In my opinion rules should be made similar to what we had in most D2 leagues back in the day: Specific rules for all match-ups. I just don't think universal rules alone, e.g. "no life regen" or "ban skill xy", will be sufficient. They could do more harm than good. That's the kind of balancing we can expect from Blizzard (flat 30%/35% reduce *cough*), but we can certainly do better
I'm sure that many knowledgable players would volunteer to test all possible match-ups.
@error
Who would define the first build though? This could lead to players provoking a stalemate if they feel that they can't win in the current setup and that they could gain an advantage by forcing the opponent to use lesser skills. Tanky players could bluff and use weaker skills in the beginning to strip their opponents of their strong skills.
Hi Euronymous,
I like your question about the first built. I think
this is the key factor to solve this problem. In D2 we hadn't this problem because classes only had one set of skills. This is why I came up with the
standard built in my last scenario post.
Every player must have a defined standard built to avoid forced stalemates. If classes don't have a predefined built/playstyle there are more chances of forced stalemate.
The predefined standard built must be the first built used in the encounter so there are many less chances of players trying that bait & switch skills to force stalemates.
Some of you may think: "Ok, but I use different builts vs different classes". This is not true. You may use different builts vs different
class-builts because any class can be a glass canon/tank/balanced/sniper/etc...
If we apply plain restrictions to skills, max HP, life regen, armor, etc... we are not only breaking tanks in every class, we may also be making some hybrid class/builts unviable that relied on those capped mechanics. It is not the same having 200k hp, 5k armor, 500 all res and 2k regen than having 150k hp, 10k armor, 1k all res and 4k regen. The first player is extending EHP by stacking vitality and the second is just unkillable.
Some restrictions may be good or not but any character that can run arround for endless time while waiting for its HP to regen or for skills to regen its HP (i.e. Serenity,Preparation,Sacrifice,etc...) and that must not be allowed for the sake of fun. I think the root of the problem is not the regen mechanic itself but the abuse of it. One more example. Imagine no HP regen for anyone, what do you do vs a Storm Armor wizzard that runs arround? Maybe the real problem is running arround.