game clearly isn't made so we can pvp (even in pve aspect it still suck for me).
My bet it such, that maybe and its maybe after an expansion comes out there will be any way to
do proper pvp. Though tbh i lost my hopes on this game.


Bad idea, you can get pretty much the same dps of now even if you play lvl 49-59, you can get -req items/weapons such as 12xx dps manticores echoing furies skorns etc so it would just be the same :)
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saesa

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Re: Initial duel impressions PTR 1.07
« Reply #19 on: January 16, 2013, 05:54:26 am »

It's always playable right now if you use simple 5-10 (or 100) dmg weapons on those chars. That would surely make it for penalty? :)
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Ajantis

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Re: Initial duel impressions PTR 1.07
« Reply #20 on: January 16, 2013, 07:05:03 am »

And actually, imho that is the way to go. Setting a cap for weapon dps/max main stat etc. At least that would make the game playable.

Still, I can see the rage of ppl, who spent billions of gold on their eq.
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Spirals

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Re: Initial duel impressions PTR 1.07
« Reply #21 on: January 16, 2013, 10:44:21 am »

What an awful small playing ground.

One restriction becomes clear: if you enter the tp you lost the round - automatically?

Pretty sure Blizzard will put cap the damage before the public release of 1.07
« Last Edit: January 16, 2013, 10:54:09 am by Spirals »
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Mr.Mag

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Re: Initial duel impressions PTR 1.07
« Reply #22 on: January 16, 2013, 10:59:27 am »

why? it's fun enough now and yet the fun is all about ;) pssst... blizz said me that in secret!
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Nemra

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Re: Initial duel impressions PTR 1.07
« Reply #23 on: January 16, 2013, 12:10:44 pm »

As Saesa and I have said above, I think even for the sake of making the first tournament enjoyable to some degree is to set a  weapon damage limit. I understand it can be frustrating for someone who spent zillions to buy their uber weapon but I'm sure they still have other gear to go on.

I just bought a 260 dps weap from the AH (5k gold!) to see how my damage would scale and I must say its less than 10% of what I did previously with my Skorn, so in terms of prolonging the length of the duel that could really be the trick.

Of course Blizz may decide to bring in some new changes to PvP before 1.07 goes live, but I reckon the chances are pretty slim and we should adapt and give the 300dps weapon limit a trial on PTR to see how it works in a practical situation.
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Mr.Mag

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Re: Initial duel impressions PTR 1.07
« Reply #24 on: January 16, 2013, 12:47:45 pm »

i agree. if blizz wont limit dmg in pvp - limiting dmg on weapon is a must.
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Kauti-WYPE

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Re: Initial duel impressions PTR 1.07
« Reply #25 on: January 16, 2013, 12:56:31 pm »

bad game is bad deal with it
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Mantas

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Re: Initial duel impressions PTR 1.07
« Reply #26 on: January 16, 2013, 16:55:08 pm »

Bad idea, you can get pretty much the same dps of now even if you play lvl 49-59, you can get -req items/weapons such as 12xx dps manticores echoing furies skorns etc so it would just be the same :)
Well to prevent such items the other rule would be not to use items with -req. But still i know its rather 'hardcore' idea. Not fun. Limiting dps on weapon is better idea like others suggest but still it sucks.
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Mr.Mag

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Re: Initial duel impressions PTR 1.07
« Reply #27 on: January 16, 2013, 17:19:11 pm »

hard to make pvp magically balanced only by changing one element. limiting dops on weapon is first what we can do but i doubt it'll be sufficient. high life reg will be overpowered then.
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Kitek

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Re: Initial duel impressions PTR 1.07
« Reply #28 on: January 16, 2013, 22:29:27 pm »

Sadaly true Mr. Mag.

I think first we should try play some fun's 1v1 tours, and then sit and think about limitions to make pvp in some way competetive.
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Hamer

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Re: Initial duel impressions PTR 1.07
« Reply #29 on: January 16, 2013, 23:12:44 pm »

Kitek, you're right, thats the general idea for rule dev, so we'll need active community to come up with something really worthwile
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