hp caps and dps caps won't work since the stat sheet dps is highly incorrect for some clases while not for others, it would be a very imbalanced rule system.
hps is same thing, some classes core skills are designed around hp pools, setting a cap would limit their builds while other classes aren't affected.
I suppose there could be individual caps per class, but I mean I don't think it really matters at the end-game gear level for pvp, the fact that someone has 10k more life than u just doesn't make much difference I found.
I've recently dueled some players with extremely high pvp gear level, and all I can tell you is that, PVP in it's current state at the highest end PVP gear (not pve gear), is very heavily RNG based to make any sort of competitive scene work. This is due to the fact that at end-game gear, most players will have a balance of mitigation+dps and it really comes down to crit% since crits are the only form of damage vs each other with the current BIS items in game for pvp. Crit % is way too random to ever show a clear advantage for one person.
without the rock,paper,scissor element in the matches, it just won't work.
and also I don't even think rings/ammy changes should be allowed and I can't see how that will be moderated unless everyone is recording their duels. Only other solution could be must have empty inventory, and a ref can be requested at any point randomly during the match to come in and dump a full inventory full of blues or what not and if they aren't able to pick it up, obv their inventory wasn't empty.
even with the friendly fire, I think 2v2 is something that has potential to be good and competitive.
but 1v1 dueling at it's current state is really impossible to make work without some really dramatic game-changing rules set in place, and dramatic changes will cause different items to be BIS. I just don't think it'll attract too many players to the league if that's the case.
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