D3CL Community boards > Community information and announcements
US & EU D3CL Season #2
Baharoth:
--- Quote from: DarkRaven on May 11, 2013, 14:15:00 pm ---I personally would like that players change skills and items in another game and when entering the game with your opponent you can't change anything.
the same can be applied after a round when someone wants to change something.
one players leaves and creates another game where he changes whatever he wants and hopes to counter the possible changes that the opponent makes, there will be a lot of mind games but to me this sounds like a fair solution.
if my wizard opponent doesnt use mirror images and i use hota, i can ask to change skills after round 1... he may think i add rend but i may not do anything while he uses mirror images instead of a dps skill vs my hota. all this has to be done outside of inspect radius, so the best it would be to do it in a different game.
--- End quote ---
Hi everyone,
i am new to the league but i have been reading here for quite a while now and i gave that issue Raven mentioned some thought as well and i think i found a nice solution for that.
Both players choose the gear they want to use in the duell, but instead of putting it on, they put it into their inventory. Then both players enter the chapel naked. One goes to the southwest the other to the notheast end. There they put their gear on and choose the specc they want to use. After the 30 sec cd for switching specc is over both can say go and start the duell. Should be faster than game changing everytime and works well with the method to prevent gear swaps since it reduces the amount of stuff u have to pick up cuz half of ur inventory is full with the gear u will use.
What do u guys think about that?
Euronymous:
These "poker style" or "mind game" rules are intriguing but there are so many cheese builds out there that you will auto-lose against with the wrong spec that it will be really annoying to play like that all the time. It also encourages players to go with more conservative builds to minimze the risk of losing which will lead to more stalemates.
For the few situations where you can't come to an agreement with your opponent you should call a judge who will then enforce these "poker style" rules.
The intention of Warcry "no rune" is to lower the barbs EHP a bit while keeping everything else the same - not as a trade-off between EHP and fury.
There is definitately a need for stalemate rules, still looking for a good solution for this. Most suggestions I have seen go like this: "after a certain amount of time, players go back to the chapel and choose a more offensive build". The problem is, how do you define "more offensive" to make it fair for both players?
Forti:
--- Quote from: Euronymous on May 11, 2013, 13:21:36 pm ---...
Here is a vid of lvl9 DH vs. Barb that shows similar gameplay (low crit, regen limit):
http://www.youtube.com/watch?v=SAFDRNMZaao&feature=youtu.be
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This is nice. Really lov this movie.
Mnich:
Mend something in duels Monk vs Wd ( terrible duel )
haunt baned
horrify rune Frightening Aspect baned
IMP-Executioner:
--- Quote from: Euronymous on May 11, 2013, 15:17:55 pm ---The intention of Warcry "no rune" is to lower the barbs EHP a bit while keeping everything else the same - not as a trade-off between EHP and fury.
--- End quote ---
pfff nobody will use warcry without rune overpower crushing advanced is already near equal to a full runed warcry skill
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