Are stalemates really that big of a problem right now? Wouldn't it be sufficient to just draw with +-0 for the rare occasion and avoid those players in the future? There are more than enough duelers out there to gain points.
Error, the rules you suggested would make dueling less fun for me. I really think what we need most now are match-up rules to even out class imbalances.
I obviously agree with kaio here, wizards need a huge buff by league rules.
Every player must have a defined standard built to avoid forced stalemates. If classes don't have a predefined built/playstyle there are more chances of forced stalemate.
a. Same build to begin all duels. Takes away one of the most interesting features D3 has to offer. I never had a stalemate yet, thanks to the diversity of WDs. If I see a really tanky barb I just pack more offensive skills. A "one-for-all" build would have to be balanced and therefore lack the damage needed to take down some tanks. In this case the rule would force me to force a stalemate.
Set of rules:
1- Rounds that last more than 5 minutes are draw (like a double KO) +1/+1.
2- Encounters that end in 5/5 (draw encounters) make both opponents lose double quantity of points.
3- Subsequent draw encounters will double the last penalty applied to each opponent (exponential growth for everyone).
b. This will give "bad mannered" players another option. Once you are leading, avoid getting killed for 5 minutes and you will win the duel.
I bet my underwear rubberband that something different being implemented will be less fun for you. WD excels in 1vs1 in terms of micromanaging, dps, skill mechanics and ehp(via induction). Blizzard did no mechanic balancing at all between classes. Wizzards and WDs are the living prove, both are ranged, based on the same main stat and a very similar resource system. ATM WDs are kings of pvp and Wizzys are the boufon. Sad but true.
Jokes appart, I will try to answer your statements:
A- Other classes simply can't get more DPS to take down tank barbs. The same way other classes can't have enough microing/DPS/EHP/skill mechanics to defeat certaing opponents. It is completely unfair receiving a challenge from a class-built one has no chance to defeat because of those inherent limitations. Then we either can restrict builts/skills against certain classes, limit some mechanics or promote stalemates as an option.
I personally don't like limitations because it will force us to use cookie cutter builts or getting rid -as you said- of most interesting features in the game.
B- I might not explained myself with the right example. The
Prisonner's Dilemma is an iterative unregulated approach to achieve common weal. We may want to use stalemate as a not wished solution thus punishing its repeated use. If a player thinks smart because he's manipulating the challenge system clogging the limitation mechanism and just challenging players with builts over he's a clear advantage those classes can "punish" this behaviour by forcing stalemates from the first moment. I think a bad mannered player will be bad mannered from the start because he doesn't identify himself as bad mannered, he thinks he's better/smarter via abbusing ubalanced classes.
If i didn't misunderstand the scenario you stated the "bad mannered" player starts being bad mannered so he can win the first duel. There's also the possibility of the bad mannered using the draw 5 minute timer once he's had advantage. In this case we must implement a new rule that states something like:
- No player can change his built if he's in advantage.I need you to keep thinking about scenarios with such conflicts and weird cases to find an acceptable solution for everyone.