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Author Topic: D3CL PvP Rules - open discussion  (Read 58054 times)

Spirals

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Re: D3CL PvP Rules - open discussion
« Reply #15 on: February 08, 2013, 08:21:01 am »

Yes in theory it's possible but we don't know the differences as of yet.
In d2 it was clear: every step up the ladder gave - resistance giving sorceress more benefit to melee chars so we set the duels to be held in normal. For d3 it seems this principle does not apply (the monsters have been made much stronger :)).
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B4ST4RD

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Re: D3CL PvP Rules - open discussion
« Reply #16 on: February 09, 2013, 13:25:56 pm »

Yes in theory it's possible but we don't know the differences as of yet.
In d2 it was clear: every step up the ladder gave - resistance giving sorceress more benefit to melee chars so we set the duels to be held in normal. For d3 it seems this principle does not apply (the monsters have been made much stronger :)).

It's about lifeleech in d3 ... inferno difficulty reduces lifeleech by 80%
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Damx

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Re: D3CL PvP Rules - open discussion
« Reply #17 on: February 09, 2013, 14:37:03 pm »

It's about lifeleech in d3 ... inferno difficulty reduces lifeleech by 80%

this
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Spirals

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Re: D3CL PvP Rules - open discussion
« Reply #18 on: February 09, 2013, 19:14:47 pm »

Yes in theory it's possible but we don't know the differences as of yet.
In d2 it was clear: every step up the ladder gave - resistance giving sorceress more benefit to melee chars so we set the duels to be held in normal. For d3 it seems this principle does not apply (the monsters have been made much stronger :)).

It's about lifeleech in d3 ... inferno difficulty reduces lifeleech by 80%

good point, didn't consider it.
is it working in pvp? how does it work in pvp? do we want lifeleech in pvp? I don't have the answers to these questions yet but it's important to find this out. Maybe you can do some tests and present them here Richi so we can discuss it?
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B4ST4RD

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Re: D3CL PvP Rules - open discussion
« Reply #19 on: February 14, 2013, 23:03:17 pm »

It is working, it works same as in pve ... Yes we do.

You decided to run league in inferno difficulty without further testing? Weakens DH's who play with shadowpower (yes I tested it).
« Last Edit: February 14, 2013, 23:13:08 pm by B4ST4RD »
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Spirals

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Re: D3CL PvP Rules - open discussion
« Reply #20 on: February 15, 2013, 10:44:11 am »

It is working, it works same as in pve ... Yes we do.

You decided to run league in inferno difficulty without further testing? Weakens DH's who play with shadowpower (yes I tested it).

Okay, that may well be possible and the first season will show if and how DH's are competing against the other chars. Please be aware of the unique situation we are in: everything is new and everything is open for discussion but we have to start somewhere. We will go from here and see how the balance is during and after season 1 to come up with improvements and changes for season 2.
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B4ST4RD

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Re: D3CL PvP Rules - open discussion
« Reply #21 on: February 15, 2013, 12:00:06 pm »

kk I agree^
I although think there's still no reason to define that duels must be played in inferno like you just did for this very first season of d3cl, but well ...
Quote
RoGH    2013-02-14 23:39
Because its the most common way of dueling...
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Crensh

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Re: D3CL PvP Rules - open discussion
« Reply #22 on: February 16, 2013, 09:54:38 am »

It is LS I had in mind when I asked about inferno. I do however agree with the current rule. Seems like the community has already decided.
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Damx

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Re: D3CL PvP Rules - open discussion
« Reply #23 on: February 16, 2013, 14:00:13 pm »

no1 decided, just every1 made games on inferno - coz it was the most common way of making them on pvm, so why not pvp ? hmm
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Tharn

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Re: D3CL PvP Rules - open discussion
« Reply #24 on: February 16, 2013, 23:47:30 pm »

Where did you get your gear and paragon levels, on normal difficulty?

The only reason D2 duels were played in Normal was XP loss in classic, so in D2X people continued to launch Normal diff games (probably because ppl did not want to worry about resists + Frozen Orb balance + more difficult killing of zombies and quill fiends)
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Damx

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Re: D3CL PvP Rules - open discussion
« Reply #25 on: February 17, 2013, 01:23:37 am »

there were many occasions that ppl tried to pvp on hell diff ? and quess what, normal it was..
mostly due to rezist where the soso had more advantage on hell diff, and ppl just stacked more charms etc. what was annoying or something .. and necro walls ? dont remember, was so long time ago .. normal made it pretty "balanced" comparing to hell..

in d3 there is no such thing, the main thing is loh/ll nerf .. but maybe in the future ppl will find out more..
« Last Edit: February 17, 2013, 01:27:57 am by Damx »
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B4ST4RD

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Re: D3CL PvP Rules - open discussion
« Reply #26 on: February 17, 2013, 18:41:24 pm »

There is no discussion about difficulty needed, it's as simple:
Lifeleech is reduced in all difficulties besides normal. D3CL administration decided that dueling in inferno is the common way to duel. So leech is probably useless.
We play league in inferno or we don't play any league. End of story.


Another question since I didnt find anything about it: Are you allowed to switch skills between the rounds?
« Last Edit: February 17, 2013, 18:43:47 pm by B4ST4RD »
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Mr.Mag

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Re: D3CL PvP Rules - open discussion
« Reply #27 on: February 17, 2013, 18:56:45 pm »

you can change skills between round so far but all active skills must be available on duel. you cant use a buff and change it to another one while previous skill is still working. this is not clarified in rules but will be.
« Last Edit: February 17, 2013, 18:58:59 pm by Mr.Mag »
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Spirals

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Re: D3CL PvP Rules - open discussion
« Reply #28 on: February 17, 2013, 21:24:55 pm »

no1 decided, just every1 made games on inferno - coz it was the most common way of making them on pvm, so why not pvp ? hmm

Richi, this kinda covers the process - I understand DH is having a harder time but the coin may turn the other way aswell: maybe leech will give DH the edge.. like I said earlier: This season is our baseline, from here will we start developing the rules for the coming seasons. We see that WD has a strong advantage against all classes and the next season will see a change to that. How and what? Unknown yet, but you will be able to see the discussion once it start here in this board. We are currently preparing and smoothing out which angle we, as staff, will take on this.
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We turn desire to fire, electric sparks to the wire
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B4ST4RD

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Re: D3CL PvP Rules - open discussion
« Reply #29 on: February 17, 2013, 23:31:53 pm »

Yes I understand that I just clarified the difficulty discussion above!
And it's not about dh's particularly btw.
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